2020-08-09 07:14:17 +03:00
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const (
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_UnumName_0 = "m0m1m2"
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_UnumLowerName_0 = "m0m1m2"
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_UnumName_1 = "m_2m_1"
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_UnumLowerName_1 = "m_2m_1"
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)
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var (
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_UnumIndex_0 = [...]uint8{0, 2, 4, 6}
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_UnumIndex_1 = [...]uint8{0, 3, 6}
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)
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func (i Unum) String() string {
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switch {
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case 0 <= i && i <= 2:
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return _UnumName_0[_UnumIndex_0[i]:_UnumIndex_0[i+1]]
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case 253 <= i && i <= 254:
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i -= 253
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return _UnumName_1[_UnumIndex_1[i]:_UnumIndex_1[i+1]]
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default:
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2023-04-10 22:37:44 +03:00
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return ""
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2020-08-09 07:14:17 +03:00
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}
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}
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2021-10-17 15:31:43 +03:00
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func (Unum) Values() []string {
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return UnumStrings()
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}
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2020-08-09 07:14:17 +03:00
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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func _UnumNoOp() {
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var x [1]struct{}
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_ = x[m0-(0)]
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_ = x[m1-(1)]
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_ = x[m2-(2)]
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_ = x[m_2-(253)]
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_ = x[m_1-(254)]
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}
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var _UnumValues = []Unum{m0, m1, m2, m_2, m_1}
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var _UnumNameToValueMap = map[string]Unum{
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_UnumName_0[0:2]: m0,
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_UnumLowerName_0[0:2]: m0,
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_UnumName_0[2:4]: m1,
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_UnumLowerName_0[2:4]: m1,
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_UnumName_0[4:6]: m2,
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_UnumLowerName_0[4:6]: m2,
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_UnumName_1[0:3]: m_2,
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_UnumLowerName_1[0:3]: m_2,
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_UnumName_1[3:6]: m_1,
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_UnumLowerName_1[3:6]: m_1,
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}
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var _UnumNames = []string{
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_UnumName_0[0:2],
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_UnumName_0[2:4],
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_UnumName_0[4:6],
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_UnumName_1[0:3],
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_UnumName_1[3:6],
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}
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// UnumString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func UnumString(s string) (Unum, error) {
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if val, ok := _UnumNameToValueMap[s]; ok {
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return val, nil
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}
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2021-06-23 07:20:35 +03:00
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if val, ok := _UnumNameToValueMap[strings.ToLower(s)]; ok {
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2020-08-09 07:14:17 +03:00
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to Unum values", s)
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}
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// UnumValues returns all values of the enum
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func UnumValues() []Unum {
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return _UnumValues
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}
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// UnumStrings returns a slice of all String values of the enum
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func UnumStrings() []string {
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strs := make([]string, len(_UnumNames))
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copy(strs, _UnumNames)
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return strs
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}
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// IsAUnum returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i Unum) IsAUnum() bool {
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for _, v := range _UnumValues {
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if i == v {
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return true
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}
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}
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return false
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}
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