f1d50bcc55
Add HTTPClient interface to Pusher struct |
||
---|---|---|
.github | ||
api | ||
examples | ||
prometheus | ||
.gitignore | ||
.golangci.yml | ||
.travis.yml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
Dockerfile | ||
LICENSE | ||
MAINTAINERS.md | ||
Makefile | ||
Makefile.common | ||
NOTICE | ||
README.md | ||
VERSION | ||
go.mod | ||
go.sum |
README.md
Prometheus Go client library
This is the Go client library for Prometheus. It has two separate parts, one for instrumenting application code, and one for creating clients that talk to the Prometheus HTTP API.
This library requires Go1.9 or later.
Important note about releases, versioning, tagging, and stability
While our goal is to follow Semantic Versioning, this repository is still pre-1.0.0. To quote the Semantic Versioning spec: “Anything may change at any time. The public API should not be considered stable.” We know that this is at odds with the widespread use of this library. However, just declaring something 1.0.0 doesn't make it 1.0.0. Instead, we are working towards a 1.0.0 release that actually deserves its major version number.
Having said that, we aim for always keeping the tip of master in a workable state. We occasionally tag versions and track their changes in CHANGELOG.md, but this happens mostly to keep dependency management tools happy and to give people a handle they can talk about easily. In particular, all commits in the master branch have passed the same testing and reviewing. There is no QA process in place that would render tagged commits more stable or better tested than others.
There is a plan behind the current (pre-1.0.0) versioning, though:
- v0.9 is the “production release”, currently tracked in the master branch. “Patch” releases will usually be just bug fixes, indeed, but important new features that do not require invasive code changes might also be included in those. We do not plan any breaking changes from one v0.9.x release to any later v0.9.y release, but nothing is guaranteed. Since the master branch will eventually be switched over to track the upcoming v0.10 (see below), we recommend to tell your dependency management tool of choice to use the latest v0.9.x release, at least for your production software. In that way, you should get bug fixes and non-invasive, low-risk new features without the need to change anything on your part.
- v0.10 is a planned release that will have a lot of breaking changes (despite being only a “minor” release in the Semantic Versioning terminology, but as said, pre-1.0.0 means nothing is guaranteed). Essentially, we have been piling up feature requests that require breaking changes for a while, and they are all collected in the v0.10 milestone. Since there will be so many breaking changes, the development for v0.10 is currently not happening in the master branch, but in the dev-0.10 branch. It will violently change for a while, and it will definitely be in a non-working state now and then. It should only be used for sneak-peaks and discussions of the new features and designs.
- Once v0.10 is ready for real-life use, it will be merged into the master branch (which is the reason why you should lock your dependency management tool to v0.9.x and only migrate to v0.10 when both you and v0.10 are ready for it). In the ideal case, v0.10 will be the basis for the future v1.0 release, but we cannot provide an ETA at this time.
Instrumenting applications
The
prometheus
directory
contains the instrumentation library. See the
guide on the Prometheus
website to learn more about instrumenting applications.
The
examples
directory
contains simple examples of instrumented code.
Client for the Prometheus HTTP API
The
api/prometheus
directory
contains the client for the
Prometheus HTTP API. It allows you
to write Go applications that query time series data from a Prometheus
server. It is still in alpha stage.
Where is model
, extraction
, and text
?
The model
packages has been moved to
prometheus/common/model
.
The extraction
and text
packages are now contained in
prometheus/common/expfmt
.
Contributing and community
See the contributing guidelines and the Community section of the homepage.