// Copyright (c) Bartłomiej Płotka @bwplotka // Licensed under the Apache License 2.0. // Copyright 2024 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Copyright 2024 Prometheus Team // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package writev2 // SymbolsTable implements table for easy symbol use. type SymbolsTable struct { strings []string symbolsMap map[string]uint32 } // NewSymbolTable returns a symbol table. func NewSymbolTable() SymbolsTable { return SymbolsTable{ // Empty string is required as a first element. symbolsMap: map[string]uint32{"": 0}, strings: []string{""}, } } // Symbolize adds (if not added before) a string to the symbols table, // while returning its reference number. func (t *SymbolsTable) Symbolize(str string) uint32 { if ref, ok := t.symbolsMap[str]; ok { return ref } ref := uint32(len(t.strings)) t.strings = append(t.strings, str) t.symbolsMap[str] = ref return ref } // SymbolizeLabels symbolize Prometheus labels. func (t *SymbolsTable) SymbolizeLabels(lbls []string, buf []uint32) []uint32 { result := buf[:0] for i := 0; i < len(lbls); i += 2 { off := t.Symbolize(lbls[i]) result = append(result, off) off = t.Symbolize(lbls[i+1]) result = append(result, off) } return result } // Symbols returns computes symbols table to put in e.g. Request.Symbols. // As per spec, order does not matter. func (t *SymbolsTable) Symbols() []string { return t.strings } // Reset clears symbols table. func (t *SymbolsTable) Reset() { // NOTE: Make sure to keep empty symbol. t.strings = t.strings[:1] for k := range t.symbolsMap { if k == "" { continue } delete(t.symbolsMap, k) } } // DesymbolizeLabels decodes label references, with given symbols to labels. func DesymbolizeLabels(labelRefs []uint32, symbols, buf []string) []string { result := buf[:0] for i := 0; i < len(labelRefs); i += 2 { result = append(result, symbols[labelRefs[i]], symbols[labelRefs[i+1]]) } return result }