package matchfinder import ( "encoding/binary" "sort" ) // MultiHash is an implementation of the MatchFinder // interface that uses multiple hashes of different lengths. type MultiHash struct { // MaxDistance is the maximum distance (in bytes) to look back for // a match. The default is 65535. MaxDistance int // MinLength is the length of the shortest match to return. // The default is 4. MinLength int // HashLengths is a list of the hashes to use, with the number of // bytes to use for each. For example, to to use 4-byte, 7-byte, and // 10-byte hashes, set HashLengths to []int{4, 7, 10}. // The minimum length is 4. HashLengths []int // TableBits is the number of bits in the hash table indexes. // The default is 17 (128K entries). TableBits int // Score is the rating function used to choose the best match. // The default is the length of the match. Score func(AbsoluteMatch) int tables [][]uint32 history []byte } func (q *MultiHash) Reset() { for _, t := range q.tables { for i := range t { t[i] = 0 } } q.history = q.history[:0] } func (q *MultiHash) FindMatches(dst []Match, src []byte) []Match { if q.MaxDistance == 0 { q.MaxDistance = 65535 } if q.MinLength == 0 { q.MinLength = 4 } if q.TableBits == 0 { q.TableBits = 17 } if len(q.tables) < len(q.HashLengths) { q.tables = make([][]uint32, len(q.HashLengths)) for i := range q.tables { q.tables[i] = make([]uint32, 1< q.MaxDistance*2 { // Trim down the history buffer. delta := len(q.history) - q.MaxDistance copy(q.history, q.history[delta:]) q.history = q.history[:q.MaxDistance] for _, t := range q.tables { for i, v := range t { newV := int(v) - delta if newV < 0 { newV = 0 } t[i] = uint32(newV) } } } // Append src to the history buffer. e.NextEmit = len(q.history) q.history = append(q.history, src...) src = q.history // matches stores the matches that have been found but not emitted, // in reverse order. (matches[0] is the most recent one.) var matches [3]AbsoluteMatch candidates := make([]int, len(q.HashLengths)) for i := e.NextEmit; i < len(src)-maxHashLen; i++ { if matches[0] != (AbsoluteMatch{}) && i >= matches[0].End { // We have found some matches, and we're far enough along that we probably // won't find overlapping matches, so we might as well emit them. if matches[1] != (AbsoluteMatch{}) { e.trim(matches[1], matches[0].Start, q.MinLength) } e.emit(matches[0]) matches = [3]AbsoluteMatch{} } // Calculate and store the hashes. h := uint32(0x811c9dc5) // FNV-32 offset basis nb := 0 for j, hashLen := range q.HashLengths { for nb < hashLen { h ^= uint32(src[i+nb]) h *= 0x01000193 // FNV-32 prime nb++ } index := h >> (32 - q.TableBits) candidates[j] = int(q.tables[j][index]) q.tables[j][index] = uint32(i) } // Look for a match. var currentMatch AbsoluteMatch if i < matches[0].End { // If we're looking for an overlapping match, we only need to check the // hash that ends 2 bytes after the end of the previous match. for j, candidate := range candidates { if i+q.HashLengths[j] != matches[0].End+2 { continue } if candidate == 0 || i-candidate > q.MaxDistance { break } if binary.LittleEndian.Uint32(src[candidate:]) != binary.LittleEndian.Uint32(src[i:]) { break } m := extendMatch2(src, i, candidate, e.NextEmit) if m.End-m.Start >= q.HashLengths[j] { currentMatch = m } } } else { for j, candidate := range candidates { if candidate == 0 || i-candidate > q.MaxDistance { break } if i-candidate == matches[0].Start-matches[0].Match { // Don't bother to check for the same match we already have. continue } if currentMatch.End-currentMatch.Start > q.HashLengths[j] { // Don't bother with hashes that are shorter than the current match. continue } if binary.LittleEndian.Uint32(src[candidate:]) != binary.LittleEndian.Uint32(src[i:]) { break } m := extendMatch2(src, i, candidate, e.NextEmit) if m.End-m.Start > q.MinLength && q.Score(m) > q.Score(currentMatch) { currentMatch = m } } } if currentMatch == (AbsoluteMatch{}) || q.Score(currentMatch) <= q.Score(matches[0]) { continue } matches = [3]AbsoluteMatch{ currentMatch, matches[0], matches[1], } if matches[2] == (AbsoluteMatch{}) { continue } // We have three matches, so it's time to emit one and/or eliminate one. switch { case matches[0].Start < matches[2].End: // The first and third matches overlap; discard the one in between. matches = [3]AbsoluteMatch{ matches[0], matches[2], AbsoluteMatch{}, } case matches[0].Start < matches[2].End+q.MinLength: // The first and third matches don't overlap, but there's no room for // another match between them. Emit the first match and discard the second. e.emit(matches[2]) matches = [3]AbsoluteMatch{ matches[0], AbsoluteMatch{}, AbsoluteMatch{}, } default: // Emit the first match, shortening it if necessary to avoid overlap with the second. e.trim(matches[2], matches[1].Start, q.MinLength) matches[2] = AbsoluteMatch{} } } // We've found all the matches now; emit the remaining ones. if matches[1] != (AbsoluteMatch{}) { e.trim(matches[1], matches[0].Start, q.MinLength) } if matches[0] != (AbsoluteMatch{}) { e.emit(matches[0]) } dst = e.Dst if e.NextEmit < len(src) { dst = append(dst, Match{ Unmatched: len(src) - e.NextEmit, }) } return dst }