Use 32-bit loads in isMatch1 and isMatch5.
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@ -33,14 +33,8 @@ func hashBytesAtOffset5(v uint64, offset int, shift uint) uint32 {
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}
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func isMatch5(p1 []byte, p2 []byte) bool {
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var i int
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for i = 0; i < 5; i++ {
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if p1[i] != p2[i] {
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return false
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}
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}
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return true
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return binary.LittleEndian.Uint32(p1) == binary.LittleEndian.Uint32(p2) &&
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p1[4] == p2[4]
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}
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/* Builds a literal prefix code into "depths" and "bits" based on the statistics
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@ -30,14 +30,13 @@ func hashBytesAtOffset(v uint64, offset uint, shift uint, length uint) uint32 {
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}
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func isMatch1(p1 []byte, p2 []byte, length uint) bool {
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var i uint
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for i = 0; i < length && i < 6; i++ {
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if p1[i] != p2[i] {
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return false
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}
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if binary.LittleEndian.Uint32(p1) != binary.LittleEndian.Uint32(p2) {
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return false
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}
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return true
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if length == 4 {
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return true
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}
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return p1[4] == p2[4] && p1[5] == p2[5]
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}
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/* Builds a command and distance prefix code (each 64 symbols) into "depth" and
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