brotli/matchfinder/m4.go

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package matchfinder
import (
"encoding/binary"
"math/bits"
"runtime"
)
// M4 is an implementation of the MatchFinder
// interface that uses a simple hash table to find matches,
// but the advanced parsing technique from
// https://fastcompression.blogspot.com/2011/12/advanced-parsing-strategies.html,
// except that it normally looks for matches at every input position.
type M4 struct {
// MaxDistance is the maximum distance (in bytes) to look back for
// a match. The default is 65535.
MaxDistance int
// MinLength is the length of the shortest match to return.
// The default is 4.
MinLength int
// HashLen is the number of bytes to use to calculate the hashes.
// The maximum is 8 and the default is 6.
HashLen int
// TableBits is the number of bits in the hash table indexes.
// The default is 17 (128K entries).
TableBits int
// When LimitedSearch is true, it only looks for matches at certain
// points in the input rather than at every bite.
// (This makes compression faster, but hurts the compression ratio.)
LimitedSearch bool
table []uint32
history []byte
}
func (q *M4) Reset() {
for i := range q.table {
q.table[i] = 0
}
q.history = q.history[:0]
}
func (q *M4) FindMatches(dst []Match, src []byte) []Match {
if q.MaxDistance == 0 {
q.MaxDistance = 65535
}
if q.MinLength == 0 {
q.MinLength = 4
}
if q.HashLen == 0 {
q.HashLen = 6
}
if q.TableBits == 0 {
q.TableBits = 17
}
if len(q.table) < 1<<q.TableBits {
q.table = make([]uint32, 1<<q.TableBits)
}
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e := matchEmitter{Dst: dst}
if len(q.history) > q.MaxDistance*2 {
// Trim down the history buffer.
delta := len(q.history) - q.MaxDistance
copy(q.history, q.history[delta:])
q.history = q.history[:q.MaxDistance]
for i, v := range q.table {
newV := int(v) - delta
if newV < 0 {
newV = 0
}
q.table[i] = uint32(newV)
}
}
// Append src to the history buffer.
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e.NextEmit = len(q.history)
q.history = append(q.history, src...)
src = q.history
// matches stores the matches that have been found but not emitted,
// in reverse order. (matches[0] is the most recent one.)
var matches [3]absoluteMatch
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for i := e.NextEmit; i < len(src)-7; i++ {
if matches[0] != (absoluteMatch{}) && i >= matches[0].End {
// We have found some matches, and we're far enough along that we probably
// won't find overlapping matches, so we might as well emit them.
if matches[1] != (absoluteMatch{}) {
e.trim(matches[1], matches[0].Start, q.MinLength)
}
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e.emit(matches[0])
matches = [3]absoluteMatch{}
}
// Now look for a match.
h := ((binary.LittleEndian.Uint64(src[i:]) & (1<<(8*q.HashLen) - 1)) * hashMul64) >> (64 - q.TableBits)
candidate := int(q.table[h])
q.table[h] = uint32(i)
if q.LimitedSearch && i < matches[0].End && i != matches[0].End+2-q.HashLen {
continue
}
if candidate == 0 || i-candidate > q.MaxDistance || i-candidate == matches[0].Start-matches[0].Match {
continue
}
if binary.LittleEndian.Uint32(src[candidate:]) != binary.LittleEndian.Uint32(src[i:]) {
continue
}
m := extendMatch2(src, i, candidate, e.NextEmit)
if m.End-m.Start <= matches[0].End-matches[0].Start {
continue
}
matches = [3]absoluteMatch{
m,
matches[0],
matches[1],
}
if matches[2] == (absoluteMatch{}) {
continue
}
// We have three matches, so it's time to emit one and/or eliminate one.
switch {
case matches[0].Start < matches[2].End:
// The first and third matches overlap; discard the one in between.
matches = [3]absoluteMatch{
matches[0],
matches[2],
absoluteMatch{},
}
case matches[0].Start < matches[2].End+q.MinLength:
// The first and third matches don't overlap, but there's no room for
// another match between them. Emit the first match and discard the second.
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e.emit(matches[2])
matches = [3]absoluteMatch{
matches[0],
absoluteMatch{},
absoluteMatch{},
}
default:
// Emit the first match, shortening it if necessary to avoid overlap with the second.
e.trim(matches[2], matches[1].Start, q.MinLength)
matches[2] = absoluteMatch{}
}
}
// We've found all the matches now; emit the remaining ones.
if matches[1] != (absoluteMatch{}) {
e.trim(matches[1], matches[0].Start, q.MinLength)
}
if matches[0] != (absoluteMatch{}) {
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e.emit(matches[0])
}
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dst = e.Dst
if e.NextEmit < len(src) {
dst = append(dst, Match{
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Unmatched: len(src) - e.NextEmit,
})
}
return dst
}
const hashMul64 = 0x1E35A7BD1E35A7BD
// extendMatch returns the largest k such that k <= len(src) and that
// src[i:i+k-j] and src[j:k] have the same contents.
//
// It assumes that:
//
// 0 <= i && i < j && j <= len(src)
func extendMatch(src []byte, i, j int) int {
switch runtime.GOARCH {
case "amd64":
// As long as we are 8 or more bytes before the end of src, we can load and
// compare 8 bytes at a time. If those 8 bytes are equal, repeat.
for j+8 < len(src) {
iBytes := binary.LittleEndian.Uint64(src[i:])
jBytes := binary.LittleEndian.Uint64(src[j:])
if iBytes != jBytes {
// If those 8 bytes were not equal, XOR the two 8 byte values, and return
// the index of the first byte that differs. The BSF instruction finds the
// least significant 1 bit, the amd64 architecture is little-endian, and
// the shift by 3 converts a bit index to a byte index.
return j + bits.TrailingZeros64(iBytes^jBytes)>>3
}
i, j = i+8, j+8
}
case "386":
// On a 32-bit CPU, we do it 4 bytes at a time.
for j+4 < len(src) {
iBytes := binary.LittleEndian.Uint32(src[i:])
jBytes := binary.LittleEndian.Uint32(src[j:])
if iBytes != jBytes {
return j + bits.TrailingZeros32(iBytes^jBytes)>>3
}
i, j = i+4, j+4
}
}
for ; j < len(src) && src[i] == src[j]; i, j = i+1, j+1 {
}
return j
}
// Given a 4-byte match at src[start] and src[candidate], extendMatch2 extends it
// upward as far as possible, and downward no farther than to min.
func extendMatch2(src []byte, start, candidate, min int) absoluteMatch {
end := extendMatch(src, candidate+4, start+4)
for start > min && candidate > 0 && src[start-1] == src[candidate-1] {
start--
candidate--
}
return absoluteMatch{
Start: start,
End: end,
Match: candidate,
}
}