av/protocol/rtp/client.go

155 lines
3.8 KiB
Go

/*
NAME
client.go
DESCRIPTION
client.go provides an RTP client, Client, that will receive RTP on a UDP
connection, perform an operation on the packets and then store in a ringBuffer
that can be read from Read, an implemntation of io.Reader.
AUTHOR
Saxon A. Nelson-Milton <saxon@ausocean.org>
LICENSE
This is Copyright (C) 2019 the Australian Ocean Lab (AusOcean).
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package rtp
import (
"io"
"net"
"sync"
"bitbucket.org/ausocean/utils/ring"
)
// Misc consts.
const (
chanSize = 10
)
// RingBuffer consts.
const (
ringBufferSize = 10
ringBufferElementSize = 4096
)
// Client describes an RTP client that can receive an RTP stream and implements
// io.Reader.
type Client struct {
conn *net.UDPConn // The UDP connection RTP packets will be read from.
wg sync.WaitGroup // Used to wait for recv routine to finish.
done chan struct{} // Used to terminate the recv routine.
ring *ring.Buffer // Processed data from RTP packets will be stored here.
op func([]byte) ([]byte, error) // The operation to perform on received RTP packets before storing.
ErrChan chan error // Errors encountered during recv will be sent to this chan.
}
// NewClient returns a pointer to a new Client.
//
// addr is the address of form <ip>:<port> that we expect to receive
// RTP at. op is a function, if non nil, that will be used to perform an
// operation on each received RTP packet. For example, the op func may parse
// out the RTP payload. The result of the operation is then what is stored
// in the ringBuffer for reading.
func NewClient(addr string, op func([]byte) ([]byte, error)) (*Client, error) {
c := &Client{
done: make(chan struct{}, chanSize),
ring: ring.NewBuffer(ringBufferSize, ringBufferElementSize, 0),
op: op,
}
a, err := net.ResolveUDPAddr("udp", addr)
if err != nil {
return nil, err
}
c.conn, err = net.ListenUDP("udp", a)
if err != nil {
return nil, err
}
return c, nil
}
// Start will start the recv routine.
func (c *Client) Start() {
c.wg.Add(1)
go c.recv()
}
// recv will read RTP packets from the UDP connection, perform the operation
// on them given at creation of the Client and then store the result in the
// ringBuffer for Reading.
func (c *Client) recv() {
defer c.wg.Done()
buf := make([]byte, ringBufferElementSize)
for {
select {
case <-c.done:
return
default:
n, _, err := c.conn.ReadFromUDP(buf)
if err != nil {
c.ErrChan <- err
continue
}
var _buf []byte
switch c.op {
case nil:
_buf = buf[:n]
default:
_buf, err = c.op(buf[:n])
if err != nil {
c.ErrChan <- err
continue
}
}
_, err = c.ring.Write(_buf)
c.ring.Flush()
if err != nil {
c.ErrChan <- err
continue
}
}
}
}
// Stop will send a done signal to the receive routine, and also close the
// connection.
func (c *Client) Stop() {
close(c.done)
c.conn.Close()
c.wg.Wait()
}
// Read implements io.Reader.
//
// Read will get the next chunk from the ringBuffer and copy the bytes to p.
func (c *Client) Read(p []byte) (int, error) {
chunk, err := c.ring.Next(0)
if err != nil {
return 0, io.EOF
}
n := copy(p, chunk.Bytes())
chunk.Close()
chunk = nil
return n, nil
}