mirror of https://bitbucket.org/ausocean/av.git
140 lines
3.7 KiB
Go
140 lines
3.7 KiB
Go
/*
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NAME
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h264.go
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DESCRIPTION
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See Readme.md
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AUTHOR
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Saxon Nelson-Milton <saxon@ausocean.org>
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LICENSE
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h264.go is Copyright (C) 2017 the Australian Ocean Lab (AusOcean)
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It is free software: you can redistribute it and/or modify them
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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It is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with revid in gpl.txt. If not, see http://www.gnu.org/licenses.
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*/
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package parser
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import (
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"time"
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"bitbucket.org/ausocean/av/itut"
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)
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const (
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inputChanSize = 100000
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outputBufferSize = 10000
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)
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// H264 provides properties and methods to allow for the parsing of a
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// h264 stream - i.e. to allow extraction of the individual access units
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type H264 struct {
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inputBuffer []byte
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isParsing bool
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parserOutputChanRef chan []byte
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userOutputChanRef chan []byte
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inputChan chan byte
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delay uint
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}
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// NewH264Parser returns an instance of the H264 struct
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func NewH264Parser() (p *H264) {
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p = new(H264)
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p.isParsing = true
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p.inputChan = make(chan byte, inputChanSize)
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p.delay = 0
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return
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}
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// Stop simply sets the isParsing flag to false to indicate to the parser that
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// we don't want to interpret incoming data anymore - this will also make the
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// parser jump out of the parse func
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func (p *H264) Stop() {
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p.isParsing = false
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}
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// Start starts the parse func as a goroutine so that incoming data is interpreted
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func (p *H264) Start() {
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p.isParsing = true
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go p.parse()
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}
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// SetDelay sets a delay inbetween each buffer output. Useful if we're parsing
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// a file but want to replicate the speed of incoming video frames from a
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// camera
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func (p *H264) SetDelay(delay uint) {
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p.delay = delay
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}
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// InputChan returns a handle to the input channel of the parser
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func (p *H264) InputChan() chan byte {
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return p.inputChan
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}
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// OutputChan returns a handle to the output chan of the parser
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func (p *H264) OutputChan() <-chan []byte {
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return p.userOutputChanRef
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}
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// SetOutputChan sets the parser output chan to the passed output chan. This is
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// useful if we want the parser output to go directly to a generator of some sort
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// for packetization.
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func (p *H264) SetOutputChan(o chan []byte) {
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p.parserOutputChanRef = o
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p.userOutputChanRef = o
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}
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// parse interprets an incoming h264 stream and extracts individual frames
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// aka access units
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func (p *H264) parse() {
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outputBuffer := make([]byte, 0, outputBufferSize)
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searchingForEnd := false
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for p.isParsing {
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var aByte uint8
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if p.isParsing {
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aByte = <-p.inputChan
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} else {
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return
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}
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outputBuffer = append(outputBuffer, aByte)
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for i := 1; aByte == 0x00 && i != 4; i++ {
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if p.isParsing {
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aByte = <-p.inputChan
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} else {
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return
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}
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outputBuffer = append(outputBuffer, aByte)
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if (aByte == 0x01 && i == 2) || (aByte == 0x01 && i == 3) {
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if searchingForEnd {
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output := append(append(itut.StartCode1(), itut.AUD()...), outputBuffer[:len(outputBuffer)-(i+1)]...)
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time.Sleep(time.Duration(p.delay) * time.Millisecond)
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p.parserOutputChanRef <- output
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outputBuffer = outputBuffer[len(outputBuffer)-1-i:]
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searchingForEnd = false
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}
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if p.isParsing {
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aByte = <-p.inputChan
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} else {
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return
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}
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outputBuffer = append(outputBuffer, aByte)
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if nalType := aByte & 0x1F; nalType == 1 || nalType == 5 || nalType == 8 {
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searchingForEnd = true
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}
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}
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}
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}
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}
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