av/cmd/looper/main.go

245 lines
6.0 KiB
Go

/*
DESCRIPTION
Looper is a program that loops an audio file.
AUTHORS
Ella Pietraroia <ella@ausocean.org>
Scott Barnard <scott@ausocean.org>
Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
// Package looper is a bare bones program for repeated playback of an audio file.
package main
import (
"bytes"
"flag"
"fmt"
"io"
"os/exec"
"strconv"
"time"
"bitbucket.org/ausocean/iot/pi/netlogger"
"bitbucket.org/ausocean/iot/pi/netsender"
"bitbucket.org/ausocean/iot/pi/sds"
"bitbucket.org/ausocean/utils/logging"
"gopkg.in/natefinch/lumberjack.v2"
)
// Logging related constants.
const (
logPath = "/var/log/audiolooper/audiolooper.log"
logMaxSize = 500 // MB
logMaxBackup = 10
logMaxAge = 28 // days
logVerbosity = logging.Debug
logSuppress = true
)
// Netsender related consts.
const (
netSendRetryTime = 5 * time.Second
defaultSleepTime = 60 // Seconds
)
// Looper modes.
const (
modeNormal = "Normal"
modePaused = "Paused"
)
func main() {
filePtr := flag.String("path", "", "Path to sound file we wish to play.")
flag.Parse()
// Create lumberjack logger to handle logging to file.
fileLog := &lumberjack.Logger{
Filename: logPath,
MaxSize: logMaxSize,
MaxBackups: logMaxBackup,
MaxAge: logMaxAge,
}
// Create a netlogger to deal with logging to cloud.
nl := netlogger.New()
// Create logger that we call methods on to l.
l := logging.New(logVerbosity, io.MultiWriter(fileLog, nl), logSuppress)
// Call initialisation code that is specific to the platform (pi 0 or 3).
initCommand(l)
// Create netsender client.
ns, err := netsender.New(l, nil, readPin(), nil)
if err != nil {
l.Fatal("could not initialise netsender client", "error", err)
}
// This routine will deal with things that need to happen with the netsender client.
go run(ns, l, nl)
// Repeatedly play audio file.
var numPlays int
for {
cmd := exec.Command(audioCmd, *filePtr)
// We'd like to see what the playback software is outputting, so pipe
// stdout and stderr.
outPipe, err := cmd.StdoutPipe()
if err != nil {
l.Error("failed to pipe stdout", "error", err)
}
errPipe, err := cmd.StderrPipe()
if err != nil {
l.Error("failed to pipe stderr", "error", err)
}
// Start playback of the audio file.
err = cmd.Start()
if err != nil {
l.Error("start failed", "error", err.Error())
continue
}
numPlays++
l.Debug("playing audio", "numPlays", numPlays)
// Copy any std out to a buffer for logging.
var outBuff bytes.Buffer
go func() {
_, err = io.Copy(&outBuff, outPipe)
if err != nil {
l.Error("failed to copy out pipe", "error", err)
}
}()
// Copy any std error to a buffer for logging.
var errBuff bytes.Buffer
go func() {
_, err = io.Copy(&errBuff, errPipe)
if err != nil {
l.Error("failed to copy error pipe", "error", err)
}
}()
// Wait for playback to complete.
err = cmd.Wait()
if err != nil {
l.Error("failed to wait for execution finish", "error", err.Error())
}
l.Debug("stdout received", "stdout", string(outBuff.Bytes()))
// If there was any errors on stderr, l them.
if errBuff.Len() != 0 {
l.Error("errors from stderr", "stderr", string(errBuff.Bytes()))
}
}
}
// run is a routine to deal with netsender related tasks.
func run(ns *netsender.Sender, l logging.Logger, nl *netlogger.Logger) {
var vs int
for {
err := ns.Run()
if err != nil {
l.Warning("Run Failed. Retrying...", "error", err)
time.Sleep(netSendRetryTime)
continue
}
err = nl.Send(ns)
if err != nil {
l.Warning("Logs could not be sent", "error", err.Error())
}
// If var sum hasn't changed we skip rest of loop.
newVs := ns.VarSum()
if vs == newVs {
sleep(ns, l)
continue
}
vs = newVs
vars, err := ns.Vars()
if err != nil {
l.Error("netSender failed to get vars", "error", err)
time.Sleep(netSendRetryTime)
continue
}
// Configure looper based on vars.
err = update(vars)
if err != nil {
l.Warning("couldn't update with new vars", "error", err)
sleep(ns, l)
continue
}
// TODO: consider handling of any modes ? We'd likely have paused and
// normal for the audio looper.
switch ns.Mode() {
case modePaused:
case modeNormal:
}
}
}
// checkPath wraps the use of lookPath to check the existence of executables
// that will be used by the audio looper.
func checkPath(cmd string, l logging.Logger) {
path, err := exec.LookPath(cmd)
if err != nil {
l.Fatal(fmt.Sprintf("couldn't find %s", cmd), "error", err)
}
l.Debug(fmt.Sprintf("found %s", cmd), "path", path)
}
// sleep uses a delay to halt the program based on the monitoring period
// netsender parameter (mp) defined in the netsender.conf config.
func sleep(ns *netsender.Sender, l logging.Logger) {
t, err := strconv.Atoi(ns.Param("mp"))
if err != nil {
l.Error("could not get sleep time, using default", "error", err)
t = defaultSleepTime
}
time.Sleep(time.Duration(t) * time.Second)
}
// readPin provides a callback function of consistent signature for use by
// netsender to retrieve software defined pin values.
func readPin() func(pin *netsender.Pin) error {
return func(pin *netsender.Pin) error {
switch {
case pin.Name == "X23":
pin.Value = -1
case pin.Name[0] == 'X':
return sds.ReadSystem(pin)
default:
pin.Value = -1
}
return nil
}
}
// update is currently a stub, but might used to update looper related params
// in future.
func update(v map[string]string) error {
return nil
}