mirror of https://bitbucket.org/ausocean/av.git
136 lines
4.3 KiB
Go
136 lines
4.3 KiB
Go
/*
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DESCRIPTION
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device.go provides AVDevice, an interface that describes a configurable
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audio or video device that can be started and stopped from which data may
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be obtained.
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AUTHORS
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Saxon A. Nelson-Milton <saxon@ausocean.org>
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LICENSE
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Copyright (C) 2019 the Australian Ocean Lab (AusOcean)
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It is free software: you can redistribute it and/or modify them
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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It is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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in gpl.txt. If not, see http://www.gnu.org/licenses.
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*/
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// Package device provides an interface and implementations for input devices
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// that can be started and stopped from which media data can be obtained.
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package device
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import (
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"fmt"
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"io"
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"bitbucket.org/ausocean/av/revid/config"
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)
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// AVDevice describes a configurable audio or video device from which media data
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// can be obtained. AVDevice is an io.Reader.
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type AVDevice interface {
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io.Reader
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// Name returns the name of the AVDevice.
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Name() string
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// Set allows for configuration of the AVDevice using a Config struct. All,
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// some or none of the fields of the Config struct may be used for configuration
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// by an implementation. An implementation should specify what fields are
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// considered.
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Set(c config.Config) error
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// Start will start the AVDevice capturing media data; after which the Read
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// method may be called to obtain the data. The format of the data may differ
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// and should be specified by the implementation.
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Start() error
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// Stop will stop the AVDevice from capturing media data. From this point
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// Reads will no longer be successful.
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Stop() error
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// IsRunning is used to determine if the device is running.
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IsRunning() bool
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}
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// multiError implements the built in error interface. multiError is used here
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// to collect multi errors during validation of configruation parameters for o
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// AVDevices.
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type MultiError []error
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func (me MultiError) Error() string {
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if len(me) == 0 {
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panic("device: invalid use of MultiError")
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}
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return fmt.Sprintf("%v", []error(me))
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}
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// ManualInput is an implementation of the Devices interface that represents
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// a manual input mechanism, i.e. data is written to this input manually through
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// software (ManualInput also implements io.Writer, unlike other implementations).
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// The ManualInput employs an io.Pipe, as such, every write must be accompanied
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// by a full read (or reads) of the bytes, otherwise blocking will occur (and
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// vice versa). This is intended to make writing of distinct access units easier i.e.
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// one whole read (with a big enough buf provided) can represent a distinct frame.
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type ManualInput struct {
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isRunning bool
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reader *io.PipeReader
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writer *io.PipeWriter
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}
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// NewManualInput provides a new ManualInput.
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func NewManualInput() *ManualInput {
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r, w := io.Pipe()
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return &ManualInput{reader: r, writer: w}
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}
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// Read reads from the manual input and puts the bytes into p.
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func (m *ManualInput) Read(p []byte) (int, error) {
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return m.reader.Read(p)
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}
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// Name returns the name of ManualInput i.e. "ManualInput".
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func (m *ManualInput) Name() string { return "ManualInput" }
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// Set is a stub to satisfy the Device interface; no configuration fields are
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// required by ManualInput.
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func (m *ManualInput) Set(c config.Config) error { return nil }
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// Start sets the ManualInput isRunning flag to true. This is mostly here just
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// to satisfy the Device interface.
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func (m *ManualInput) Start() error {
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m.isRunning = true
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return nil
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}
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// Stop closes the pipe and sets the isRunning flag to false.
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func (m *ManualInput) Stop() error {
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if !m.isRunning {
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return nil
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}
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err := m.reader.Close()
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if err != nil {
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return err
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}
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m.isRunning = false
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return nil
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}
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// IsRunning returns the value of the isRunning flag to indicate if Start has
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// been called (and Stop has not been called after).
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func (m *ManualInput) IsRunning() bool { return m.isRunning }
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// Write writes p to the ManualInput's writer side of its pipe.
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func (m *ManualInput) Write(p []byte) (int, error) {
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return m.writer.Write(p)
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}
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