mirror of https://bitbucket.org/ausocean/av.git
469 lines
14 KiB
JavaScript
469 lines
14 KiB
JavaScript
/*
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* Level Controller
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*/
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import Event from '../events';
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import EventHandler from '../event-handler';
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import { logger } from '../utils/logger';
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import { ErrorTypes, ErrorDetails } from '../errors';
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import { isCodecSupportedInMp4 } from '../utils/codecs';
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import { addGroupId, computeReloadInterval } from './level-helper';
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const { performance } = window;
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let chromeOrFirefox;
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export default class LevelController extends EventHandler {
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constructor (hls) {
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super(hls,
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Event.MANIFEST_LOADED,
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Event.LEVEL_LOADED,
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Event.AUDIO_TRACK_SWITCHED,
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Event.FRAG_LOADED,
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Event.ERROR);
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this.canload = false;
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this.currentLevelIndex = null;
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this.manualLevelIndex = -1;
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this.timer = null;
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chromeOrFirefox = /chrome|firefox/.test(navigator.userAgent.toLowerCase());
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}
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onHandlerDestroying () {
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this.clearTimer();
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this.manualLevelIndex = -1;
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}
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clearTimer () {
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if (this.timer !== null) {
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clearTimeout(this.timer);
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this.timer = null;
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}
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}
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startLoad () {
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let levels = this._levels;
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this.canload = true;
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this.levelRetryCount = 0;
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// clean up live level details to force reload them, and reset load errors
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if (levels) {
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levels.forEach(level => {
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level.loadError = 0;
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const levelDetails = level.details;
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if (levelDetails && levelDetails.live) {
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level.details = undefined;
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}
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});
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}
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// speed up live playlist refresh if timer exists
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if (this.timer !== null) {
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this.loadLevel();
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}
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}
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stopLoad () {
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this.canload = false;
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}
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onManifestLoaded (data) {
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let levels = [];
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let audioTracks = [];
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let bitrateStart;
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let levelSet = {};
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let levelFromSet = null;
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let videoCodecFound = false;
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let audioCodecFound = false;
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// regroup redundant levels together
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data.levels.forEach(level => {
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const attributes = level.attrs;
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level.loadError = 0;
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level.fragmentError = false;
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videoCodecFound = videoCodecFound || !!level.videoCodec;
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audioCodecFound = audioCodecFound || !!level.audioCodec;
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// erase audio codec info if browser does not support mp4a.40.34.
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// demuxer will autodetect codec and fallback to mpeg/audio
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if (chromeOrFirefox && level.audioCodec && level.audioCodec.indexOf('mp4a.40.34') !== -1) {
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level.audioCodec = undefined;
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}
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levelFromSet = levelSet[level.bitrate]; // FIXME: we would also have to match the resolution here
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if (!levelFromSet) {
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level.url = [level.url];
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level.urlId = 0;
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levelSet[level.bitrate] = level;
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levels.push(level);
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} else {
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levelFromSet.url.push(level.url);
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}
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if (attributes) {
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if (attributes.AUDIO) {
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audioCodecFound = true;
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addGroupId(levelFromSet || level, 'audio', attributes.AUDIO);
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}
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if (attributes.SUBTITLES) {
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addGroupId(levelFromSet || level, 'text', attributes.SUBTITLES);
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}
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}
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});
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// remove audio-only level if we also have levels with audio+video codecs signalled
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if (videoCodecFound && audioCodecFound) {
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levels = levels.filter(({ videoCodec }) => !!videoCodec);
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}
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// only keep levels with supported audio/video codecs
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levels = levels.filter(({ audioCodec, videoCodec }) => {
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return (!audioCodec || isCodecSupportedInMp4(audioCodec, 'audio')) && (!videoCodec || isCodecSupportedInMp4(videoCodec, 'video'));
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});
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if (data.audioTracks) {
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audioTracks = data.audioTracks.filter(track => !track.audioCodec || isCodecSupportedInMp4(track.audioCodec, 'audio'));
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// Reassign id's after filtering since they're used as array indices
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audioTracks.forEach((track, index) => {
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track.id = index;
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});
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}
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if (levels.length > 0) {
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// start bitrate is the first bitrate of the manifest
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bitrateStart = levels[0].bitrate;
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// sort level on bitrate
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levels.sort((a, b) => a.bitrate - b.bitrate);
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this._levels = levels;
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// find index of first level in sorted levels
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for (let i = 0; i < levels.length; i++) {
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if (levels[i].bitrate === bitrateStart) {
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this._firstLevel = i;
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logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
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break;
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}
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}
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// Audio is only alternate if manifest include a URI along with the audio group tag
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this.hls.trigger(Event.MANIFEST_PARSED, {
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levels,
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audioTracks,
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firstLevel: this._firstLevel,
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stats: data.stats,
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audio: audioCodecFound,
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video: videoCodecFound,
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altAudio: audioTracks.some(t => !!t.url)
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});
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} else {
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this.hls.trigger(Event.ERROR, {
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type: ErrorTypes.MEDIA_ERROR,
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details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR,
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fatal: true,
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url: this.hls.url,
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reason: 'no level with compatible codecs found in manifest'
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});
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}
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}
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get levels () {
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return this._levels;
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}
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get level () {
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return this.currentLevelIndex;
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}
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set level (newLevel) {
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let levels = this._levels;
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if (levels) {
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newLevel = Math.min(newLevel, levels.length - 1);
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if (this.currentLevelIndex !== newLevel || !levels[newLevel].details) {
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this.setLevelInternal(newLevel);
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}
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}
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}
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setLevelInternal (newLevel) {
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const levels = this._levels;
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const hls = this.hls;
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// check if level idx is valid
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if (newLevel >= 0 && newLevel < levels.length) {
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// stopping live reloading timer if any
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this.clearTimer();
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if (this.currentLevelIndex !== newLevel) {
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logger.log(`switching to level ${newLevel}`);
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this.currentLevelIndex = newLevel;
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const levelProperties = levels[newLevel];
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levelProperties.level = newLevel;
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hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
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}
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const level = levels[newLevel];
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const levelDetails = level.details;
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// check if we need to load playlist for this level
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if (!levelDetails || levelDetails.live) {
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// level not retrieved yet, or live playlist we need to (re)load it
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let urlId = level.urlId;
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hls.trigger(Event.LEVEL_LOADING, { url: level.url[urlId], level: newLevel, id: urlId });
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}
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} else {
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// invalid level id given, trigger error
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hls.trigger(Event.ERROR, {
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type: ErrorTypes.OTHER_ERROR,
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details: ErrorDetails.LEVEL_SWITCH_ERROR,
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level: newLevel,
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fatal: false,
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reason: 'invalid level idx'
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});
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}
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}
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get manualLevel () {
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return this.manualLevelIndex;
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}
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set manualLevel (newLevel) {
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this.manualLevelIndex = newLevel;
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if (this._startLevel === undefined) {
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this._startLevel = newLevel;
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}
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if (newLevel !== -1) {
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this.level = newLevel;
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}
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}
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get firstLevel () {
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return this._firstLevel;
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}
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set firstLevel (newLevel) {
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this._firstLevel = newLevel;
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}
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get startLevel () {
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// hls.startLevel takes precedence over config.startLevel
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// if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
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if (this._startLevel === undefined) {
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let configStartLevel = this.hls.config.startLevel;
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if (configStartLevel !== undefined) {
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return configStartLevel;
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} else {
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return this._firstLevel;
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}
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} else {
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return this._startLevel;
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}
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}
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set startLevel (newLevel) {
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this._startLevel = newLevel;
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}
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onError (data) {
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if (data.fatal) {
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if (data.type === ErrorTypes.NETWORK_ERROR) {
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this.clearTimer();
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}
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return;
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}
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let levelError = false, fragmentError = false;
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let levelIndex;
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// try to recover not fatal errors
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switch (data.details) {
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case ErrorDetails.FRAG_LOAD_ERROR:
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case ErrorDetails.FRAG_LOAD_TIMEOUT:
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case ErrorDetails.KEY_LOAD_ERROR:
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case ErrorDetails.KEY_LOAD_TIMEOUT:
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levelIndex = data.frag.level;
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fragmentError = true;
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break;
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case ErrorDetails.LEVEL_LOAD_ERROR:
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case ErrorDetails.LEVEL_LOAD_TIMEOUT:
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levelIndex = data.context.level;
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levelError = true;
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break;
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case ErrorDetails.REMUX_ALLOC_ERROR:
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levelIndex = data.level;
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levelError = true;
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break;
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}
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if (levelIndex !== undefined) {
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this.recoverLevel(data, levelIndex, levelError, fragmentError);
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}
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}
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/**
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* Switch to a redundant stream if any available.
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* If redundant stream is not available, emergency switch down if ABR mode is enabled.
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*
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* @param {Object} errorEvent
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* @param {Number} levelIndex current level index
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* @param {Boolean} levelError
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* @param {Boolean} fragmentError
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*/
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// FIXME Find a better abstraction where fragment/level retry management is well decoupled
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recoverLevel (errorEvent, levelIndex, levelError, fragmentError) {
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let { config } = this.hls;
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let { details: errorDetails } = errorEvent;
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let level = this._levels[levelIndex];
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let redundantLevels, delay, nextLevel;
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level.loadError++;
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level.fragmentError = fragmentError;
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if (levelError) {
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if ((this.levelRetryCount + 1) <= config.levelLoadingMaxRetry) {
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// exponential backoff capped to max retry timeout
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delay = Math.min(Math.pow(2, this.levelRetryCount) * config.levelLoadingRetryDelay, config.levelLoadingMaxRetryTimeout);
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// Schedule level reload
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this.timer = setTimeout(() => this.loadLevel(), delay);
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// boolean used to inform stream controller not to switch back to IDLE on non fatal error
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errorEvent.levelRetry = true;
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this.levelRetryCount++;
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logger.warn(`level controller, ${errorDetails}, retry in ${delay} ms, current retry count is ${this.levelRetryCount}`);
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} else {
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logger.error(`level controller, cannot recover from ${errorDetails} error`);
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this.currentLevelIndex = null;
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// stopping live reloading timer if any
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this.clearTimer();
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// switch error to fatal
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errorEvent.fatal = true;
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return;
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}
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}
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// Try any redundant streams if available for both errors: level and fragment
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// If level.loadError reaches redundantLevels it means that we tried them all, no hope => let's switch down
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if (levelError || fragmentError) {
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redundantLevels = level.url.length;
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if (redundantLevels > 1 && level.loadError < redundantLevels) {
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level.urlId = (level.urlId + 1) % redundantLevels;
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level.details = undefined;
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logger.warn(`level controller, ${errorDetails} for level ${levelIndex}: switching to redundant URL-id ${level.urlId}`);
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// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
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// console.log('New video quality level audio group id:', level.attrs.AUDIO);
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} else {
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// Search for available level
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if (this.manualLevelIndex === -1) {
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// When lowest level has been reached, let's start hunt from the top
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nextLevel = (levelIndex === 0) ? this._levels.length - 1 : levelIndex - 1;
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logger.warn(`level controller, ${errorDetails}: switch to ${nextLevel}`);
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this.hls.nextAutoLevel = this.currentLevelIndex = nextLevel;
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} else if (fragmentError) {
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// Allow fragment retry as long as configuration allows.
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// reset this._level so that another call to set level() will trigger again a frag load
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logger.warn(`level controller, ${errorDetails}: reload a fragment`);
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this.currentLevelIndex = null;
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}
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}
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}
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}
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// reset errors on the successful load of a fragment
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onFragLoaded ({ frag }) {
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if (frag !== undefined && frag.type === 'main') {
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const level = this._levels[frag.level];
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if (level !== undefined) {
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level.fragmentError = false;
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level.loadError = 0;
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this.levelRetryCount = 0;
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}
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}
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}
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onLevelLoaded (data) {
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const { level, details } = data;
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// only process level loaded events matching with expected level
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if (level !== this.currentLevelIndex) {
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return;
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}
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const curLevel = this._levels[level];
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// reset level load error counter on successful level loaded only if there is no issues with fragments
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if (!curLevel.fragmentError) {
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curLevel.loadError = 0;
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this.levelRetryCount = 0;
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}
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// if current playlist is a live playlist, arm a timer to reload it
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if (details.live) {
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const reloadInterval = computeReloadInterval(curLevel.details, details, data.stats.trequest);
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logger.log(`live playlist, reload in ${Math.round(reloadInterval)} ms`);
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this.timer = setTimeout(() => this.loadLevel(), reloadInterval);
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} else {
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this.clearTimer();
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}
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}
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onAudioTrackSwitched (data) {
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const audioGroupId = this.hls.audioTracks[data.id].groupId;
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const currentLevel = this.hls.levels[this.currentLevelIndex];
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if (!currentLevel) {
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return;
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}
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if (currentLevel.audioGroupIds) {
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let urlId = -1;
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for (let i = 0; i < currentLevel.audioGroupIds.length; i++) {
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if (currentLevel.audioGroupIds[i] === audioGroupId) {
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urlId = i;
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break;
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}
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}
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if (urlId !== currentLevel.urlId) {
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currentLevel.urlId = urlId;
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this.startLoad();
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}
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}
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}
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loadLevel () {
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logger.debug('call to loadLevel');
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if (this.currentLevelIndex !== null && this.canload) {
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const levelObject = this._levels[this.currentLevelIndex];
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if (typeof levelObject === 'object' &&
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levelObject.url.length > 0) {
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const level = this.currentLevelIndex;
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const id = levelObject.urlId;
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const url = levelObject.url[id];
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logger.log(`Attempt loading level index ${level} with URL-id ${id}`);
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// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
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// console.log('New video quality level audio group id:', levelObject.attrs.AUDIO, level);
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this.hls.trigger(Event.LEVEL_LOADING, { url, level, id });
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}
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}
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}
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get nextLoadLevel () {
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if (this.manualLevelIndex !== -1) {
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return this.manualLevelIndex;
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} else {
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return this.hls.nextAutoLevel;
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}
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}
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set nextLoadLevel (nextLevel) {
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this.level = nextLevel;
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if (this.manualLevelIndex === -1) {
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this.hls.nextAutoLevel = nextLevel;
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}
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}
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}
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