av/generator/FLVGenerator.go

253 lines
6.7 KiB
Go

/*
NAME
FLVGenerator.go
DESCRIPTION
See Readme.md
AUTHOR
Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
FLVGenerator.go is Copyright (C) 2017 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with revid in gpl.txt. If not, see [GNU licenses](http://www.gnu.org/licenses).
*/
package generator
import (
"bitbucket.org/ausocean/av/flv"
//"../flv"
_ "fmt"
"time"
)
const (
inputChanLength = 1000
outputChanLength = 1000
audioSize = 18
videoHeaderSize = 16
interFrameCode = 1
keyFrameCode = 5
sequenceCode = 6
)
// Data representing silent audio (required for youtube)
var dummyAudioTag1Data = []byte{0x00, 0x12, 0x08, 0x56, 0xe5, 0x00}
var dummyAudioTag2Data = []byte{0x01, 0xdc, 0x00, 0x4c, 0x61, 0x76, 0x63, 0x35,
0x38, 0x2e, 0x36, 0x2e, 0x31, 0x30, 0x32, 0x00, 0x02, 0x30, 0x40, 0x0e}
// flvGenerator provides properties required for the generation of flv video
// from raw video data
type flvGenerator struct {
fps uint
inputChan chan []byte
outputChan chan []byte
audioFlag bool
videoFlag bool
lastTagSize int
currentTimestamp uint32
header flv.Header
startTime time.Time
firstTag bool
}
// GetInputChan returns the input channel to the generator. This is where the
// raw data frames are entered into the generator
func (g *flvGenerator) GetInputChan() chan []byte {
return g.inputChan
}
// GetOutputChan retuns the output chan of the generator - this is where the
// flv packets (more specifically tags) are outputted.
func (g *flvGenerator) GetOutputChan() chan []byte {
return g.outputChan
}
// NewFlvGenerator retuns an instance of the flvGenerator struct
func NewFlvGenerator(audio bool, video bool, fps uint) (g *flvGenerator) {
g = new(flvGenerator)
g.fps = fps
g.audioFlag = audio
g.videoFlag = video
g.currentTimestamp = 0
g.lastTagSize = 0
g.inputChan = make(chan []byte, inputChanLength)
g.outputChan = make(chan []byte, outputChanLength)
g.firstTag = true
return
}
// Start beings the generation routine - i.e. if raw data is given to the input
// channel flv tags will be produced and available from the output channel.
func (g *flvGenerator) Start() {
go g.generate()
}
// GenHeader generates the flv header and sends it down the output chan for use
// This will generally be called once at the start of file writing/transmission.
func (g *flvGenerator) GenHeader() {
header := flv.Header{
AudioFlag: g.audioFlag,
VideoFlag: g.videoFlag,
}
g.outputChan <- header.ToByteSlice()
}
// getNextTimestamp generates and returns the next timestamp based on the given
// fps rate
func (g *flvGenerator) getNextTimestamp() (timestamp uint32) {
if g.firstTag {
g.startTime = time.Now()
firstTage = false
}
timestamp = g.currentTimestamp
g.currentTimestamp += uint32(time.Now().sub(g.startTime).Seconds()*float64(1000))
return
}
// ResetTimestamp resets the current timestamp to 0 i.e. equivalent to start of
// transmission
func (g *flvGenerator) ResetTimestamp() {
g.currentTimestamp = 0
}
func isKeyFrame(frame []byte) bool {
byteChannel := make(chan byte, len(frame))
for i := range frame {
byteChannel <- frame[i]
}
for len(byteChannel) >= 5{
aByte := <-byteChannel
for i:=1; aByte == 0x00 && i != 4; i++ {
aByte = <-byteChannel
if ( aByte == 0x01 && i == 2 ) || ( aByte == 0x01 && i == 3 ) {
aByte = <-byteChannel
nalType := aByte & 0x1F
switch nalType {
case interFrameCode:
return false
case keyFrameCode:
return true
case 6:
return true
}
}
}
}
return false
}
func isSequenceHeader(frame []byte) bool {
byteChannel := make(chan byte, len(frame))
for i := range frame {
byteChannel <- frame[i]
}
for len(byteChannel) >= 5{
aByte := <-byteChannel
for i:=1; aByte == 0x00 && i != 4; i++ {
aByte = <-byteChannel
if ( aByte == 0x01 && i == 2 ) || ( aByte == 0x01 && i == 3 ) {
aByte = <-byteChannel
nalType := aByte & 0x1F
switch nalType {
case 1:
return false
case 5:
return false
case 6:
return true
case 7:
return true
case 8:
return true
}
}
}
}
return false
}
// generate takes in raw video data from the input chan and packetises it into
// flv tags, which are then passed to the output channel.
func (g *flvGenerator) generate() {
g.GenHeader()
var frameType byte
var packetType byte
for {
select {
case videoFrame := <-g.inputChan:
if isKeyFrame(videoFrame) {
frameType = flv.KeyFrameType
} else {
frameType = flv.InterFrameType
}
if isSequenceHeader(videoFrame) {
packetType = flv.SequenceHeader
} else {
packetType = flv.AVCNALU
}
timeStamp := g.getNextTimestamp()
// Do we have video to send off ?
if g.videoFlag {
tag := flv.VideoTag{
TagType: uint8(flv.VideoTagType),
DataSize: uint32(len(videoFrame)) + flv.DataHeaderLength,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
FrameType: frameType,
Codec: flv.H264,
PacketType: packetType,
CompositionTime: 0,
Data: videoFrame,
PrevTagSize: uint32(videoHeaderSize + len(videoFrame)),
}
g.outputChan <- tag.ToByteSlice()
}
// Do we even have some audio to send off ?
if g.audioFlag {
// Not sure why but we need two audio tags for dummy silent audio
tag := flv.AudioTag{
TagType: uint8(flv.AudioTagType),
DataSize: 7,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
SoundFormat: flv.AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag1Data,
PrevTagSize: uint32(audioSize),
}
g.outputChan <- tag.ToByteSlice()
tag = flv.AudioTag{
TagType: uint8(flv.AudioTagType),
DataSize: 21,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
SoundFormat: flv.AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag2Data,
PrevTagSize: uint32(22),
}
g.outputChan <- tag.ToByteSlice()
}
}
}
}