av/filter/basic.go

217 lines
4.7 KiB
Go

/*
DESCRIPTION
A filter that detects motion and discards frames without motion. The
filter uses a difference method looking at each individual pixel to
determine what is background and what is foreground.
AUTHORS
Ella Pietraroia <ella@ausocean.org>
LICENSE
basic.go is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package filter
import (
"bytes"
"fmt"
"image"
"image/color"
"image/jpeg"
"io"
"os"
"strconv"
"sync"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
"golang.org/x/image/math/fixed"
)
const debugfile = "motion.mjpeg"
const (
threshold = 45000
pixels = 1000
)
type pixel struct{ r, g, b uint32 }
// Basic is a filter that provides basic motion detection via a difference
// method.
type Basic struct {
dst io.WriteCloser
img image.Image
bg [][]pixel
bwImg *image.RGBA
w int
h int
file io.WriteCloser
motion int
debug bool
}
// NewBasic returns a pointer to a new Basic filter struct.
func NewBasic(dst io.WriteCloser, debug bool) *Basic {
bwImg := image.NewRGBA(image.Rect(0, 0, 0, 0))
var file io.WriteCloser
var err error
file = nil
if debug {
file, err = os.Create(debugfile)
if err != nil {
panic(fmt.Sprintf("could not create debug file: %v", err))
}
}
return &Basic{dst, nil, nil, bwImg, 0, 0, file, 0, debug}
}
// Implements io.Closer.
func (bf *Basic) Close() error {
if bf.debug {
bf.file.Close()
}
return nil
}
// Implements io.Writer.
// Write applies the motion filter to the video stream. Only frames with motion
// are written to the destination encoder, frames without are discarded.
func (bf *Basic) Write(f []byte) (int, error) {
// Decode MJPEG.
var err error
bf.img, err = jpeg.Decode(bytes.NewReader(f))
if err != nil {
return 0, fmt.Errorf("image can't be decoded: %w", err)
}
// First frame must be set as the first background image
if bf.bg == nil {
bounds := bf.img.Bounds()
bf.w = bounds.Max.X
bf.h = bounds.Max.Y
bf.bwImg = image.NewRGBA(image.Rect(0, 0, bf.w, bf.h))
bf.bg = make([][]pixel, bf.h)
for i, _ := range bf.bg {
bf.bg[i] = make([]pixel, bf.w)
for j, _ := range bf.bg[i] {
p := bf.img.At(i, j)
r, g, b, _ := p.RGBA()
bf.bg[i][j].r = r
bf.bg[i][j].b = b
bf.bg[i][j].g = g
}
}
return len(f), nil
}
// Use 4x goroutines to each process one row of pixels.
var j int
j = 0
var wg *sync.WaitGroup
for j < bf.h {
wg.Add(4)
go bf.process(j, wg)
go bf.process(j+1, wg)
go bf.process(j+2, wg)
go bf.process(j+3, wg)
j = j + 4
wg.Wait()
}
// Will save a video of where motion is detected in motion.mjpeg (in the current folder).
if bf.debug {
err := bf.saveFrame()
if err != nil {
return len(f), err
}
}
// If there are not enough motion pixels then discard the frame.
if bf.motion < pixels {
return len(f), nil
}
// Write all motion frames.
return bf.dst.Write(f)
}
func absDiff(a, b uint32) int {
c := int(a) - int(b)
if c < 0 {
return -c
} else {
return c
}
}
// Go routine for one row of the image to be processed
func (bf *Basic) process(j int, wg *sync.WaitGroup) {
for i := 0; i < bf.w; i++ {
n := bf.img.At(i, j)
r, b, g, _ := n.RGBA()
// Compare the difference of the RGB values of each pixel to the background image.
diffR := absDiff(r, bf.bg[j][i].r)
diffG := absDiff(g, bf.bg[j][i].g)
diffB := absDiff(g, bf.bg[j][i].b)
diff := diffR + diffG + diffB
if diff > threshold {
bf.motion++
}
if bf.debug {
if diff > threshold {
bf.bwImg.SetRGBA(i, j, color.RGBA{0xff, 0xff, 0xff, 0xff})
} else {
bf.bwImg.SetRGBA(i, j, color.RGBA{0x00, 0x00, 0x00, 0xff})
}
}
// Update backgound image.
bf.bg[i][j].r = r
bf.bg[i][j].b = b
bf.bg[i][j].g = g
}
wg.Done()
}
func (bf *Basic) saveFrame() error {
col := color.RGBA{200, 100, 0, 255}
d := &font.Drawer{
Dst: bf.bwImg,
Src: image.NewUniform(col),
Face: basicfont.Face7x13,
Dot: fixed.P(20, 30),
}
var s string
if bf.motion > 1000 {
s = strconv.Itoa(bf.motion) + " Motion"
} else {
s = strconv.Itoa(bf.motion)
}
d.DrawString(s)
err := jpeg.Encode(bf.file, bf.bwImg, nil)
return err
}