mirror of https://bitbucket.org/ausocean/av.git
245 lines
6.1 KiB
Go
245 lines
6.1 KiB
Go
/*
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DESCRIPTION
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Looper is a program that loops an audio file.
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AUTHORS
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Ella Pietraroia <ella@ausocean.org>
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Scott Barnard <scott@ausocean.org>
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Saxon Nelson-Milton <saxon@ausocean.org>
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LICENSE
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Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
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It is free software: you can redistribute it and/or modify them
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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It is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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in gpl.txt. If not, see http://www.gnu.org/licenses.
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*/
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// Package looper is a bare bones program for repeated playback of an audio file.
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package main
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import (
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"bytes"
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"flag"
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"fmt"
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"io"
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"os/exec"
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"strconv"
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"time"
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"bitbucket.org/ausocean/iot/pi/netlogger"
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"bitbucket.org/ausocean/iot/pi/netsender"
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"bitbucket.org/ausocean/iot/pi/sds"
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"bitbucket.org/ausocean/utils/logging"
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"gopkg.in/natefinch/lumberjack.v2"
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)
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// Logging related constants.
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const (
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logPath = "/var/log/audiolooper/audiolooper.log"
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logMaxSize = 500 // MB
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logMaxBackup = 10
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logMaxAge = 28 // days
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logVerbosity = logging.Debug
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logSuppress = true
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)
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// Netsender related consts.
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const (
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netSendRetryTime = 5 * time.Second
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defaultSleepTime = 60 // Seconds
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)
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// Looper modes.
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const (
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modeNormal = "Normal"
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modePaused = "Paused"
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)
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func main() {
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filePtr := flag.String("path", "", "Path to sound file we wish to play.")
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flag.Parse()
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// Create lumberjack logger to handle logging to file.
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fileLog := &lumberjack.Logger{
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Filename: logPath,
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MaxSize: logMaxSize,
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MaxBackups: logMaxBackup,
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MaxAge: logMaxAge,
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}
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// Create a netlogger to deal with logging to cloud.
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nl := netlogger.New()
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// Create logger that we call methods on to l.
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l := logging.New(logVerbosity, io.MultiWriter(fileLog, nl), logSuppress)
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// Call initialisation code that is specific to the platform (pi 0 or 3).
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initCommand(l)
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// Create netsender client.
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ns, err := netsender.New(l, nil, readPin(), nil)
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if err != nil {
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l.Fatal( "could not initialise netsender client", "error", err)
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}
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// This routine will deal with things that need to happen with the netsender client.
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go run(ns, l, nl)
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// Repeatedly play audio file.
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var numPlays int
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for {
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cmd := exec.Command(audioCmd, *filePtr)
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// We'd like to see what the playback software is outputting, so pipe
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// stdout and stderr.
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outPipe, err := cmd.StdoutPipe()
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if err != nil {
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l.Error( "failed to pipe stdout", "error", err)
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}
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errPipe, err := cmd.StderrPipe()
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if err != nil {
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l.Error( "failed to pipe stderr", "error", err)
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}
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// Start playback of the audio file.
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err = cmd.Start()
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if err != nil {
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l.Error( "start failed", "error", err.Error())
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continue
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}
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numPlays++
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l.Debug( "playing audio", "numPlays", numPlays)
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// Copy any std out to a buffer for logging.
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var outBuff bytes.Buffer
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go func() {
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_, err = io.Copy(&outBuff, outPipe)
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if err != nil {
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l.Error( "failed to copy out pipe", "error", err)
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}
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}()
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// Copy any std error to a buffer for logging.
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var errBuff bytes.Buffer
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go func() {
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_, err = io.Copy(&errBuff, errPipe)
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if err != nil {
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l.Error( "failed to copy error pipe", "error", err)
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}
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}()
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// Wait for playback to complete.
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err = cmd.Wait()
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if err != nil {
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l.Error( "failed to wait for execution finish", "error", err.Error())
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}
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l.Debug( "stdout received", "stdout", string(outBuff.Bytes()))
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// If there was any errors on stderr, l them.
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if errBuff.Len() != 0 {
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l.Error( "errors from stderr", "stderr", string(errBuff.Bytes()))
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}
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}
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}
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// run is a routine to deal with netsender related tasks.
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func run(ns *netsender.Sender, l logging.Logger, nl *netlogger.Logger) {
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var vs int
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for {
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err := ns.Run()
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if err != nil {
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l.Warning( "Run Failed. Retrying...", "error", err)
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time.Sleep(netSendRetryTime)
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continue
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}
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err = nl.Send(ns)
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if err != nil {
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l.Warning( "Logs could not be sent", "error", err.Error())
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}
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// If var sum hasn't changed we skip rest of loop.
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newVs := ns.VarSum()
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if vs == newVs {
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sleep(ns, l)
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continue
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}
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vs = newVs
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vars, err := ns.Vars()
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if err != nil {
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l.Error( "netSender failed to get vars", "error", err)
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time.Sleep(netSendRetryTime)
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continue
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}
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// Configure looper based on vars.
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err = update(vars)
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if err != nil {
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l.Warning( "couldn't update with new vars", "error", err)
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sleep(ns, l)
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continue
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}
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// TODO: consider handling of any modes ? We'd likely have paused and
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// normal for the audio looper.
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switch ns.Mode() {
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case modePaused:
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case modeNormal:
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}
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}
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}
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// checkPath wraps the use of lookPath to check the existence of executables
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// that will be used by the audio looper.
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func checkPath(cmd string, l logging.Logger) {
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path, err := exec.LookPath(cmd)
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if err != nil {
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l.Fatal( fmt.Sprintf("couldn't find %s", cmd), "error", err)
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}
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l.Debug( fmt.Sprintf("found %s", cmd), "path", path)
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}
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// sleep uses a delay to halt the program based on the monitoring period
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// netsender parameter (mp) defined in the netsender.conf config.
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func sleep(ns *netsender.Sender, l logging.Logger) {
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t, err := strconv.Atoi(ns.Param("mp"))
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if err != nil {
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l.Error( "could not get sleep time, using default", "error", err)
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t = defaultSleepTime
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}
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time.Sleep(time.Duration(t) * time.Second)
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}
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// readPin provides a callback function of consistent signature for use by
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// netsender to retrieve software defined pin values.
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func readPin() func(pin *netsender.Pin) error {
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return func(pin *netsender.Pin) error {
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switch {
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case pin.Name == "X23":
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pin.Value = -1
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case pin.Name[0] == 'X':
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return sds.ReadSystem(pin)
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default:
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pin.Value = -1
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}
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return nil
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}
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}
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// update is currently a stub, but might used to update looper related params
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// in future.
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func update(v map[string]string) error {
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return nil
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}
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