/* DESCRIPTION Looper is a program that loops an audio file. AUTHORS Ella Pietraroia Scott Barnard Saxon Nelson-Milton LICENSE Copyright (C) 2020 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License in gpl.txt. If not, see http://www.gnu.org/licenses. */ // Looper is a bare bones program for repeated playback of an audio file. package main import ( "bytes" "flag" "fmt" "io" "os/exec" "strconv" "time" "bitbucket.org/ausocean/iot/pi/netlogger" "bitbucket.org/ausocean/iot/pi/netsender" "bitbucket.org/ausocean/iot/pi/sds" "bitbucket.org/ausocean/utils/logger" "gopkg.in/natefinch/lumberjack.v2" ) // Logging related constants. const ( logPath = "/var/log/audiolooper/audiolooper.log" logMaxSize = 500 // MB logMaxBackup = 10 logMaxAge = 28 // days logVerbosity = logger.Debug logSuppress = true ) // Netsender related consts. const ( netSendRetryTime = 5 * time.Second defaultSleepTime = 60 // Seconds ) // Looper modes. const ( modeNormal = "Normal" modePaused = "Paused" ) func main() { filePtr := flag.String("path", "", "Path to sound file we wish to play.") flag.Parse() // Create lumberjack logger to handle logging to file. fileLog := &lumberjack.Logger{ Filename: logPath, MaxSize: logMaxSize, MaxBackups: logMaxBackup, MaxAge: logMaxAge, } // Create a netlogger to deal with logging to cloud. nl := netlogger.New() // Create logger that we call methods on to l. l := logger.New(logVerbosity, io.MultiWriter(fileLog, nl), logSuppress) // Call initialisation code that is specific to the platform (pi 0 or 3). initCommand(l) // Create netsender client. ns, err := netsender.New(l, nil, readPin(), nil) if err != nil { l.Log(logger.Fatal, "could not initialise netsender client", "error", err) } // This routine will deal with things that need to happen with the netsender client. go run(ns, l, nl) // Repeatedly play audio file. var numPlays int for { cmd := exec.Command(audioCmd, *filePtr) // We'd like to see what the playback software is outputting, so pipe // stdout and stderr. outPipe, err := cmd.StdoutPipe() if err != nil { l.Log(logger.Error, "failed to pipe stdout", "error", err) } errPipe, err := cmd.StderrPipe() if err != nil { l.Log(logger.Error, "failed to pipe stderr", "error", err) } // Start playback of the audio file. err = cmd.Start() if err != nil { l.Log(logger.Error, "start failed", "error", err.Error()) continue } numPlays++ l.Log(logger.Debug, "playing audio", "numPlays", numPlays) // Copy any std out to a buffer for logging. var outBuff bytes.Buffer go func() { _, err = io.Copy(&outBuff, outPipe) if err != nil { l.Log(logger.Error, "failed to copy out pipe", "error", err) } }() // Copy any std error to a buffer for logging. var errBuff bytes.Buffer go func() { _, err = io.Copy(&errBuff, errPipe) if err != nil { l.Log(logger.Error, "failed to copy error pipe", "error", err) } }() // Wait for playback to complete. err = cmd.Wait() if err != nil { l.Log(logger.Error, "failed to wait for execution finish", "error", err.Error()) } l.Log(logger.Debug, "stdout received", "stdout", string(outBuff.Bytes())) // If there was any errors on stderr, l them. if errBuff.Len() != 0 { l.Log(logger.Error, "errors from stderr", "stderr", string(errBuff.Bytes())) } } } // run is a routine to deal with netsender related tasks. func run(ns *netsender.Sender, l *logger.Logger, nl *netlogger.Logger) { var vs int for { err := ns.Run() if err != nil { l.Log(logger.Warning, "Run Failed. Retrying...", "error", err) time.Sleep(netSendRetryTime) continue } err = nl.Send(ns) if err != nil { l.Log(logger.Warning, "Logs could not be sent", "error", err.Error()) } // If var sum hasn't changed we skip rest of loop. newVs := ns.VarSum() if vs == newVs { sleep(ns, l) continue } vs = newVs vars, err := ns.Vars() if err != nil { l.Log(logger.Error, "netSender failed to get vars", "error", err) time.Sleep(netSendRetryTime) continue } // Configure looper based on vars. err = update(vars) if err != nil { l.Log(logger.Warning, "couldn't update with new vars", "error", err) sleep(ns, l) continue } // TODO: consider handling of any modes ? We'd likely have paused and // normal for the audio looper. switch ns.Mode() { case modePaused: case modeNormal: } } } // checkPath wraps the use of lookPath to check the existence of executables // that will be used by the audio looper. func checkPath(cmd string, l *logger.Logger) { path, err := exec.LookPath(cmd) if err != nil { l.Log(logger.Fatal, fmt.Sprintf("couldn't find %s", cmd), "error", err) } l.Log(logger.Debug, fmt.Sprintf("found %s", cmd), "path", path) } // sleep uses a delay to halt the program based on the monitoring period // netsender parameter (mp) defined in the netsender.conf config. func sleep(ns *netsender.Sender, l *logger.Logger) { t, err := strconv.Atoi(ns.Param("mp")) if err != nil { l.Log(logger.Error, "could not get sleep time, using default", "error", err) t = defaultSleepTime } time.Sleep(time.Duration(t) * time.Second) } // readPin provides a callback function of consistent signature for use by // netsender to retrieve software defined pin values. func readPin() func(pin *netsender.Pin) error { return func(pin *netsender.Pin) error { switch { case pin.Name == "X23": pin.Value = -1 case pin.Name[0] == 'X': return sds.ReadSystem(pin) default: pin.Value = -1 } return nil } } // update is currently a stub, but might used to update looper related params // in future. func update(v map[string]string) error { return nil }