/* DESCRIPTION Looper is a program that loops an audio file. AUTHORS Ella Pietraroia Scott Barnard LICENSE audio player is Copyright (C) 2020 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License in gpl.txt. If not, see http://www.gnu.org/licenses. */ // Audio looper. package main import ( "bytes" "flag" "io" "os" "os/exec" "sync" "bitbucket.org/ausocean/utils/logger" "gopkg.in/natefinch/lumberjack.v2" ) func main() { // Command line flags. var soundFilePtr = flag.String("path", "", "Location of sound file") flag.Parse() // Logging constants. const ( logPath = "/var/log/audiolooper/audiolooper.log" logMaxSize = 500 // MB logMaxBackup = 10 logMaxAge = 28 // days logVerbosity = logger.Debug logSuppress = true ) // Create lumberjack logger to handle logging to file. fileLog := &lumberjack.Logger{ Filename: logPath, MaxSize: logMaxSize, MaxBackups: logMaxBackup, MaxAge: logMaxAge, } // Create logger that we call methods on to log. log := logger.New(logVerbosity, fileLog, logSuppress) // Pi model specific initialisation initCommand(log) // Infinite loop that outputs audio and gathers debug information. var numPlays int var fatal bool for { numPlays++ log.Log(logger.Debug, "playing audio", "play number", numPlays) cmd := exec.Command(audioCmd, *soundFilePtr) var stdoutBuf, stderrBuf bytes.Buffer stdoutIn, err := cmd.StdoutPipe() if err != nil { log.Log(logger.Error, "failed to make stdout pipe", "error", err.Error()) } stderrIn, err := cmd.StderrPipe() if err != nil { log.Log(logger.Error, "failed to make stderr pipe", "error", err.Error()) } var errStdout, errStderr error stdout := io.MultiWriter(os.Stdout, &stdoutBuf) stderr := io.MultiWriter(os.Stderr, &stderrBuf) err = cmd.Start() if err != nil { log.Log(logger.Error, "cmd.Start() failed", "error", err.Error()) fatal = true } var wg sync.WaitGroup wg.Add(1) go func() { _, errStdout = io.Copy(stdout, stdoutIn) wg.Done() }() _, errStderr = io.Copy(stderr, stderrIn) wg.Wait() err = cmd.Wait() if err != nil { log.Log(logger.Error, "cmd.Run() failed", "error", err.Error()) fatal = true } if errStdout != nil || errStderr != nil { log.Log(logger.Error, "failed to capture stdout or stderr") fatal = true } outStr, errStr := string(stdoutBuf.Bytes()), string(stderrBuf.Bytes()) log.Log(logger.Debug, "stdout received", "stdout", outStr) log.Log(logger.Debug, "stderr received", "stderr", errStr) if fatal == true { log.Log(logger.Fatal, "a fatal error has occured while trying to play (see above)") } } }