/* NAME pcm-to-wav.js AUTHOR Trek Hopton LICENSE This file is Copyright (C) 2018 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License in gpl.txt. If not, see [GNU licenses](http://www.gnu.org/licenses). */ // pcmToWav takes raw pcm data along with the sample rate, number of channels and bit-depth, // and adds a WAV header to it so that it can be read and played by common players. // input and output data bytes are represented as arrays of 8 bit integers. // WAV spec.: http://soundfile.sapp.org/doc/WaveFormat/ function pcmToWav(data, rate, channels, bitdepth) { subChunk2ID = [100, 97, 116, 97]; // "data" subChunk2Size = int32ToBytes(data.length); subChunk1ID = [102, 109, 116, 32]; // "fmt " subChunk1Size = int32ToBytes(16); audioFmt = int16ToBytes(1); // 1 = PCM numChannels = int16ToBytes(channels); sampleRate = int32ToBytes(rate); byteRate = int32ToBytes(rate * channels * bitdepth / 8); blockAlign = int16ToBytes(channels * bitdepth / 8); bitsPerSample = int16ToBytes(bitdepth) chunkID = [82, 73, 70, 70]; // "RIFF" chunkSize = int32ToBytes(36 + data.length); format = [87, 65, 86, 69]; // "WAVE" result = chunkID; result.push(...chunkSize, ...format, ...subChunk1ID, ...subChunk1Size, ...audioFmt, ...numChannels, ...sampleRate, ...byteRate, ...blockAlign, ...bitsPerSample, ...subChunk2ID, ...subChunk2Size); return result.concat(data); } // int32ToBytes takes a number assumed to be an int 32 and converts it to an array containing bytes (Little Endian). function int32ToBytes(num) { return [ (num & 0x000000ff), (num & 0x0000ff00) >> 8, (num & 0x00ff0000) >> 16, (num & 0xff000000) >> 24 ]; } // int16ToBytes takes a number assumed to be an int 16 and converts it to an array containing bytes (Little Endian). function int16ToBytes(num) { return [(num & 0x00ff), (num & 0xff00) >> 8]; }