/* NAME player.js AUTHOR Trek Hopton LICENSE This file is Copyright (C) 2019 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License in gpl.txt. If not, see http://www.gnu.org/licenses. */ let frameRate = 30; onmessage = e => { switch (e.data.msg) { case "setFrameRate": frameRate = e.data.data; break; case "loadMjpeg": self.importScripts('./lex-mjpeg.js'); let mjpeg = new Uint8Array(e.data.data); let lex = new MJPEGLexer(mjpeg); player = new Player(lex); player.setFrameRate(frameRate); player.start(); break; case "loadMtsMjpeg": self.importScripts('./hlsjs/mts-demuxer.js'); let mtsMjpeg = new Uint8Array(e.data.data); let demux = new MTSDemuxer(); let tracks = demux._getTracks(); demux.append(mtsMjpeg); buf = new FrameBuffer(tracks.video.data); player = new Player(buf); player.setFrameRate(frameRate); //TODO: read frame rate from metadata. player.start(); break; default: console.error("unknown message from main thread"); break; } }; class Player { constructor(buffer) { this.buffer = buffer; this.frameRate = frameRate; } setFrameRate(rate) { this.frameRate = rate; } start() { let frame = this.buffer.read(); if (frame != null) { postMessage({ msg: "frame", data: frame.buffer }, [frame.buffer]); setTimeout(() => { this.start(); }, 1000 / this.frameRate); } else { postMessage({ msg: "stop" }); } } } // FrameBuffer allows an array of subarrays (MJPEG frames) to be read one at a time. class FrameBuffer { constructor(src) { this.src = src; this.off = 0; } // read returns the next single frame. read() { return this.src[this.off++]; } }