/* DESCRIPTION Looper is a program that loops an audio file. AUTHORS Ella Pietraroia Scott Barnard Saxon Nelson-Milton LICENSE Copyright (C) 2020 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License in gpl.txt. If not, see http://www.gnu.org/licenses. */ // Looper is a bare bones program for repeated playback of an audio file. package main import ( "bytes" "flag" "fmt" "io" "os/exec" "bitbucket.org/ausocean/utils/logger" "gopkg.in/natefinch/lumberjack.v2" ) // Logging related constants. const ( logPath = "/var/log/audiolooper/audiolooper.log" logMaxSize = 500 // MB logMaxBackup = 10 logMaxAge = 28 // days logVerbosity = logger.Debug logSuppress = true ) func main() { filePtr := flag.String("path", "", "Path to sound file we wish to play.") flag.Parse() // Create lumberjack logger to handle logging to file. fileLog := &lumberjack.Logger{ Filename: logPath, MaxSize: logMaxSize, MaxBackups: logMaxBackup, MaxAge: logMaxAge, } // Create logger that we call methods on to log. log := logger.New(logVerbosity, fileLog, logSuppress) // Call initialisation code that is specific to the platform (pi 0 or 3). initCommand(log) // Repeatedly play audio file. var numPlays int for { cmd := exec.Command(audioCmd, *filePtr) // We'd like to see what the playback software is outputting, so pipe // stdout and stderr. outPipe, err := cmd.StdoutPipe() if err != nil { log.Log(logger.Error, "failed to pipe stdout", "error", err) } errPipe, err := cmd.StderrPipe() if err != nil { log.Log(logger.Error, "failed to pipe stderr", "error", err) } // Start playback of the audio file. err = cmd.Start() if err != nil { log.Log(logger.Error, "start failed", "error", err.Error()) continue } numPlays++ log.Log(logger.Debug, "playing audio", "numPlays", numPlays) // Copy any std out to a buffer for logging. var outBuff bytes.Buffer go func() { _, err = io.Copy(&outBuff, outPipe) if err != nil { log.Log(logger.Error, "failed to copy out pipe", "error", err) } }() // Copy any std error to a buffer for logging. var errBuff bytes.Buffer go func() { _, err = io.Copy(&errBuff, errPipe) if err != nil { log.Log(logger.Error, "failed to copy error pipe", "error", err) } }() // Wait for playback to complete. err = cmd.Wait() if err != nil { log.Log(logger.Error, "failed to wait for execution finish", "error", err.Error()) } log.Log(logger.Debug, "stdout received", "stdout", string(outBuff.Bytes())) // If there was any errors on stderr, log them. if errBuff.Len() != 0 { log.Log(logger.Error, "errors from stderr", "stderr", string(errBuff.Bytes())) } } } func checkPath(cmd string, log *logger.Logger) { path, err := exec.LookPath(cmd) if err != nil { log.Log(logger.Fatal, fmt.Sprintf("couldn't find %s", cmd), "error", err) } log.Log(logger.Debug, fmt.Sprintf("found %s", cmd), "path", path) }