window.onload = function () { document.getElementById('input').addEventListener('change', function () { const input = event.target.files[0] const reader = new FileReader() reader.onload = event => { bytes = new Uint8Array(event.target.result) console.log("playing file") var player = new PCMPlayer({ encoding: '16bitInt', channels: 1, sampleRate: 48000, flushingTime: 2000 }); player.feed(bytes) } reader.onerror = error => reject(error) reader.readAsArrayBuffer(input) }) }