/* NAME FLVGenerator.go DESCRIPTION See Readme.md AUTHOR Saxon Nelson-Milton LICENSE FLVGenerator.go is Copyright (C) 2017 the Australian Ocean Lab (AusOcean) It is free software: you can redistribute it and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with revid in gpl.txt. If not, see [GNU licenses](http://www.gnu.org/licenses). */ package generator import ( "../flv" _ "fmt" _ "time" ) const ( inputChanLength = 1000 outputChanLength = 1000 audioSize = 18 videoHeaderSize = 16 interFrameCode = 1 keyFrameCode = 5 sequenceCode = 6 ) // Data representing silent audio (required for youtube) var dummyAudioTag1Data = []byte{0x00, 0x12, 0x08, 0x56, 0xe5, 0x00} var dummyAudioTag2Data = []byte{0x01, 0xdc, 0x00, 0x4c, 0x61, 0x76, 0x63, 0x35, 0x38, 0x2e, 0x36, 0x2e, 0x31, 0x30, 0x32, 0x00, 0x02, 0x30, 0x40, 0x0e} // flvGenerator provides properties required for the generation of flv video // from raw video data type flvGenerator struct { fps uint inputChan chan []byte outputChan chan []byte audioFlag bool videoFlag bool lastTagSize int currentTimestamp uint32 header flv.Header } // GetInputChan returns the input channel to the generator. This is where the // raw data frames are entered into the generator func (g *flvGenerator) GetInputChan() chan []byte { return g.inputChan } // GetOutputChan retuns the output chan of the generator - this is where the // flv packets (more specifically tags) are outputted. func (g *flvGenerator) GetOutputChan() chan []byte { return g.outputChan } // NewFlvGenerator retuns an instance of the flvGenerator struct func NewFlvGenerator(audio bool, video bool, fps uint) (g *flvGenerator) { g = new(flvGenerator) g.fps = fps g.audioFlag = audio g.videoFlag = video g.currentTimestamp = 0 g.lastTagSize = 0 g.inputChan = make(chan []byte, inputChanLength) g.outputChan = make(chan []byte, outputChanLength) return } // Start beings the generation routine - i.e. if raw data is given to the input // channel flv tags will be produced and available from the output channel. func (g *flvGenerator) Start() { go g.generate() } // GenHeader generates the flv header and sends it down the output chan for use // This will generally be called once at the start of file writing/transmission. func (g *flvGenerator) GenHeader() { header := flv.Header{ AudioFlag: g.audioFlag, VideoFlag: g.videoFlag, } g.outputChan <- header.ToByteSlice() } // getNextTimestamp generates and returns the next timestamp based on the given // fps rate func (g *flvGenerator) getNextTimestamp() (timestamp uint32) { timestamp = g.currentTimestamp g.currentTimestamp += uint32(1000) / uint32(g.fps) return } // ResetTimestamp resets the current timestamp to 0 i.e. equivalent to start of // transmission func (g *flvGenerator) ResetTimestamp() { g.currentTimestamp = 0 } // getNalType returns the naltype byte from the passed frame i.e. nalUnit func getNalType(frame []byte) byte { byteChannel := make(chan byte, len(frame)) for i := range frame { byteChannel <- frame[i] } for len(byteChannel) >= 5 { aByte := <-byteChannel for i := 1; aByte == 0x00 && i != 4; i++ { aByte = <-byteChannel if (aByte == 0x01 && i == 2) || (aByte == 0x01 && i == 3) { aByte = <-byteChannel return aByte & 0x1F } } } } // isKeyFrame checks the nature of the passed frame - returning true if the // frame is keyframe and false otherwise func isKeyFrame(frame []byte) bool { nalType := getNaleType(frame) switch { case nalType == interFrameCode: return false case nalType == keyFramecode || nalType == 6: return true } return false } // isSequenceHeader checks the nature of the passed frame and returns true // if it is a sequnce header and false otherwise func isSequenceHeader(frame []byte) bool { nalType := getnaleType(frame) switch { case nalType == 1 || naltype == 5: return false case nalType == 6 || nalType == 7 || nalType == 8: return true } return false } // generate takes in raw video data from the input chan and packetises it into // flv tags, which are then passed to the output channel. func (g *flvGenerator) generate() { g.GenHeader() var frameType byte var packetType byte for { select { case videoFrame := <-g.inputChan: if isKeyFrame(videoFrame) { frameType = flv.KeyFrameType } else { frameType = flv.InterFrameType } if isSequenceHeader(videoFrame) { packetType = flv.SequenceHeader } else { packetType = flv.AVCNALU } timeStamp := g.getNextTimestamp() // Do we have video to send off ? if g.videoFlag { g.outputChan <- flv.VideoTag{ TagType: uint8(flv.VideoTagType), DataSize: uint32(len(videoFrame)) + flv.DataHeaderLength, Timestamp: timeStamp, TimestampExtended: flv.NoTimestampExtension, FrameType: frameType, Codec: flv.H264, PacketType: packetType, CompositionTime: 0, Data: videoFrame, PrevTagSize: uint32(videoHeaderSize + len(videoFrame)), }.ToByteSlice() } // Do we even have some audio to send off ? if g.audioFlag { // Not sure why but we need two audio tags for dummy silent audio g.outputChan <- flv.AudioTag{ TagType: uint8(flv.AudioTagType), DataSize: 7, Timestamp: timeStamp, TimestampExtended: flv.NoTimestampExtension, SoundFormat: flv.AACAudioFormat, SoundRate: 3, SoundSize: true, SoundType: true, Data: dummyAudioTag1Data, PrevTagSize: uint32(audioSize), }.ToByteSlice() g.outputChan <- flv.AudioTag{ TagType: uint8(flv.AudioTagType), DataSize: 21, Timestamp: timeStamp, TimestampExtended: flv.NoTimestampExtension, SoundFormat: flv.AACAudioFormat, SoundRate: 3, SoundSize: true, SoundType: true, Data: dummyAudioTag2Data, PrevTagSize: uint32(22), }.ToByteSlice() } } } }