package parser type h264Parser struct { inputBuffer []byte isParsing bool parserOutputChanRef chan []byte userOutputChanRef chan []byte inputChan chan byte } func NewH264Parser() (p *h264Parser) { p = new(h264Parser) p.isParsing = true p.inputChan = make(chan byte, 10000) return } func (p* h264Parser)Stop(){ p.isParsing = false } func (p *h264Parser)Start(){ go p.parse() } func (p *h264Parser)GetInputChan() chan byte { return p.inputChan } func (p *h264Parser)GetOutputChan() chan []byte { return p.userOutputChanRef } func (p *h264Parser)SetOutputChan(aChan chan []byte){ p.parserOutputChanRef = aChan p.userOutputChanRef = aChan } func (p *h264Parser)parse() { outputBuffer := make([]byte, 0, 10000) searchingForEnd := false for p.isParsing { aByte := <-p.inputChan outputBuffer = append(outputBuffer, aByte) for i:=1; aByte == 0x00 && i != 4; i++ { aByte = <-p.inputChan outputBuffer = append(outputBuffer, aByte) if ( aByte == 0x01 && i == 2 ) || ( aByte == 0x01 && i == 3 ) { if searchingForEnd { output := append(append(itut.StartCode1(),itut.AUD()...),outputBuffer[:len(outputBuffer)-(i+1)]...) p.parserOutputChanRef<-output outputBuffer = outputBuffer[len(outputBuffer)-1-i:] searchingForEnd = false } aByte = <-p.inputChan outputBuffer = append(outputBuffer, aByte) if nalType := aByte & 0x1F; nalType == 1 || nalType == 5 { searchingForEnd = true } } } } }