Added test to check that if a sender is set to retry on send fails,
it will keep trying to send until it is successful, and have all
data that was intended to be written sent off.
Added a test in senders_test.go to check that we can give a multiSender a few senders and have it
write to them correctly when we call multSender.Write(). This involved writing a dummy
loadSender implementation called dummyLoadSender that stores what has been written to it so that
we can check at a later time.
We wish to have a way to check that the 'owner' of the multi sender is still active while it may be doing continual send retries - therefore a function with bool return called active has been added
as a field to multiSender so that we can call this and check whether the owner of the multiSender is 'active' or not.
Added a retry field for the multiSender which will be used to decide whether to retry sending or not. This is being set true if we have a http sender and no other senders.
We are now only employing flv encoding for use with rtmp, and rtmp does not like the inclusion of the 'flv header' at the start of a
stream, so this functionality has been removed along with error handling of the invalidFlvTag error from rtmp in the rtmp sender.
Errors captured from encoding are now sent to the error handler.
We also made multiSender smart so that during a write if sendRetry is on, we first check
that revid is actually running before attempting to send again. If revid is not running we return.
We also now log any send errors inside multiSender.
Removed packetization flag for revid-cli as no longer required.
Packetization will be decided based on outputs.
Removed buffer type definition and Write receiver func in
mtsSender_test.go as this is now defined in revid.go.
Made ringbuffer size and element size consisten no matter the
output methods, as we're now going to only be putting h264 in there.
Modified H264 lex function to take an io.Writer rather than an
Encoder.
Removed destination []loadSender slice from revids fields and
added an encoder []stream.Encoder slice to hold encoders used
during a particular configuration. Each encoder will write to
the desired outputs.
Modified logic regarding encoder and sender setup. We now check
what outputs we have and add encoders to revid's encoder slice
depending on what each output requires.
Modified outputClips routine such that it ranges through revid's
encoders and encodes to them. They then write to the senders and
they handle logic regarding the amount of data they send out
and when. They also handle actions to perform on send failures.
Wrote multiSender struct which will be written to from encoders.
It will then use it's senders to distribute the data accordingly
to senders that work with the encoding from said encoders.
Modified senders so that their load methods no longer take ring
chunks, but rather slices.
Modified senders such that their release methods no longer
perform chunk closing.