revid: added function type called active to multiSender

We wish to have a way to check that the 'owner' of the multi sender is still active while it may be doing continual send retries - therefore a function with bool return called active has been added
as a field to multiSender so that we can call this and check whether the owner of the multiSender is 'active' or not.
This commit is contained in:
Saxon 2019-03-12 15:32:01 +10:30
parent 0ca75538d2
commit e2a6d9f4bd
2 changed files with 16 additions and 20 deletions

View File

@ -219,7 +219,7 @@ func (r *Revid) reset(config Config) error {
if len(mtsSenders) != 1 && len(flvSenders) != 0 {
retry = false
}
ms := newMultiSender(r, mtsSenders, retry)
ms := newMultiSender(mtsSenders, retry, r.IsRunning)
e := mts.NewEncoder(ms, float64(r.config.FrameRate))
r.encoder = append(r.encoder, e)
}
@ -228,7 +228,7 @@ func (r *Revid) reset(config Config) error {
// encoder to revid's encoder slice, and give this encoder the flvSenders
// as a destination.
if len(flvSenders) != 0 {
ms := newMultiSender(r, flvSenders, false)
ms := newMultiSender(flvSenders, false, r.IsRunning)
e, err := flv.NewEncoder(ms, true, true, int(r.config.FrameRate))
if err != nil {
return err

View File

@ -55,27 +55,32 @@ type Sender interface {
// multiSender allows for the sending through multi loadSenders using a single
// call to multiSender.Write.
type multiSender struct {
owner *Revid
active func() bool
senders []loadSender
retry bool
}
// newMultiSender returns a pointer to a new multiSender.
func newMultiSender(owner *Revid, senders []loadSender, retry bool) *multiSender {
return &multiSender{owner: owner, senders: senders, retry: retry}
// newMultiSender returns a pointer to a new multiSender. active is a function
// to indicate the state of the multiSenders owner i.e. whether it is running
// or not.
func newMultiSender(senders []loadSender, retry bool, active func() bool) *multiSender {
return &multiSender{
senders: senders,
retry: retry,
active: active,
}
}
// Write implements io.Writer. The written slice will be sent to each loadSender
// in multiSender.senders. If s.owner.config.SendRetry is true then on failed
// sends we notify the current sender to take any required actions and then try
// the send again.
// in multiSender.senders as long as s.active() is true. If a send fails, and
// s.retry is true, the send will be tried again.
func (s *multiSender) Write(d []byte) (int, error) {
for _, sender := range s.senders {
sender.load(d)
for s.owner.IsRunning() {
for s.active() {
err := sender.send()
if err != nil {
s.handleFail(sender, err)
sender.handleSendFail(err)
}
if err == nil || !s.retry {
break
@ -90,15 +95,6 @@ func (s *multiSender) Write(d []byte) (int, error) {
return len(d), nil
}
// handleFail calls the passed sender's handleSendFail method and then logs
// error if this was not successful.
func (s *multiSender) handleFail(sender loadSender, e error) {
err := sender.handleSendFail(e)
if err != nil {
s.owner.config.Logger.Log(logger.Warning, "could not currenty handle send fail", "error", err)
}
}
// minimalHttpSender implements Sender for posting HTTP to netreceiver or vidgrind.
type minimalHttpSender struct {
client *netsender.Sender