Merge branch 'master' into m3u-update

This commit is contained in:
Trek H 2020-01-24 19:21:58 +10:30
commit b6176fa46a
7 changed files with 962 additions and 422 deletions

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@ -328,9 +328,4 @@ EventEmitter.prefixed = prefix;
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
if ('undefined' !== typeof module) {
module.exports = EventEmitter;
}
export default EventEmitter;

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@ -0,0 +1,468 @@
/*
* Level Controller
*/
import Event from '../events';
import EventHandler from '../event-handler';
import { logger } from '../utils/logger';
import { ErrorTypes, ErrorDetails } from '../errors';
import { isCodecSupportedInMp4 } from '../utils/codecs';
import { addGroupId, computeReloadInterval } from './level-helper';
const { performance } = window;
let chromeOrFirefox;
export default class LevelController extends EventHandler {
constructor (hls) {
super(hls,
Event.MANIFEST_LOADED,
Event.LEVEL_LOADED,
Event.AUDIO_TRACK_SWITCHED,
Event.FRAG_LOADED,
Event.ERROR);
this.canload = false;
this.currentLevelIndex = null;
this.manualLevelIndex = -1;
this.timer = null;
chromeOrFirefox = /chrome|firefox/.test(navigator.userAgent.toLowerCase());
}
onHandlerDestroying () {
this.clearTimer();
this.manualLevelIndex = -1;
}
clearTimer () {
if (this.timer !== null) {
clearTimeout(this.timer);
this.timer = null;
}
}
startLoad () {
let levels = this._levels;
this.canload = true;
this.levelRetryCount = 0;
// clean up live level details to force reload them, and reset load errors
if (levels) {
levels.forEach(level => {
level.loadError = 0;
const levelDetails = level.details;
if (levelDetails && levelDetails.live) {
level.details = undefined;
}
});
}
// speed up live playlist refresh if timer exists
if (this.timer !== null) {
this.loadLevel();
}
}
stopLoad () {
this.canload = false;
}
onManifestLoaded (data) {
let levels = [];
let audioTracks = [];
let bitrateStart;
let levelSet = {};
let levelFromSet = null;
let videoCodecFound = false;
let audioCodecFound = false;
// regroup redundant levels together
data.levels.forEach(level => {
const attributes = level.attrs;
level.loadError = 0;
level.fragmentError = false;
videoCodecFound = videoCodecFound || !!level.videoCodec;
audioCodecFound = audioCodecFound || !!level.audioCodec;
// erase audio codec info if browser does not support mp4a.40.34.
// demuxer will autodetect codec and fallback to mpeg/audio
if (chromeOrFirefox && level.audioCodec && level.audioCodec.indexOf('mp4a.40.34') !== -1) {
level.audioCodec = undefined;
}
levelFromSet = levelSet[level.bitrate]; // FIXME: we would also have to match the resolution here
if (!levelFromSet) {
level.url = [level.url];
level.urlId = 0;
levelSet[level.bitrate] = level;
levels.push(level);
} else {
levelFromSet.url.push(level.url);
}
if (attributes) {
if (attributes.AUDIO) {
audioCodecFound = true;
addGroupId(levelFromSet || level, 'audio', attributes.AUDIO);
}
if (attributes.SUBTITLES) {
addGroupId(levelFromSet || level, 'text', attributes.SUBTITLES);
}
}
});
// remove audio-only level if we also have levels with audio+video codecs signalled
if (videoCodecFound && audioCodecFound) {
levels = levels.filter(({ videoCodec }) => !!videoCodec);
}
// only keep levels with supported audio/video codecs
levels = levels.filter(({ audioCodec, videoCodec }) => {
return (!audioCodec || isCodecSupportedInMp4(audioCodec, 'audio')) && (!videoCodec || isCodecSupportedInMp4(videoCodec, 'video'));
});
if (data.audioTracks) {
audioTracks = data.audioTracks.filter(track => !track.audioCodec || isCodecSupportedInMp4(track.audioCodec, 'audio'));
// Reassign id's after filtering since they're used as array indices
audioTracks.forEach((track, index) => {
track.id = index;
});
}
if (levels.length > 0) {
// start bitrate is the first bitrate of the manifest
bitrateStart = levels[0].bitrate;
// sort level on bitrate
levels.sort((a, b) => a.bitrate - b.bitrate);
this._levels = levels;
// find index of first level in sorted levels
for (let i = 0; i < levels.length; i++) {
if (levels[i].bitrate === bitrateStart) {
this._firstLevel = i;
logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
break;
}
}
// Audio is only alternate if manifest include a URI along with the audio group tag
this.hls.trigger(Event.MANIFEST_PARSED, {
levels,
audioTracks,
firstLevel: this._firstLevel,
stats: data.stats,
audio: audioCodecFound,
video: videoCodecFound,
altAudio: audioTracks.some(t => !!t.url)
});
} else {
this.hls.trigger(Event.ERROR, {
type: ErrorTypes.MEDIA_ERROR,
details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR,
fatal: true,
url: this.hls.url,
reason: 'no level with compatible codecs found in manifest'
});
}
}
get levels () {
return this._levels;
}
get level () {
return this.currentLevelIndex;
}
set level (newLevel) {
let levels = this._levels;
if (levels) {
newLevel = Math.min(newLevel, levels.length - 1);
if (this.currentLevelIndex !== newLevel || !levels[newLevel].details) {
this.setLevelInternal(newLevel);
}
}
}
setLevelInternal (newLevel) {
const levels = this._levels;
const hls = this.hls;
// check if level idx is valid
if (newLevel >= 0 && newLevel < levels.length) {
// stopping live reloading timer if any
this.clearTimer();
if (this.currentLevelIndex !== newLevel) {
logger.log(`switching to level ${newLevel}`);
this.currentLevelIndex = newLevel;
const levelProperties = levels[newLevel];
levelProperties.level = newLevel;
hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
}
const level = levels[newLevel];
const levelDetails = level.details;
// check if we need to load playlist for this level
if (!levelDetails || levelDetails.live) {
// level not retrieved yet, or live playlist we need to (re)load it
let urlId = level.urlId;
hls.trigger(Event.LEVEL_LOADING, { url: level.url[urlId], level: newLevel, id: urlId });
}
} else {
// invalid level id given, trigger error
hls.trigger(Event.ERROR, {
type: ErrorTypes.OTHER_ERROR,
details: ErrorDetails.LEVEL_SWITCH_ERROR,
level: newLevel,
fatal: false,
reason: 'invalid level idx'
});
}
}
get manualLevel () {
return this.manualLevelIndex;
}
set manualLevel (newLevel) {
this.manualLevelIndex = newLevel;
if (this._startLevel === undefined) {
this._startLevel = newLevel;
}
if (newLevel !== -1) {
this.level = newLevel;
}
}
get firstLevel () {
return this._firstLevel;
}
set firstLevel (newLevel) {
this._firstLevel = newLevel;
}
get startLevel () {
// hls.startLevel takes precedence over config.startLevel
// if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
if (this._startLevel === undefined) {
let configStartLevel = this.hls.config.startLevel;
if (configStartLevel !== undefined) {
return configStartLevel;
} else {
return this._firstLevel;
}
} else {
return this._startLevel;
}
}
set startLevel (newLevel) {
this._startLevel = newLevel;
}
onError (data) {
if (data.fatal) {
if (data.type === ErrorTypes.NETWORK_ERROR) {
this.clearTimer();
}
return;
}
let levelError = false, fragmentError = false;
let levelIndex;
// try to recover not fatal errors
switch (data.details) {
case ErrorDetails.FRAG_LOAD_ERROR:
case ErrorDetails.FRAG_LOAD_TIMEOUT:
case ErrorDetails.KEY_LOAD_ERROR:
case ErrorDetails.KEY_LOAD_TIMEOUT:
levelIndex = data.frag.level;
fragmentError = true;
break;
case ErrorDetails.LEVEL_LOAD_ERROR:
case ErrorDetails.LEVEL_LOAD_TIMEOUT:
levelIndex = data.context.level;
levelError = true;
break;
case ErrorDetails.REMUX_ALLOC_ERROR:
levelIndex = data.level;
levelError = true;
break;
}
if (levelIndex !== undefined) {
this.recoverLevel(data, levelIndex, levelError, fragmentError);
}
}
/**
* Switch to a redundant stream if any available.
* If redundant stream is not available, emergency switch down if ABR mode is enabled.
*
* @param {Object} errorEvent
* @param {Number} levelIndex current level index
* @param {Boolean} levelError
* @param {Boolean} fragmentError
*/
// FIXME Find a better abstraction where fragment/level retry management is well decoupled
recoverLevel (errorEvent, levelIndex, levelError, fragmentError) {
let { config } = this.hls;
let { details: errorDetails } = errorEvent;
let level = this._levels[levelIndex];
let redundantLevels, delay, nextLevel;
level.loadError++;
level.fragmentError = fragmentError;
if (levelError) {
if ((this.levelRetryCount + 1) <= config.levelLoadingMaxRetry) {
// exponential backoff capped to max retry timeout
delay = Math.min(Math.pow(2, this.levelRetryCount) * config.levelLoadingRetryDelay, config.levelLoadingMaxRetryTimeout);
// Schedule level reload
this.timer = setTimeout(() => this.loadLevel(), delay);
// boolean used to inform stream controller not to switch back to IDLE on non fatal error
errorEvent.levelRetry = true;
this.levelRetryCount++;
logger.warn(`level controller, ${errorDetails}, retry in ${delay} ms, current retry count is ${this.levelRetryCount}`);
} else {
logger.error(`level controller, cannot recover from ${errorDetails} error`);
this.currentLevelIndex = null;
// stopping live reloading timer if any
this.clearTimer();
// switch error to fatal
errorEvent.fatal = true;
return;
}
}
// Try any redundant streams if available for both errors: level and fragment
// If level.loadError reaches redundantLevels it means that we tried them all, no hope => let's switch down
if (levelError || fragmentError) {
redundantLevels = level.url.length;
if (redundantLevels > 1 && level.loadError < redundantLevels) {
level.urlId = (level.urlId + 1) % redundantLevels;
level.details = undefined;
logger.warn(`level controller, ${errorDetails} for level ${levelIndex}: switching to redundant URL-id ${level.urlId}`);
// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
// console.log('New video quality level audio group id:', level.attrs.AUDIO);
} else {
// Search for available level
if (this.manualLevelIndex === -1) {
// When lowest level has been reached, let's start hunt from the top
nextLevel = (levelIndex === 0) ? this._levels.length - 1 : levelIndex - 1;
logger.warn(`level controller, ${errorDetails}: switch to ${nextLevel}`);
this.hls.nextAutoLevel = this.currentLevelIndex = nextLevel;
} else if (fragmentError) {
// Allow fragment retry as long as configuration allows.
// reset this._level so that another call to set level() will trigger again a frag load
logger.warn(`level controller, ${errorDetails}: reload a fragment`);
this.currentLevelIndex = null;
}
}
}
}
// reset errors on the successful load of a fragment
onFragLoaded ({ frag }) {
if (frag !== undefined && frag.type === 'main') {
const level = this._levels[frag.level];
if (level !== undefined) {
level.fragmentError = false;
level.loadError = 0;
this.levelRetryCount = 0;
}
}
}
onLevelLoaded (data) {
const { level, details } = data;
// only process level loaded events matching with expected level
if (level !== this.currentLevelIndex) {
return;
}
const curLevel = this._levels[level];
// reset level load error counter on successful level loaded only if there is no issues with fragments
if (!curLevel.fragmentError) {
curLevel.loadError = 0;
this.levelRetryCount = 0;
}
// if current playlist is a live playlist, arm a timer to reload it
if (details.live) {
const reloadInterval = computeReloadInterval(curLevel.details, details, data.stats.trequest);
logger.log(`live playlist, reload in ${Math.round(reloadInterval)} ms`);
this.timer = setTimeout(() => this.loadLevel(), reloadInterval);
} else {
this.clearTimer();
}
}
onAudioTrackSwitched (data) {
const audioGroupId = this.hls.audioTracks[data.id].groupId;
const currentLevel = this.hls.levels[this.currentLevelIndex];
if (!currentLevel) {
return;
}
if (currentLevel.audioGroupIds) {
let urlId = -1;
for (let i = 0; i < currentLevel.audioGroupIds.length; i++) {
if (currentLevel.audioGroupIds[i] === audioGroupId) {
urlId = i;
break;
}
}
if (urlId !== currentLevel.urlId) {
currentLevel.urlId = urlId;
this.startLoad();
}
}
}
loadLevel () {
logger.debug('call to loadLevel');
if (this.currentLevelIndex !== null && this.canload) {
const levelObject = this._levels[this.currentLevelIndex];
if (typeof levelObject === 'object' &&
levelObject.url.length > 0) {
const level = this.currentLevelIndex;
const id = levelObject.urlId;
const url = levelObject.url[id];
logger.log(`Attempt loading level index ${level} with URL-id ${id}`);
// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
// console.log('New video quality level audio group id:', levelObject.attrs.AUDIO, level);
this.hls.trigger(Event.LEVEL_LOADING, { url, level, id });
}
}
}
get nextLoadLevel () {
if (this.manualLevelIndex !== -1) {
return this.manualLevelIndex;
} else {
return this.hls.nextAutoLevel;
}
}
set nextLoadLevel (nextLevel) {
this.level = nextLevel;
if (this.manualLevelIndex === -1) {
this.hls.nextAutoLevel = nextLevel;
}
}
}

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@ -0,0 +1,229 @@
/**
* @module LevelHelper
*
* Providing methods dealing with playlist sliding and drift
*
* TODO: Create an actual `Level` class/model that deals with all this logic in an object-oriented-manner.
*
* */
import { logger } from '../utils/logger';
export function addGroupId (level, type, id) {
switch (type) {
case 'audio':
if (!level.audioGroupIds) {
level.audioGroupIds = [];
}
level.audioGroupIds.push(id);
break;
case 'text':
if (!level.textGroupIds) {
level.textGroupIds = [];
}
level.textGroupIds.push(id);
break;
}
}
export function updatePTS (fragments, fromIdx, toIdx) {
let fragFrom = fragments[fromIdx], fragTo = fragments[toIdx], fragToPTS = fragTo.startPTS;
// if we know startPTS[toIdx]
if (Number.isFinite(fragToPTS)) {
// update fragment duration.
// it helps to fix drifts between playlist reported duration and fragment real duration
if (toIdx > fromIdx) {
fragFrom.duration = fragToPTS - fragFrom.start;
if (fragFrom.duration < 0) {
logger.warn(`negative duration computed for frag ${fragFrom.sn},level ${fragFrom.level}, there should be some duration drift between playlist and fragment!`);
}
} else {
fragTo.duration = fragFrom.start - fragToPTS;
if (fragTo.duration < 0) {
logger.warn(`negative duration computed for frag ${fragTo.sn},level ${fragTo.level}, there should be some duration drift between playlist and fragment!`);
}
}
} else {
// we dont know startPTS[toIdx]
if (toIdx > fromIdx) {
fragTo.start = fragFrom.start + fragFrom.duration;
} else {
fragTo.start = Math.max(fragFrom.start - fragTo.duration, 0);
}
}
}
export function updateFragPTSDTS (details, frag, startPTS, endPTS, startDTS, endDTS) {
// update frag PTS/DTS
let maxStartPTS = startPTS;
if (Number.isFinite(frag.startPTS)) {
// delta PTS between audio and video
let deltaPTS = Math.abs(frag.startPTS - startPTS);
if (!Number.isFinite(frag.deltaPTS)) {
frag.deltaPTS = deltaPTS;
} else {
frag.deltaPTS = Math.max(deltaPTS, frag.deltaPTS);
}
maxStartPTS = Math.max(startPTS, frag.startPTS);
startPTS = Math.min(startPTS, frag.startPTS);
endPTS = Math.max(endPTS, frag.endPTS);
startDTS = Math.min(startDTS, frag.startDTS);
endDTS = Math.max(endDTS, frag.endDTS);
}
const drift = startPTS - frag.start;
frag.start = frag.startPTS = startPTS;
frag.maxStartPTS = maxStartPTS;
frag.endPTS = endPTS;
frag.startDTS = startDTS;
frag.endDTS = endDTS;
frag.duration = endPTS - startPTS;
const sn = frag.sn;
// exit if sn out of range
if (!details || sn < details.startSN || sn > details.endSN) {
return 0;
}
let fragIdx, fragments, i;
fragIdx = sn - details.startSN;
fragments = details.fragments;
// update frag reference in fragments array
// rationale is that fragments array might not contain this frag object.
// this will happen if playlist has been refreshed between frag loading and call to updateFragPTSDTS()
// if we don't update frag, we won't be able to propagate PTS info on the playlist
// resulting in invalid sliding computation
fragments[fragIdx] = frag;
// adjust fragment PTS/duration from seqnum-1 to frag 0
for (i = fragIdx; i > 0; i--) {
updatePTS(fragments, i, i - 1);
}
// adjust fragment PTS/duration from seqnum to last frag
for (i = fragIdx; i < fragments.length - 1; i++) {
updatePTS(fragments, i, i + 1);
}
details.PTSKnown = true;
return drift;
}
export function mergeDetails (oldDetails, newDetails) {
// potentially retrieve cached initsegment
if (newDetails.initSegment && oldDetails.initSegment) {
newDetails.initSegment = oldDetails.initSegment;
}
// check if old/new playlists have fragments in common
// loop through overlapping SN and update startPTS , cc, and duration if any found
let ccOffset = 0;
let PTSFrag;
mapFragmentIntersection(oldDetails, newDetails, (oldFrag, newFrag) => {
ccOffset = oldFrag.cc - newFrag.cc;
if (Number.isFinite(oldFrag.startPTS)) {
newFrag.start = newFrag.startPTS = oldFrag.startPTS;
newFrag.endPTS = oldFrag.endPTS;
newFrag.duration = oldFrag.duration;
newFrag.backtracked = oldFrag.backtracked;
newFrag.dropped = oldFrag.dropped;
PTSFrag = newFrag;
}
// PTS is known when there are overlapping segments
newDetails.PTSKnown = true;
});
if (!newDetails.PTSKnown) {
return;
}
if (ccOffset) {
logger.log('discontinuity sliding from playlist, take drift into account');
const newFragments = newDetails.fragments;
for (let i = 0; i < newFragments.length; i++) {
newFragments[i].cc += ccOffset;
}
}
// if at least one fragment contains PTS info, recompute PTS information for all fragments
if (PTSFrag) {
updateFragPTSDTS(newDetails, PTSFrag, PTSFrag.startPTS, PTSFrag.endPTS, PTSFrag.startDTS, PTSFrag.endDTS);
} else {
// ensure that delta is within oldFragments range
// also adjust sliding in case delta is 0 (we could have old=[50-60] and new=old=[50-61])
// in that case we also need to adjust start offset of all fragments
adjustSliding(oldDetails, newDetails);
}
// if we are here, it means we have fragments overlapping between
// old and new level. reliable PTS info is thus relying on old level
newDetails.PTSKnown = oldDetails.PTSKnown;
}
export function mergeSubtitlePlaylists (oldPlaylist, newPlaylist, referenceStart = 0) {
let lastIndex = -1;
mapFragmentIntersection(oldPlaylist, newPlaylist, (oldFrag, newFrag, index) => {
newFrag.start = oldFrag.start;
lastIndex = index;
});
const frags = newPlaylist.fragments;
if (lastIndex < 0) {
frags.forEach(frag => {
frag.start += referenceStart;
});
return;
}
for (let i = lastIndex + 1; i < frags.length; i++) {
frags[i].start = (frags[i - 1].start + frags[i - 1].duration);
}
}
export function mapFragmentIntersection (oldPlaylist, newPlaylist, intersectionFn) {
if (!oldPlaylist || !newPlaylist) {
return;
}
const start = Math.max(oldPlaylist.startSN, newPlaylist.startSN) - newPlaylist.startSN;
const end = Math.min(oldPlaylist.endSN, newPlaylist.endSN) - newPlaylist.startSN;
const delta = newPlaylist.startSN - oldPlaylist.startSN;
for (let i = start; i <= end; i++) {
const oldFrag = oldPlaylist.fragments[delta + i];
const newFrag = newPlaylist.fragments[i];
if (!oldFrag || !newFrag) {
break;
}
intersectionFn(oldFrag, newFrag, i);
}
}
export function adjustSliding (oldPlaylist, newPlaylist) {
const delta = newPlaylist.startSN - oldPlaylist.startSN;
const oldFragments = oldPlaylist.fragments;
const newFragments = newPlaylist.fragments;
if (delta < 0 || delta > oldFragments.length) {
return;
}
for (let i = 0; i < newFragments.length; i++) {
newFragments[i].start += oldFragments[delta].start;
}
}
export function computeReloadInterval (currentPlaylist, newPlaylist, lastRequestTime) {
let reloadInterval = 1000 * (newPlaylist.averagetargetduration ? newPlaylist.averagetargetduration : newPlaylist.targetduration);
const minReloadInterval = reloadInterval / 2;
if (currentPlaylist && newPlaylist.endSN === currentPlaylist.endSN) {
// follow HLS Spec, If the client reloads a Playlist file and finds that it has not
// changed then it MUST wait for a period of one-half the target
// duration before retrying.
reloadInterval = minReloadInterval;
}
if (lastRequestTime) {
reloadInterval = Math.max(minReloadInterval, reloadInterval - (window.performance.now() - lastRequestTime));
}
// in any case, don't reload more than half of target duration
return Math.round(reloadInterval);
}

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@ -1,31 +1,11 @@
<!DOCTYPE html>
<!--
AUTHOR
Trek Hopton <trek@ausocean.org>
LICENSE
This file is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License in gpl.txt.
If not, see http://www.gnu.org/licenses.
-->
<html lang="en">
<head>
<meta charset="utf-8">
<title>Mjpeg Player</title>
<script type="module" src="./main.js"></script>
<script type="text/javascript" src="main.js"></script>
<script type="module" src="player.js"></script>
</head>
<body style="height: 100%">
@ -33,16 +13,11 @@ LICENSE
<div class="card-body">
<div class="container-fluid">
<div class="form-group">
<input class="form-control-file" type="file" id="fileInput">
<input class="form-control-file" type="file" id="fileinput" onchange="play();">
</div>
</div>
<div class="container-fluid">
<label>Playlist URL: </label>
<input type="url" id="url" placeholder="Enter URL">
<button id="urlBtn" type="submit">Load</button>
</div>
<div class="container-fluid">
Frame Rate: <input type="text" id="rate" class="mb-3 mx-3" value="25"> fps
Frame Rate: <input type="text" id="rate" class="mb-3 mx-3" value="30"> fps
</div>
<div class="container-fluid">
<img src="" id="viewer" style="max-width:100%; height:auto;">

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@ -1,9 +1,12 @@
/*
NAME
main.js
AUTHOR
Trek Hopton <trek@ausocean.org>
LICENSE
This file is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
This file is Copyright (C) 2019 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
@ -16,80 +19,12 @@ LICENSE
for more details.
You should have received a copy of the GNU General Public License in gpl.txt.
If not, see http://www.gnu.org/licenses..
If not, see http://www.gnu.org/licenses.
*/
import Hls from "./hlsjs/hls.js";
let started = false;
let player, viewer;
// init gets DOM elements once the document has been loaded and adds listeners where necessary.
function init() {
document.addEventListener('DOMContentLoaded', load);
document.addEventListener('DOMContentLoaded', function () {
document.getElementById('urlBtn').addEventListener('click', load);
document.getElementById('fileInput').addEventListener('change', play);
viewer = document.getElementById('viewer');
}
);
}
init();
// load gets the URL from the URL input element or the browser's URL bar
// and creates an Hls instance to load the content from the URL.
function load() {
let url = document.getElementById('url').value;
if (url == "") {
url = getQuery()
document.getElementById('url').value = url;
}
if (url[0] == '/') {
url = window.location.protocol + '//' + window.location.host + url;
}
if (url == "") {
return;
}
let hls = new Hls();
hls.loadSource(url, append);
}
// getQuery gets everything after the question mark from the URL in the browser's URL bar.
function getQuery() {
let regex = new RegExp("\\?(.*)");
let match = regex.exec(window.location.href);
if (match == null) {
return '';
} else {
return decodeURIComponent(match[1].replace(/\+/g, " "));
}
}
// append, on the first call, starts a player worker and passes it a frame rate and the video data,
// on subsequent calls it passes the video data to the player worker.
function append(data) {
if (!started) {
player = new Worker("player.js");
let rate = document.getElementById('rate');
if (rate.value && rate.value > 0) {
player.postMessage({ msg: "setFrameRate", data: rate.value });
}
player.onmessage = handleMessage;
player.postMessage({ msg: "loadMtsMjpeg", data: data }, [data]);
started = true;
} else {
player.postMessage({ msg: "appendMtsMjpeg", data: data }, [data]);
}
}
// play will process and play the target file chosen with the file input element.
// play will process and play the chosen target file.
function play() {
const viewer = document.getElementById('viewer');
const input = event.target.files[0];
const reader = new FileReader();
@ -101,7 +36,25 @@ function play() {
player.postMessage({ msg: "setFrameRate", data: rate.value });
}
player.onmessage = handleMessage;
player.onmessage = e => {
switch (e.data.msg) {
case "frame":
const blob = new Blob([new Uint8Array(e.data.data)], {
type: 'video/x-motion-jpeg'
});
const url = URL.createObjectURL(blob);
viewer.src = url;
break;
case "log":
console.log(e.data.data);
break;
case "stop":
break;
default:
console.error("unknown message from player");
break;
}
};
switch (input.name.split('.')[1]) {
case "mjpeg":
@ -118,26 +71,5 @@ function play() {
};
reader.onerror = error => reject(error);
reader.readAsArrayBuffer(input);
}
// handleMessage handles messgaes from the player workers, its main job is to update the display when a frame is received.
function handleMessage(e) {
switch (e.data.msg) {
case "frame":
const blob = new Blob([new Uint8Array(e.data.data)], {
type: 'video/x-motion-jpeg'
});
const url = URL.createObjectURL(blob);
viewer.src = url;
break;
case "log":
console.log(e.data.data);
break;
case "stop":
console.log("stopped");
break;
default:
console.error("unknown message from player");
break;
}
}

View File

@ -1,9 +1,12 @@
/*
NAME
player.js
AUTHOR
Trek Hopton <trek@ausocean.org>
LICENSE
This file is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
This file is Copyright (C) 2019 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
@ -19,56 +22,42 @@ LICENSE
If not, see http://www.gnu.org/licenses.
*/
let frameRate = 25; //Keeps track of the frame rate, default is 25fps.
self.importScripts('./lex-mjpeg.js');
self.importScripts('./hlsjs/mts-demuxer.js');
let frameRate = 30;
const codecs = {
MJPEG: 1,
MTS_MJPEG: 2,
}
// onmessage is called whenever the main thread sends this worker a message.
onmessage = e => {
switch (e.data.msg) {
case "setFrameRate":
frameRate = e.data.data;
break;
case "loadMjpeg":
player = new PlayerWorker();
player.init(codecs.MJPEG);
player.append(e.data.data);
self.importScripts('./lex-mjpeg.js');
let mjpeg = new Uint8Array(e.data.data);
let lex = new MJPEGLexer(mjpeg);
player = new Player(lex);
player.setFrameRate(frameRate);
player.start();
break;
case "loadMtsMjpeg":
player = new PlayerWorker();
player.init(codecs.MTS_MJPEG);
player.append(e.data.data);
self.importScripts('./hlsjs/mts-demuxer.js');
let mtsMjpeg = new Uint8Array(e.data.data);
let demux = new MTSDemuxer();
let tracks = demux._getTracks();
demux.append(mtsMjpeg);
buf = new FrameBuffer(tracks.video.data);
player = new Player(buf);
player.setFrameRate(frameRate); //TODO: read frame rate from metadata.
player.start();
break;
case "appendMtsMjpeg":
player.append(e.data.data);
break;
default:
console.error("unknown message from main thread");
break;
}
};
// PlayerWorker has a FrameBuffer to hold frames and once started, passes them one at a time to the main thread.
class PlayerWorker {
init(codec) {
class Player {
constructor(buffer) {
this.buffer = buffer;
this.frameRate = frameRate;
this.codec = codec;
switch (codec) {
case codecs.MJPEG:
this.frameSrc = new MJPEGLexer();
break;
case codecs.MTS_MJPEG:
this.frameSrc = new FrameBuffer();
break;
}
}
setFrameRate(rate) {
@ -76,7 +65,7 @@ class PlayerWorker {
}
start() {
let frame = this.frameSrc.read();
let frame = this.buffer.read();
if (frame != null) {
postMessage({ msg: "frame", data: frame.buffer }, [frame.buffer]);
setTimeout(() => { this.start(); }, 1000 / this.frameRate);
@ -84,51 +73,17 @@ class PlayerWorker {
postMessage({ msg: "stop" });
}
}
append(data) {
this.frameSrc.append(data);
}
}
// FrameBuffer allows an array of subarrays (MJPEG frames) to be read one at a time.
class FrameBuffer {
constructor() {
this.segments = [];
this.off = { segment: 0, frame: 0 };
this.demuxer = new MTSDemuxer();
constructor(src) {
this.src = src;
this.off = 0;
}
// read returns the next single frame.
read() {
let off = this.off;
let prevOff = off;
if (this.incrementOff()) {
return this.segments[prevOff.segment][prevOff.frame];
} else {
return null;
}
}
append(data) {
let demuxed = this.demuxer.demux(new Uint8Array(data));
this.segments.push(demuxed.data);
}
incrementOff() {
if (!this.segments || !this.segments[this.off.segment]) {
return false;
}
if (this.off.frame + 1 >= this.segments[this.off.segment].length) {
if (this.off.segment + 1 >= this.segments.length) {
return false;
} else {
this.off.segment++;
this.off.frame = 0;
return true;
}
} else {
this.off.frame++;
return true;
}
return this.src[this.off++];
}
}

View File

@ -1,9 +1,5 @@
// see https://tools.ietf.org/html/rfc1808
/* jshint ignore:start */
(function(root) {
/* jshint ignore:end */
var URL_REGEX = /^((?:[a-zA-Z0-9+\-.]+:)?)(\/\/[^\/?#]*)?((?:[^\/\?#]*\/)*.*?)??(;.*?)?(\?.*?)?(#.*?)?$/;
var FIRST_SEGMENT_REGEX = /^([^\/?#]*)(.*)$/;
var SLASH_DOT_REGEX = /(?:\/|^)\.(?=\/)/g;
@ -150,14 +146,4 @@
}
};
/* jshint ignore:start */
if(typeof exports === 'object' && typeof module === 'object')
module.exports = URLToolkit;
else if(typeof define === 'function' && define.amd)
define([], function() { return URLToolkit; });
else if(typeof exports === 'object')
exports["URLToolkit"] = URLToolkit;
else
root["URLToolkit"] = URLToolkit;
})(this);
/* jshint ignore:end */
export default URLToolkit;