mirror of https://bitbucket.org/ausocean/av.git
mjpeg-player: added original hls.js files for reloading live playlists
These have been added in their unmodified state so that when they are modified to work with our code, the changes can easily be seen.
This commit is contained in:
parent
35504f2f4d
commit
a5170331e4
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/*
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* Level Controller
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*/
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import Event from '../events';
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import EventHandler from '../event-handler';
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import { logger } from '../utils/logger';
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import { ErrorTypes, ErrorDetails } from '../errors';
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import { isCodecSupportedInMp4 } from '../utils/codecs';
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import { addGroupId, computeReloadInterval } from './level-helper';
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const { performance } = window;
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let chromeOrFirefox;
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export default class LevelController extends EventHandler {
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constructor (hls) {
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super(hls,
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Event.MANIFEST_LOADED,
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Event.LEVEL_LOADED,
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Event.AUDIO_TRACK_SWITCHED,
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Event.FRAG_LOADED,
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Event.ERROR);
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this.canload = false;
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this.currentLevelIndex = null;
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this.manualLevelIndex = -1;
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this.timer = null;
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chromeOrFirefox = /chrome|firefox/.test(navigator.userAgent.toLowerCase());
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}
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onHandlerDestroying () {
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this.clearTimer();
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this.manualLevelIndex = -1;
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}
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clearTimer () {
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if (this.timer !== null) {
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clearTimeout(this.timer);
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this.timer = null;
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}
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}
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startLoad () {
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let levels = this._levels;
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this.canload = true;
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this.levelRetryCount = 0;
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// clean up live level details to force reload them, and reset load errors
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if (levels) {
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levels.forEach(level => {
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level.loadError = 0;
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const levelDetails = level.details;
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if (levelDetails && levelDetails.live) {
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level.details = undefined;
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}
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});
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}
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// speed up live playlist refresh if timer exists
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if (this.timer !== null) {
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this.loadLevel();
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}
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}
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stopLoad () {
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this.canload = false;
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}
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onManifestLoaded (data) {
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let levels = [];
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let audioTracks = [];
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let bitrateStart;
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let levelSet = {};
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let levelFromSet = null;
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let videoCodecFound = false;
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let audioCodecFound = false;
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// regroup redundant levels together
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data.levels.forEach(level => {
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const attributes = level.attrs;
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level.loadError = 0;
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level.fragmentError = false;
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videoCodecFound = videoCodecFound || !!level.videoCodec;
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audioCodecFound = audioCodecFound || !!level.audioCodec;
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// erase audio codec info if browser does not support mp4a.40.34.
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// demuxer will autodetect codec and fallback to mpeg/audio
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if (chromeOrFirefox && level.audioCodec && level.audioCodec.indexOf('mp4a.40.34') !== -1) {
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level.audioCodec = undefined;
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}
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levelFromSet = levelSet[level.bitrate]; // FIXME: we would also have to match the resolution here
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if (!levelFromSet) {
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level.url = [level.url];
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level.urlId = 0;
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levelSet[level.bitrate] = level;
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levels.push(level);
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} else {
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levelFromSet.url.push(level.url);
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}
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if (attributes) {
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if (attributes.AUDIO) {
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audioCodecFound = true;
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addGroupId(levelFromSet || level, 'audio', attributes.AUDIO);
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}
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if (attributes.SUBTITLES) {
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addGroupId(levelFromSet || level, 'text', attributes.SUBTITLES);
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}
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}
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});
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// remove audio-only level if we also have levels with audio+video codecs signalled
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if (videoCodecFound && audioCodecFound) {
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levels = levels.filter(({ videoCodec }) => !!videoCodec);
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}
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// only keep levels with supported audio/video codecs
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levels = levels.filter(({ audioCodec, videoCodec }) => {
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return (!audioCodec || isCodecSupportedInMp4(audioCodec, 'audio')) && (!videoCodec || isCodecSupportedInMp4(videoCodec, 'video'));
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});
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if (data.audioTracks) {
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audioTracks = data.audioTracks.filter(track => !track.audioCodec || isCodecSupportedInMp4(track.audioCodec, 'audio'));
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// Reassign id's after filtering since they're used as array indices
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audioTracks.forEach((track, index) => {
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track.id = index;
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});
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}
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if (levels.length > 0) {
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// start bitrate is the first bitrate of the manifest
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bitrateStart = levels[0].bitrate;
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// sort level on bitrate
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levels.sort((a, b) => a.bitrate - b.bitrate);
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this._levels = levels;
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// find index of first level in sorted levels
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for (let i = 0; i < levels.length; i++) {
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if (levels[i].bitrate === bitrateStart) {
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this._firstLevel = i;
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logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
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break;
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}
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}
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// Audio is only alternate if manifest include a URI along with the audio group tag
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this.hls.trigger(Event.MANIFEST_PARSED, {
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levels,
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audioTracks,
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firstLevel: this._firstLevel,
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stats: data.stats,
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audio: audioCodecFound,
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video: videoCodecFound,
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altAudio: audioTracks.some(t => !!t.url)
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});
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} else {
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this.hls.trigger(Event.ERROR, {
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type: ErrorTypes.MEDIA_ERROR,
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details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR,
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fatal: true,
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url: this.hls.url,
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reason: 'no level with compatible codecs found in manifest'
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});
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}
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}
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get levels () {
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return this._levels;
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}
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get level () {
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return this.currentLevelIndex;
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}
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set level (newLevel) {
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let levels = this._levels;
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if (levels) {
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newLevel = Math.min(newLevel, levels.length - 1);
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if (this.currentLevelIndex !== newLevel || !levels[newLevel].details) {
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this.setLevelInternal(newLevel);
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}
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}
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}
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setLevelInternal (newLevel) {
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const levels = this._levels;
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const hls = this.hls;
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// check if level idx is valid
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if (newLevel >= 0 && newLevel < levels.length) {
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// stopping live reloading timer if any
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this.clearTimer();
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if (this.currentLevelIndex !== newLevel) {
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logger.log(`switching to level ${newLevel}`);
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this.currentLevelIndex = newLevel;
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const levelProperties = levels[newLevel];
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levelProperties.level = newLevel;
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hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
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}
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const level = levels[newLevel];
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const levelDetails = level.details;
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// check if we need to load playlist for this level
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if (!levelDetails || levelDetails.live) {
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// level not retrieved yet, or live playlist we need to (re)load it
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let urlId = level.urlId;
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hls.trigger(Event.LEVEL_LOADING, { url: level.url[urlId], level: newLevel, id: urlId });
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}
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} else {
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// invalid level id given, trigger error
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hls.trigger(Event.ERROR, {
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type: ErrorTypes.OTHER_ERROR,
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details: ErrorDetails.LEVEL_SWITCH_ERROR,
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level: newLevel,
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fatal: false,
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reason: 'invalid level idx'
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});
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}
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}
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get manualLevel () {
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return this.manualLevelIndex;
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}
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set manualLevel (newLevel) {
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this.manualLevelIndex = newLevel;
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if (this._startLevel === undefined) {
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this._startLevel = newLevel;
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}
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if (newLevel !== -1) {
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this.level = newLevel;
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}
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}
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get firstLevel () {
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return this._firstLevel;
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}
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set firstLevel (newLevel) {
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this._firstLevel = newLevel;
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}
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get startLevel () {
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// hls.startLevel takes precedence over config.startLevel
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// if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
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if (this._startLevel === undefined) {
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let configStartLevel = this.hls.config.startLevel;
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if (configStartLevel !== undefined) {
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return configStartLevel;
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} else {
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return this._firstLevel;
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}
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} else {
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return this._startLevel;
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}
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}
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set startLevel (newLevel) {
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this._startLevel = newLevel;
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}
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onError (data) {
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if (data.fatal) {
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if (data.type === ErrorTypes.NETWORK_ERROR) {
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this.clearTimer();
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}
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return;
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}
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let levelError = false, fragmentError = false;
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let levelIndex;
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// try to recover not fatal errors
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switch (data.details) {
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case ErrorDetails.FRAG_LOAD_ERROR:
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case ErrorDetails.FRAG_LOAD_TIMEOUT:
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case ErrorDetails.KEY_LOAD_ERROR:
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case ErrorDetails.KEY_LOAD_TIMEOUT:
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levelIndex = data.frag.level;
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fragmentError = true;
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break;
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case ErrorDetails.LEVEL_LOAD_ERROR:
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case ErrorDetails.LEVEL_LOAD_TIMEOUT:
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levelIndex = data.context.level;
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levelError = true;
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break;
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case ErrorDetails.REMUX_ALLOC_ERROR:
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levelIndex = data.level;
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levelError = true;
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break;
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}
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if (levelIndex !== undefined) {
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this.recoverLevel(data, levelIndex, levelError, fragmentError);
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}
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}
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/**
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* Switch to a redundant stream if any available.
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* If redundant stream is not available, emergency switch down if ABR mode is enabled.
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*
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* @param {Object} errorEvent
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* @param {Number} levelIndex current level index
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* @param {Boolean} levelError
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* @param {Boolean} fragmentError
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*/
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// FIXME Find a better abstraction where fragment/level retry management is well decoupled
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recoverLevel (errorEvent, levelIndex, levelError, fragmentError) {
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let { config } = this.hls;
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let { details: errorDetails } = errorEvent;
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let level = this._levels[levelIndex];
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let redundantLevels, delay, nextLevel;
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level.loadError++;
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level.fragmentError = fragmentError;
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if (levelError) {
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if ((this.levelRetryCount + 1) <= config.levelLoadingMaxRetry) {
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// exponential backoff capped to max retry timeout
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delay = Math.min(Math.pow(2, this.levelRetryCount) * config.levelLoadingRetryDelay, config.levelLoadingMaxRetryTimeout);
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// Schedule level reload
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this.timer = setTimeout(() => this.loadLevel(), delay);
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// boolean used to inform stream controller not to switch back to IDLE on non fatal error
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errorEvent.levelRetry = true;
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this.levelRetryCount++;
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logger.warn(`level controller, ${errorDetails}, retry in ${delay} ms, current retry count is ${this.levelRetryCount}`);
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} else {
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logger.error(`level controller, cannot recover from ${errorDetails} error`);
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this.currentLevelIndex = null;
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// stopping live reloading timer if any
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this.clearTimer();
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// switch error to fatal
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errorEvent.fatal = true;
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return;
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}
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}
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// Try any redundant streams if available for both errors: level and fragment
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// If level.loadError reaches redundantLevels it means that we tried them all, no hope => let's switch down
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if (levelError || fragmentError) {
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redundantLevels = level.url.length;
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if (redundantLevels > 1 && level.loadError < redundantLevels) {
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level.urlId = (level.urlId + 1) % redundantLevels;
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level.details = undefined;
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logger.warn(`level controller, ${errorDetails} for level ${levelIndex}: switching to redundant URL-id ${level.urlId}`);
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// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
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// console.log('New video quality level audio group id:', level.attrs.AUDIO);
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} else {
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// Search for available level
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if (this.manualLevelIndex === -1) {
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// When lowest level has been reached, let's start hunt from the top
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nextLevel = (levelIndex === 0) ? this._levels.length - 1 : levelIndex - 1;
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logger.warn(`level controller, ${errorDetails}: switch to ${nextLevel}`);
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this.hls.nextAutoLevel = this.currentLevelIndex = nextLevel;
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} else if (fragmentError) {
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// Allow fragment retry as long as configuration allows.
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// reset this._level so that another call to set level() will trigger again a frag load
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logger.warn(`level controller, ${errorDetails}: reload a fragment`);
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this.currentLevelIndex = null;
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}
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}
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}
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}
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// reset errors on the successful load of a fragment
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onFragLoaded ({ frag }) {
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if (frag !== undefined && frag.type === 'main') {
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const level = this._levels[frag.level];
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if (level !== undefined) {
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level.fragmentError = false;
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level.loadError = 0;
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this.levelRetryCount = 0;
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}
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}
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}
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onLevelLoaded (data) {
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const { level, details } = data;
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// only process level loaded events matching with expected level
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if (level !== this.currentLevelIndex) {
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return;
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}
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const curLevel = this._levels[level];
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// reset level load error counter on successful level loaded only if there is no issues with fragments
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if (!curLevel.fragmentError) {
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curLevel.loadError = 0;
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this.levelRetryCount = 0;
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}
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// if current playlist is a live playlist, arm a timer to reload it
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if (details.live) {
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const reloadInterval = computeReloadInterval(curLevel.details, details, data.stats.trequest);
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logger.log(`live playlist, reload in ${Math.round(reloadInterval)} ms`);
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this.timer = setTimeout(() => this.loadLevel(), reloadInterval);
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} else {
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this.clearTimer();
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}
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}
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onAudioTrackSwitched (data) {
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const audioGroupId = this.hls.audioTracks[data.id].groupId;
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const currentLevel = this.hls.levels[this.currentLevelIndex];
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if (!currentLevel) {
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return;
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}
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if (currentLevel.audioGroupIds) {
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let urlId = -1;
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for (let i = 0; i < currentLevel.audioGroupIds.length; i++) {
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if (currentLevel.audioGroupIds[i] === audioGroupId) {
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urlId = i;
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break;
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}
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}
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if (urlId !== currentLevel.urlId) {
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currentLevel.urlId = urlId;
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this.startLoad();
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}
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}
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}
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loadLevel () {
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logger.debug('call to loadLevel');
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if (this.currentLevelIndex !== null && this.canload) {
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const levelObject = this._levels[this.currentLevelIndex];
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if (typeof levelObject === 'object' &&
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levelObject.url.length > 0) {
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const level = this.currentLevelIndex;
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const id = levelObject.urlId;
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const url = levelObject.url[id];
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logger.log(`Attempt loading level index ${level} with URL-id ${id}`);
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// console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
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// console.log('New video quality level audio group id:', levelObject.attrs.AUDIO, level);
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this.hls.trigger(Event.LEVEL_LOADING, { url, level, id });
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}
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}
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}
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get nextLoadLevel () {
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if (this.manualLevelIndex !== -1) {
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return this.manualLevelIndex;
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} else {
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return this.hls.nextAutoLevel;
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}
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}
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set nextLoadLevel (nextLevel) {
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this.level = nextLevel;
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if (this.manualLevelIndex === -1) {
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this.hls.nextAutoLevel = nextLevel;
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}
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}
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}
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@ -0,0 +1,229 @@
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/**
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* @module LevelHelper
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*
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* Providing methods dealing with playlist sliding and drift
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*
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* TODO: Create an actual `Level` class/model that deals with all this logic in an object-oriented-manner.
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*
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* */
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import { logger } from '../utils/logger';
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export function addGroupId (level, type, id) {
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switch (type) {
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case 'audio':
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if (!level.audioGroupIds) {
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level.audioGroupIds = [];
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}
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level.audioGroupIds.push(id);
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break;
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case 'text':
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if (!level.textGroupIds) {
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level.textGroupIds = [];
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}
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level.textGroupIds.push(id);
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break;
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}
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}
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export function updatePTS (fragments, fromIdx, toIdx) {
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let fragFrom = fragments[fromIdx], fragTo = fragments[toIdx], fragToPTS = fragTo.startPTS;
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// if we know startPTS[toIdx]
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if (Number.isFinite(fragToPTS)) {
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// update fragment duration.
|
||||
// it helps to fix drifts between playlist reported duration and fragment real duration
|
||||
if (toIdx > fromIdx) {
|
||||
fragFrom.duration = fragToPTS - fragFrom.start;
|
||||
if (fragFrom.duration < 0) {
|
||||
logger.warn(`negative duration computed for frag ${fragFrom.sn},level ${fragFrom.level}, there should be some duration drift between playlist and fragment!`);
|
||||
}
|
||||
} else {
|
||||
fragTo.duration = fragFrom.start - fragToPTS;
|
||||
if (fragTo.duration < 0) {
|
||||
logger.warn(`negative duration computed for frag ${fragTo.sn},level ${fragTo.level}, there should be some duration drift between playlist and fragment!`);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// we dont know startPTS[toIdx]
|
||||
if (toIdx > fromIdx) {
|
||||
fragTo.start = fragFrom.start + fragFrom.duration;
|
||||
} else {
|
||||
fragTo.start = Math.max(fragFrom.start - fragTo.duration, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function updateFragPTSDTS (details, frag, startPTS, endPTS, startDTS, endDTS) {
|
||||
// update frag PTS/DTS
|
||||
let maxStartPTS = startPTS;
|
||||
if (Number.isFinite(frag.startPTS)) {
|
||||
// delta PTS between audio and video
|
||||
let deltaPTS = Math.abs(frag.startPTS - startPTS);
|
||||
if (!Number.isFinite(frag.deltaPTS)) {
|
||||
frag.deltaPTS = deltaPTS;
|
||||
} else {
|
||||
frag.deltaPTS = Math.max(deltaPTS, frag.deltaPTS);
|
||||
}
|
||||
|
||||
maxStartPTS = Math.max(startPTS, frag.startPTS);
|
||||
startPTS = Math.min(startPTS, frag.startPTS);
|
||||
endPTS = Math.max(endPTS, frag.endPTS);
|
||||
startDTS = Math.min(startDTS, frag.startDTS);
|
||||
endDTS = Math.max(endDTS, frag.endDTS);
|
||||
}
|
||||
|
||||
const drift = startPTS - frag.start;
|
||||
frag.start = frag.startPTS = startPTS;
|
||||
frag.maxStartPTS = maxStartPTS;
|
||||
frag.endPTS = endPTS;
|
||||
frag.startDTS = startDTS;
|
||||
frag.endDTS = endDTS;
|
||||
frag.duration = endPTS - startPTS;
|
||||
|
||||
const sn = frag.sn;
|
||||
// exit if sn out of range
|
||||
if (!details || sn < details.startSN || sn > details.endSN) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
let fragIdx, fragments, i;
|
||||
fragIdx = sn - details.startSN;
|
||||
fragments = details.fragments;
|
||||
// update frag reference in fragments array
|
||||
// rationale is that fragments array might not contain this frag object.
|
||||
// this will happen if playlist has been refreshed between frag loading and call to updateFragPTSDTS()
|
||||
// if we don't update frag, we won't be able to propagate PTS info on the playlist
|
||||
// resulting in invalid sliding computation
|
||||
fragments[fragIdx] = frag;
|
||||
// adjust fragment PTS/duration from seqnum-1 to frag 0
|
||||
for (i = fragIdx; i > 0; i--) {
|
||||
updatePTS(fragments, i, i - 1);
|
||||
}
|
||||
|
||||
// adjust fragment PTS/duration from seqnum to last frag
|
||||
for (i = fragIdx; i < fragments.length - 1; i++) {
|
||||
updatePTS(fragments, i, i + 1);
|
||||
}
|
||||
|
||||
details.PTSKnown = true;
|
||||
return drift;
|
||||
}
|
||||
|
||||
export function mergeDetails (oldDetails, newDetails) {
|
||||
// potentially retrieve cached initsegment
|
||||
if (newDetails.initSegment && oldDetails.initSegment) {
|
||||
newDetails.initSegment = oldDetails.initSegment;
|
||||
}
|
||||
|
||||
// check if old/new playlists have fragments in common
|
||||
// loop through overlapping SN and update startPTS , cc, and duration if any found
|
||||
let ccOffset = 0;
|
||||
let PTSFrag;
|
||||
mapFragmentIntersection(oldDetails, newDetails, (oldFrag, newFrag) => {
|
||||
ccOffset = oldFrag.cc - newFrag.cc;
|
||||
if (Number.isFinite(oldFrag.startPTS)) {
|
||||
newFrag.start = newFrag.startPTS = oldFrag.startPTS;
|
||||
newFrag.endPTS = oldFrag.endPTS;
|
||||
newFrag.duration = oldFrag.duration;
|
||||
newFrag.backtracked = oldFrag.backtracked;
|
||||
newFrag.dropped = oldFrag.dropped;
|
||||
PTSFrag = newFrag;
|
||||
}
|
||||
// PTS is known when there are overlapping segments
|
||||
newDetails.PTSKnown = true;
|
||||
});
|
||||
|
||||
if (!newDetails.PTSKnown) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ccOffset) {
|
||||
logger.log('discontinuity sliding from playlist, take drift into account');
|
||||
const newFragments = newDetails.fragments;
|
||||
for (let i = 0; i < newFragments.length; i++) {
|
||||
newFragments[i].cc += ccOffset;
|
||||
}
|
||||
}
|
||||
|
||||
// if at least one fragment contains PTS info, recompute PTS information for all fragments
|
||||
if (PTSFrag) {
|
||||
updateFragPTSDTS(newDetails, PTSFrag, PTSFrag.startPTS, PTSFrag.endPTS, PTSFrag.startDTS, PTSFrag.endDTS);
|
||||
} else {
|
||||
// ensure that delta is within oldFragments range
|
||||
// also adjust sliding in case delta is 0 (we could have old=[50-60] and new=old=[50-61])
|
||||
// in that case we also need to adjust start offset of all fragments
|
||||
adjustSliding(oldDetails, newDetails);
|
||||
}
|
||||
// if we are here, it means we have fragments overlapping between
|
||||
// old and new level. reliable PTS info is thus relying on old level
|
||||
newDetails.PTSKnown = oldDetails.PTSKnown;
|
||||
}
|
||||
|
||||
export function mergeSubtitlePlaylists (oldPlaylist, newPlaylist, referenceStart = 0) {
|
||||
let lastIndex = -1;
|
||||
mapFragmentIntersection(oldPlaylist, newPlaylist, (oldFrag, newFrag, index) => {
|
||||
newFrag.start = oldFrag.start;
|
||||
lastIndex = index;
|
||||
});
|
||||
|
||||
const frags = newPlaylist.fragments;
|
||||
if (lastIndex < 0) {
|
||||
frags.forEach(frag => {
|
||||
frag.start += referenceStart;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = lastIndex + 1; i < frags.length; i++) {
|
||||
frags[i].start = (frags[i - 1].start + frags[i - 1].duration);
|
||||
}
|
||||
}
|
||||
|
||||
export function mapFragmentIntersection (oldPlaylist, newPlaylist, intersectionFn) {
|
||||
if (!oldPlaylist || !newPlaylist) {
|
||||
return;
|
||||
}
|
||||
|
||||
const start = Math.max(oldPlaylist.startSN, newPlaylist.startSN) - newPlaylist.startSN;
|
||||
const end = Math.min(oldPlaylist.endSN, newPlaylist.endSN) - newPlaylist.startSN;
|
||||
const delta = newPlaylist.startSN - oldPlaylist.startSN;
|
||||
|
||||
for (let i = start; i <= end; i++) {
|
||||
const oldFrag = oldPlaylist.fragments[delta + i];
|
||||
const newFrag = newPlaylist.fragments[i];
|
||||
if (!oldFrag || !newFrag) {
|
||||
break;
|
||||
}
|
||||
intersectionFn(oldFrag, newFrag, i);
|
||||
}
|
||||
}
|
||||
|
||||
export function adjustSliding (oldPlaylist, newPlaylist) {
|
||||
const delta = newPlaylist.startSN - oldPlaylist.startSN;
|
||||
const oldFragments = oldPlaylist.fragments;
|
||||
const newFragments = newPlaylist.fragments;
|
||||
|
||||
if (delta < 0 || delta > oldFragments.length) {
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < newFragments.length; i++) {
|
||||
newFragments[i].start += oldFragments[delta].start;
|
||||
}
|
||||
}
|
||||
|
||||
export function computeReloadInterval (currentPlaylist, newPlaylist, lastRequestTime) {
|
||||
let reloadInterval = 1000 * (newPlaylist.averagetargetduration ? newPlaylist.averagetargetduration : newPlaylist.targetduration);
|
||||
const minReloadInterval = reloadInterval / 2;
|
||||
if (currentPlaylist && newPlaylist.endSN === currentPlaylist.endSN) {
|
||||
// follow HLS Spec, If the client reloads a Playlist file and finds that it has not
|
||||
// changed then it MUST wait for a period of one-half the target
|
||||
// duration before retrying.
|
||||
reloadInterval = minReloadInterval;
|
||||
}
|
||||
|
||||
if (lastRequestTime) {
|
||||
reloadInterval = Math.max(minReloadInterval, reloadInterval - (window.performance.now() - lastRequestTime));
|
||||
}
|
||||
// in any case, don't reload more than half of target duration
|
||||
return Math.round(reloadInterval);
|
||||
}
|
Loading…
Reference in New Issue