Increased debugging messages and also potentially fixed blocking issue

This commit is contained in:
Saxon Milton 2018-05-06 23:03:44 +09:30
parent 3ce4fae82b
commit 8179b371e6
1 changed files with 43 additions and 25 deletions

View File

@ -346,8 +346,12 @@ func (r *revid) packClips() {
}
r.Log(Debug, "Finally got mem from ringbuffer!")
}
for r.isRunning {
frame := r.getFrame()
select {
// TODO: This is temporary, need to work out how to make this work
// for cases when there is not packetisation.
case frame := <-(r.generator.GetOutputChan()):
lenOfFrame := len(frame)
if lenOfFrame > ringBufferElementSize {
r.Log(Warning, fmt.Sprintf("Frame was too big: %v bytes, getting another one!", lenOfFrame))
@ -372,6 +376,9 @@ func (r *revid) packClips() {
packetCount = 0
break
}
default:
time.Sleep(time.Duration(5)*time.Millisecond)
}
}
}
}
@ -396,31 +403,42 @@ func (r *revid) outputClips() {
// If the ringbuffer has something we can read and send off
if clip, err := r.ringBuffer.Read(); err == nil && r.isRunning {
bytes += len(clip)
r.Log(Debug, "About to send!")
r.Log(Debug, "About to send")
err2 := r.sendClip(clip)
r.Log(Debug, "Finished send!")
r.Log(Debug, "Finished send")
if err2 != nil && len(clip) > 11 {
r.Log(Debug, "Send failed! Trying again")
// Try and send again
err2 = r.sendClip(clip)
// if there's still an error we try and reconnect
for err2 != nil {
r.Log(Debug, "Send failed a again! Trying to reconnect...")
time.Sleep(time.Duration(5)*time.Millisecond)
r.Log(Error, err2.Error())
if r.config.Output == NativeRtmp {
r.Log(Debug, "Ending current rtmp session...")
r.rtmpInst.EndSession()
}
if r.ringBuffer.Full() {
r.Log(Debug, "Flushing incoming data...")
r.flushData()
}
if r.config.Output == NativeRtmp {
r.Log(Debug, "Restarting rtmp session...")
r.rtmpInst.StartSession()
}
r.Log(Debug, "Trying to send again with new connection...")
// and if the ring buffer is full then we flush the incoming data
err2 = r.sendClip(clip)
}
}
r.Log(Debug, "Done reading that clip from ringbuffer...")
// let the ringbuffer know that we're done with the memory we grabbed when
// we call ringBuffer.Get()
if err := r.ringBuffer.DoneReading(); err != nil {