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mjpeg-player: comments for classes and functions
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@ -24,6 +24,7 @@ import Hls from "./hlsjs/hls.js";
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let started = false;
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let player, viewer;
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// init gets DOM elements once the document has been loaded and adds listeners where necessary.
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function init() {
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document.addEventListener('DOMContentLoaded', load);
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document.addEventListener('DOMContentLoaded', function () {
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@ -36,7 +37,8 @@ function init() {
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init();
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// load gets the URL and creates an Hls instance to load the content.
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// load gets the URL from the URL input element or the browser's URL bar
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// and creates an Hls instance to load the content from the URL.
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function load() {
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let url = document.getElementById('url').value;
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if (url == "") {
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@ -54,7 +56,7 @@ function load() {
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hls.loadSource(url, append);
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}
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// getQuery gets everything after the question mark in the URL.
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// getQuery gets everything after the question mark from the URL in the browser's URL bar.
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function getQuery() {
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let regex = new RegExp("\\?(.*)");
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let match = regex.exec(window.location.href);
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@ -65,7 +67,8 @@ function getQuery() {
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}
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}
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// append is used as a callback for whenever
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// append, on the first call, starts a player worker and passes it a frame rate and the video data,
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// on subsequent calls it passes the video data to the player worker.
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function append(data) {
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if (!started) {
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player = new Worker("player.js");
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@ -19,7 +19,7 @@ LICENSE
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If not, see http://www.gnu.org/licenses.
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*/
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let frameRate = 25;
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let frameRate = 25; //Keeps track of the frame rate, default is 25fps.
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self.importScripts('./lex-mjpeg.js');
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self.importScripts('./hlsjs/mts-demuxer.js');
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@ -28,6 +28,7 @@ const codecs = {
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MTS_MJPEG: 2,
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}
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// onmessage is called whenever the main thread sends this worker a message.
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onmessage = e => {
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switch (e.data.msg) {
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case "setFrameRate":
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@ -55,6 +56,7 @@ onmessage = e => {
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}
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};
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// PlayerWorker has a FrameBuffer to hold frames and once started, passes them one at a time to the main thread.
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class PlayerWorker {
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init(codec) {
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this.frameRate = frameRate;
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