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Using my sendPacket func in sendConnectPacket - tested and working
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1f6a59b050
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@ -944,8 +944,8 @@ func sendConnectPacket(r *C.RTMP, cp *C.RTMPPacket) int {
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var enc *byte
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var enc *byte
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if cp != nil {
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if cp != nil {
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//return rtmpSendPacket(r, cp, 1)
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return rtmpSendPacket(r, cp, 1)
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return int(C.RTMP_SendPacket(r, cp, 1))
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//return int(C.RTMP_SendPacket(r, cp, 1))
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}
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}
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packet.m_nChannel = 0x03
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packet.m_nChannel = 0x03
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@ -1107,8 +1107,8 @@ func sendConnectPacket(r *C.RTMP, cp *C.RTMPPacket) int {
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packet.m_nBodySize = C.uint32_t(int(uintptr(decBytePtr(unsafe.Pointer(enc),
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packet.m_nBodySize = C.uint32_t(int(uintptr(decBytePtr(unsafe.Pointer(enc),
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int(uintptr(unsafe.Pointer(packet.m_body)))))))
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int(uintptr(unsafe.Pointer(packet.m_body)))))))
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return int(C.RTMP_SendPacket(r, &packet, 1))
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//return int(C.RTMP_SendPacket(r, &packet, 1))
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//return rtmpSendPacket(r, &packet, 1)
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return rtmpSendPacket(r, &packet, 1)
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}
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}
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func rtmpConnectStream(r *C.RTMP, seekTime int32) int {
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func rtmpConnectStream(r *C.RTMP, seekTime int32) int {
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