codec/h264: added decode folder, decode/parse.go and first function in parse.go.

Added decode folder which will contain the h264 decoder and utilities. Added first file parse.go, which contains parsing
processes for syntax elements.
This commit is contained in:
Saxon 2019-06-23 23:58:05 +09:30
parent 2640b1b615
commit 611dbd14be
1 changed files with 53 additions and 0 deletions

View File

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/*
NAME
parse.go
DESCRIPTION
parse.go provides parsing processes for syntax elements of different
descriptors specified in 7.2 of ITU-T H.264.
AUTHOR
Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
Copyright (C) 2017 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with revid in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package decode
import (
"math"
"github.com/icza/bitio"
)
// readUe parses a syntax element of ue(v) descriptor, i.e. an unsigned integer
// Exp-Golomb-coded element. This process is specified in 9.1.
func readUe(r bitio.Reader) (int, error) {
nZeros := -1
var err error
for b := uint64(0); b == 0; nZeros++ {
b, err = r.ReadBits(1)
if err != nil {
return 0, err
}
}
rem, err := r.ReadBits(byte(nZeros))
if err != nil {
return 0, err
}
return int(math.Pow(float64(2), float64(nZeros)) - 1 + float64(rem)), nil
}