Merged in audio-looper-netsender (pull request #386)

* cmd/audio-player/looper: integrating netsender client in to audio-looper to allow for sending of logs to cloud

* cmd/audio-player/looper: added netsender.conf file for copying when making

Approved-by: Trek Hopton <trek.hopton@gmail.com>
This commit is contained in:
Saxon Milton 2020-03-09 04:46:17 +00:00
parent 3b0d004934
commit 19cbcfb08a
4 changed files with 155 additions and 21 deletions

View File

@ -8,10 +8,10 @@ PATH := /usr/local/go/bin:$(PATH)
.SILENT:clean
install: as_root copy_files build
@echo "Install complete"
@echo "Install complete"
install_hard: as_root hard_copy_files build
@echo "Install complete"
@echo "Install complete"
as_root:
ifneq ($(USER),root)
@ -24,6 +24,11 @@ copy_files:
else \
cp rc.local /etc; \
fi
if [ -f /etc/netsender.conf ] ; then \
echo "/etc/netsender.conf left unmodified" ; \
else \
cp netsender.conf /etc; \
fi
hard_copy_files:
if [ -f /etc/rc.local ] ; then \
@ -31,6 +36,11 @@ hard_copy_files:
cp /etc/rc.local /etc/rc.local.bak ; \
fi
cp -f rc.local /etc
if [ -f /etc/netsender.conf ] ; then \
echo "Backed up netsender.conf to /etc/netsender.conf.bak" ; \
cp /etc/netsender.conf /etc/netsender.conf.bak ; \
fi
cp -f netsender.conf /etc
build:
if grep -q 'Raspberry Pi 3' '/proc/device-tree/model'; then \

View File

@ -9,6 +9,8 @@
# Pi Setup:
1) sudo make install_hard
2) systemctl enable rc-local
3) sudo systemctl start rc-local.service
4) To check that install steps were successful, restart device and confirm that sound plays.
2) modify ma field in /etc/netsender.conf file to be mac of device
3) modify audio file flag in ./looper execution command in /etc/rc.local to be path of file we'd like to play
4) systemctl enable rc-local
5) sudo systemctl start rc-local.service
6) To check that install steps were successful, restart device and confirm that sound plays.

View File

@ -33,7 +33,12 @@ import (
"fmt"
"io"
"os/exec"
"strconv"
"time"
"bitbucket.org/ausocean/iot/pi/netlogger"
"bitbucket.org/ausocean/iot/pi/netsender"
"bitbucket.org/ausocean/iot/pi/sds"
"bitbucket.org/ausocean/utils/logger"
"gopkg.in/natefinch/lumberjack.v2"
)
@ -48,6 +53,18 @@ const (
logSuppress = true
)
// Netsender related consts.
const (
netSendRetryTime = 5 * time.Second
defaultSleepTime = 60 // Seconds
)
// Looper modes.
const (
modeNormal = "Normal"
modePaused = "Paused"
)
func main() {
filePtr := flag.String("path", "", "Path to sound file we wish to play.")
flag.Parse()
@ -60,11 +77,23 @@ func main() {
MaxAge: logMaxAge,
}
// Create logger that we call methods on to log.
log := logger.New(logVerbosity, fileLog, logSuppress)
// Create a netlogger to deal with logging to cloud.
nl := netlogger.New()
// Create logger that we call methods on to l.
l := logger.New(logVerbosity, io.MultiWriter(fileLog, nl), logSuppress)
// Call initialisation code that is specific to the platform (pi 0 or 3).
initCommand(log)
initCommand(l)
// Create netsender client.
ns, err := netsender.New(l, nil, readPin(), nil)
if err != nil {
l.Log(logger.Fatal, "could not initialise netsender client", "error", err)
}
// This routine will deal with things that need to happen with the netsender client.
go run(ns, l, nl)
// Repeatedly play audio file.
var numPlays int
@ -75,28 +104,28 @@ func main() {
// stdout and stderr.
outPipe, err := cmd.StdoutPipe()
if err != nil {
log.Log(logger.Error, "failed to pipe stdout", "error", err)
l.Log(logger.Error, "failed to pipe stdout", "error", err)
}
errPipe, err := cmd.StderrPipe()
if err != nil {
log.Log(logger.Error, "failed to pipe stderr", "error", err)
l.Log(logger.Error, "failed to pipe stderr", "error", err)
}
// Start playback of the audio file.
err = cmd.Start()
if err != nil {
log.Log(logger.Error, "start failed", "error", err.Error())
l.Log(logger.Error, "start failed", "error", err.Error())
continue
}
numPlays++
log.Log(logger.Debug, "playing audio", "numPlays", numPlays)
l.Log(logger.Debug, "playing audio", "numPlays", numPlays)
// Copy any std out to a buffer for logging.
var outBuff bytes.Buffer
go func() {
_, err = io.Copy(&outBuff, outPipe)
if err != nil {
log.Log(logger.Error, "failed to copy out pipe", "error", err)
l.Log(logger.Error, "failed to copy out pipe", "error", err)
}
}()
@ -105,28 +134,111 @@ func main() {
go func() {
_, err = io.Copy(&errBuff, errPipe)
if err != nil {
log.Log(logger.Error, "failed to copy error pipe", "error", err)
l.Log(logger.Error, "failed to copy error pipe", "error", err)
}
}()
// Wait for playback to complete.
err = cmd.Wait()
if err != nil {
log.Log(logger.Error, "failed to wait for execution finish", "error", err.Error())
l.Log(logger.Error, "failed to wait for execution finish", "error", err.Error())
}
log.Log(logger.Debug, "stdout received", "stdout", string(outBuff.Bytes()))
l.Log(logger.Debug, "stdout received", "stdout", string(outBuff.Bytes()))
// If there was any errors on stderr, log them.
// If there was any errors on stderr, l them.
if errBuff.Len() != 0 {
log.Log(logger.Error, "errors from stderr", "stderr", string(errBuff.Bytes()))
l.Log(logger.Error, "errors from stderr", "stderr", string(errBuff.Bytes()))
}
}
}
func checkPath(cmd string, log *logger.Logger) {
// run is a routine to deal with netsender related tasks.
func run(ns *netsender.Sender, l *logger.Logger, nl *netlogger.Logger) {
var vs int
for {
err := ns.Run()
if err != nil {
l.Log(logger.Warning, "Run Failed. Retrying...", "error", err)
time.Sleep(netSendRetryTime)
continue
}
err = nl.Send(ns)
if err != nil {
l.Log(logger.Warning, "Logs could not be sent", "error", err.Error())
}
// If var sum hasn't changed we skip rest of loop.
newVs := ns.VarSum()
if vs == newVs {
sleep(ns, l)
continue
}
vs = newVs
vars, err := ns.Vars()
if err != nil {
l.Log(logger.Error, "netSender failed to get vars", "error", err)
time.Sleep(netSendRetryTime)
continue
}
// Configure looper based on vars.
err = update(vars)
if err != nil {
l.Log(logger.Warning, "couldn't update with new vars", "error", err)
sleep(ns, l)
continue
}
// TODO: consider handling of any modes ? We'd likely have paused and
// normal for the audio looper.
switch ns.Mode() {
case modePaused:
case modeNormal:
}
}
}
// checkPath wraps the use of lookPath to check the existence of executables
// that will be used by the audio looper.
func checkPath(cmd string, l *logger.Logger) {
path, err := exec.LookPath(cmd)
if err != nil {
log.Log(logger.Fatal, fmt.Sprintf("couldn't find %s", cmd), "error", err)
l.Log(logger.Fatal, fmt.Sprintf("couldn't find %s", cmd), "error", err)
}
log.Log(logger.Debug, fmt.Sprintf("found %s", cmd), "path", path)
l.Log(logger.Debug, fmt.Sprintf("found %s", cmd), "path", path)
}
// sleep uses a delay to halt the program based on the monitoring period
// netsender parameter (mp) defined in the netsender.conf config.
func sleep(ns *netsender.Sender, l *logger.Logger) {
t, err := strconv.Atoi(ns.Param("mp"))
if err != nil {
l.Log(logger.Error, "could not get sleep time, using default", "error", err)
t = defaultSleepTime
}
time.Sleep(time.Duration(t) * time.Second)
}
// readPin provides a callback function of consistent signature for use by
// netsender to retrieve software defined pin values.
func readPin() func(pin *netsender.Pin) error {
return func(pin *netsender.Pin) error {
switch {
case pin.Name == "X23":
pin.Value = -1
case pin.Name[0] == 'X':
return sds.ReadSystem(pin)
default:
pin.Value = -1
}
return nil
}
}
// update is currently a stub, but might used to update looper related params
// in future.
func update(v map[string]string) error {
return nil
}

View File

@ -0,0 +1,10 @@
ma 00:00:00:00:00:01
dk 0
wi
ip T0
op
mp 60
ap 0
tg
hw
sh vidgrind.appspot.com