mirror of https://bitbucket.org/ausocean/av.git
313 lines
8.8 KiB
Go
313 lines
8.8 KiB
Go
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/*
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DESCRIPTION
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treatment is a netsender client intended to provide audio playback control,
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and speaker health checking by reversing signal and recording using revid.
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AUTHORS
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Saxon Nelson-Milton <saxon@ausocean.org>
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Trek Hopton <trek@ausocean.org>
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LICENSE
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Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
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It is free software: you can redistribute it and/or modify them
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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It is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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in gpl.txt. If not, see http://www.gnu.org/licenses.
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*/
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// Package treatment is a program for playing and recording audio through a common
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// speaker unit.
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package main
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import (
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"bytes"
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"flag"
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"fmt"
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"io"
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"os/exec"
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"strconv"
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"sync"
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"time"
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"bitbucket.org/ausocean/av/container/mts"
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"bitbucket.org/ausocean/av/container/mts/meta"
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"bitbucket.org/ausocean/av/revid"
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"bitbucket.org/ausocean/av/revid/config"
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"bitbucket.org/ausocean/iot/pi/gpio"
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"bitbucket.org/ausocean/iot/pi/netlogger"
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"bitbucket.org/ausocean/iot/pi/netsender"
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"bitbucket.org/ausocean/utils/logger"
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lumberjack "gopkg.in/natefinch/lumberjack.v2"
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)
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// Copyright information prefixed to all metadata.
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const (
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metaPreambleKey = "copyright"
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metaPreambleData = "ausocean.org/license/content2020"
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)
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// Logging configuration.
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const (
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logPath = "/var/log/netsender/netsender.log"
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logMaxSize = 500 // MB
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logMaxBackup = 10
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logMaxAge = 28 // days
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logVerbosity = logger.Info
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logSuppress = true
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)
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// Misc constants.
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const (
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netSendRetryTime = 5 * time.Second
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defaultSleepTime = 60 // Seconds
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profilePath = "rv.prof"
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pkg = "rv: "
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runPreDelay = 20 * time.Second
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)
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// Treatment modes.
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const (
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modePaused = "Paused"
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modeTreatment = "Play"
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modeCheck = "Check"
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)
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// Variable map to send to netreceiver/vidgrind.
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var varMap = map[string]string{
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"mode": "enum:Paused,Play,Check",
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}
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func main() {
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mts.Meta = meta.NewWith([][2]string{{metaPreambleKey, metaPreambleData}})
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// Set up the player command with audio file path.
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filePtr := flag.String("path", "", "Path to sound file we wish to play.")
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flag.Parse()
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cmd := exec.Command(audioCmd, *filePtr)
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// Create lumberjack logger to handle logging to file.
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fileLog := &lumberjack.Logger{
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Filename: logPath,
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MaxSize: logMaxSize,
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MaxBackups: logMaxBackup,
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MaxAge: logMaxAge,
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}
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// Create netlogger to handle logging to cloud.
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netLog := netlogger.New()
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// Create logger that we call methods on to log, which in turn writes to the
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// lumberjack and netloggers.
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log := logger.New(logVerbosity, io.MultiWriter(fileLog, netLog), logSuppress)
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// The netsender client will handle communication with netreceiver and GPIO stuff.
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log.Log(logger.Debug, "initialising netsender client")
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ns, err := netsender.New(log, gpio.InitPin, gpio.ReadPin, gpio.WritePin, varMap)
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if err != nil {
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log.Log(logger.Fatal, "could not initialise netsender client", "error", err.Error())
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}
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// Revid will handle the recording and sending of audio for sound checking.
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log.Log(logger.Debug, "initialising revid")
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rv, err := revid.New(config.Config{Logger: log}, ns)
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if err != nil {
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log.Log(logger.Fatal, "could not initialise revid", "error", err.Error())
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}
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// Start the control loop.
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log.Log(logger.Debug, "starting control loop")
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run(rv, ns, cmd, log, netLog)
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}
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// run starts a control loop that runs netsender, sends logs, checks for var changes, and
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// if var changes, changes current mode (paused,audio playback or soundcheck)
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func run(rv *revid.Revid, ns *netsender.Sender, cmd *exec.Cmd, l *logger.Logger, nl *netlogger.Logger) {
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var (
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wg sync.WaitGroup
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audioQuit chan struct{}
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treating bool
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vs int
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)
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for {
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l.Log(logger.Debug, "running netsender")
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err := ns.Run()
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if err != nil {
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l.Log(logger.Warning, "run failed. Retrying...", "error", err.Error())
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time.Sleep(netSendRetryTime)
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continue
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}
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l.Log(logger.Debug, "sending logs")
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err = nl.Send(ns)
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if err != nil {
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l.Log(logger.Warning, pkg+"Logs could not be sent", "error", err.Error())
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}
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l.Log(logger.Debug, "checking varsum")
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newVs := ns.VarSum()
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if vs == newVs {
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sleep(ns, l)
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continue
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}
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vs = newVs
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l.Log(logger.Info, "varsum changed", "vs", vs)
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l.Log(logger.Debug, "getting new vars")
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vars, err := ns.Vars()
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if err != nil {
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l.Log(logger.Error, pkg+"netSender failed to get vars", "error", err.Error())
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time.Sleep(netSendRetryTime)
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continue
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}
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l.Log(logger.Info, "got new vars", "vars", vars)
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// Configure revid based on the vars.
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l.Log(logger.Debug, "updating revid configuration")
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err = rv.Update(vars)
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if err != nil {
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l.Log(logger.Warning, pkg+"couldn't update revid", "error", err.Error())
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sleep(ns, l)
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continue
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}
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l.Log(logger.Info, "revid successfully reconfigured")
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l.Log(logger.Debug, "checking mode")
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switch ns.Mode() {
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case modePaused:
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stopAudio(&wg, &treating, audioQuit)
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l.Log(logger.Info, "mode is Paused, stopping revid")
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rv.Stop()
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case modeTreatment:
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if !treating {
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l.Log(logger.Info, "starting audio treatment")
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rv.Stop()
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audioQuit = make(chan struct{})
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treating = true
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wg.Add(1)
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go playAudio(cmd, audioQuit, &wg, l)
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}
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case modeCheck:
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stopAudio(&wg, &treating, audioQuit)
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l.Log(logger.Info, "sound checking")
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err = rv.Start()
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if err != nil {
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l.Log(logger.Error, "could not start revid", "error", err.Error())
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ns.SetMode(modePaused, &vs)
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sleep(ns, l)
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continue
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}
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}
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l.Log(logger.Info, "revid updated with new mode")
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sleep(ns, l)
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}
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}
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// playAudio is intended to be run as a routine. It will repeatedly play an audio file until
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// a signal is received to return. The entire audio file is played before the termination
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// signal chan is checked.
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func playAudio(cmd *exec.Cmd, quit chan struct{}, wg *sync.WaitGroup, l *logger.Logger) {
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var numPlays int
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for {
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// We'd like to see what the playback software is outputting, so pipe
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// stdout and stderr.
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outPipe, err := cmd.StdoutPipe()
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if err != nil {
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l.Log(logger.Error, "failed to pipe stdout", "error", err)
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}
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errPipe, err := cmd.StderrPipe()
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if err != nil {
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l.Log(logger.Error, "failed to pipe stderr", "error", err)
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}
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// Start playback of the audio file.
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err = cmd.Start()
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if err != nil {
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l.Log(logger.Error, "start failed", "error", err.Error())
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continue
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}
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numPlays++
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l.Log(logger.Debug, "playing audio", "numPlays", numPlays)
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// Copy any std out to a buffer for logging.
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var outBuff bytes.Buffer
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go func() {
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_, err = io.Copy(&outBuff, outPipe)
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if err != nil {
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l.Log(logger.Error, "failed to copy out pipe", "error", err)
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}
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}()
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// Copy any std error to a buffer for logging.
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var errBuff bytes.Buffer
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go func() {
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_, err = io.Copy(&errBuff, errPipe)
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if err != nil {
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l.Log(logger.Error, "failed to copy error pipe", "error", err)
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}
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}()
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// Wait for playback to complete.
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err = cmd.Wait()
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if err != nil {
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l.Log(logger.Error, "failed to wait for execution finish", "error", err.Error())
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}
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l.Log(logger.Debug, "stdout received", "stdout", string(outBuff.Bytes()))
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// If there was any errors on stderr, log them.
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if errBuff.Len() != 0 {
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l.Log(logger.Error, "errors from stderr", "stderr", string(errBuff.Bytes()))
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}
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// Check for audio signal halt.
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// TODO: work out better way to do this. Doing it this way means we have to wait for
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// the audio file to finish playing.
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select {
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case <-quit:
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wg.Done()
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return
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default:
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}
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}
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}
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// stopAudio signals to the playAudio routine to terminate and then waits for it to
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// do so.
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func stopAudio(wg *sync.WaitGroup, treating *bool, signal chan struct{}) {
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close(signal)
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wg.Wait()
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*treating = false
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}
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// sleep uses a delay to halt the program based on the monitoring period
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// netsender parameter (mp) defined in the netsender.conf config.
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func sleep(ns *netsender.Sender, l *logger.Logger) {
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l.Log(logger.Debug, "sleeping")
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t, err := strconv.Atoi(ns.Param("mp"))
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if err != nil {
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l.Log(logger.Error, pkg+"could not get sleep time, using default", "error", err)
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t = defaultSleepTime
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}
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time.Sleep(time.Duration(t) * time.Second)
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l.Log(logger.Debug, "finished sleeping")
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}
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// checkPath wraps the use of lookPath to check the existence of executables
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// that will be used by the audio looper.
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func checkPath(cmd string, l *logger.Logger) {
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path, err := exec.LookPath(cmd)
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if err != nil {
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l.Log(logger.Fatal, fmt.Sprintf("couldn't find %s", cmd), "error", err)
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}
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l.Log(logger.Debug, fmt.Sprintf("found %s", cmd), "path", path)
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}
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