av/generator/FLVGenerator.go

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/*
NAME
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FLVGenerator.go
DESCRIPTION
See Readme.md
AUTHOR
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Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
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FLVGenerator.go is Copyright (C) 2017 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with revid in gpl.txt. If not, see [GNU licenses](http://www.gnu.org/licenses).
*/
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package generator
import (
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"time"
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"bitbucket.org/ausocean/av/flv"
)
const (
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inputChanLength = 500
outputChanLength = 500
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audioSize = 18
videoHeaderSize = 16
interFrameCode = 1
keyFrameCode = 5
sequenceCode = 6
)
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// Data representing silent audio (required for youtube)
var dummyAudioTag1Data = []byte{0x00, 0x12, 0x08, 0x56, 0xe5, 0x00}
var dummyAudioTag2Data = []byte{0x01, 0xdc, 0x00, 0x4c, 0x61, 0x76, 0x63, 0x35,
0x38, 0x2e, 0x36, 0x2e, 0x31, 0x30, 0x32, 0x00, 0x02, 0x30, 0x40, 0x0e}
// flvGenerator provides properties required for the generation of flv video
// from raw video data
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type flvGenerator struct {
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fps uint
inputChan chan []byte
outputChan chan []byte
audioFlag bool
videoFlag bool
lastTagSize int
header flv.Header
startTime time.Time
firstTag bool
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isGenerating bool
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}
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// GetInputChan returns the input channel to the generator. This is where the
// raw data frames are entered into the generator
func (g *flvGenerator) GetInputChan() chan []byte {
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return g.inputChan
}
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// GetOutputChan retuns the output chan of the generator - this is where the
// flv packets (more specifically tags) are outputted.
func (g *flvGenerator) GetOutputChan() chan []byte {
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return g.outputChan
}
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// NewFlvGenerator retuns an instance of the flvGenerator struct
func NewFlvGenerator(audio bool, video bool, fps uint) (g *flvGenerator) {
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g = new(flvGenerator)
g.fps = fps
g.audioFlag = audio
g.videoFlag = video
g.lastTagSize = 0
g.inputChan = make(chan []byte, inputChanLength)
g.outputChan = make(chan []byte, outputChanLength)
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g.firstTag = true
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g.isGenerating = false
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return
}
// Start begins the generation routine - i.e. if raw data is given to the input
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// channel flv tags will be produced and available from the output channel.
func (g *flvGenerator) Start() {
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g.isGenerating = true
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go g.generate()
}
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func (g *flvGenerator) Stop() {
g.isGenerating = false
}
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// GenHeader generates the flv header and sends it down the output chan for use
// This will generally be called once at the start of file writing/transmission.
func (g *flvGenerator) GenHeader() {
header := flv.Header{
AudioFlag: g.audioFlag,
VideoFlag: g.videoFlag,
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}
g.outputChan <- header.ToByteSlice()
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}
// getNextTimestamp generates and returns the next timestamp based on current time
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func (g *flvGenerator) getNextTimestamp() (timestamp uint32) {
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if g.firstTag {
g.startTime = time.Now()
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g.firstTag = false
timestamp = 0
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return
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}
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timestamp = uint32(time.Now().Sub(g.startTime).Seconds() * float64(1000))
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return
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}
// isKeyFrame returns true if the passed frame data represents that of a keyframe
// TODO: clean this up and use conts for naltype codes
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func isKeyFrame(frame []byte) bool {
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byteChannel := make(chan byte, len(frame))
for i := range frame {
byteChannel <- frame[i]
}
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for len(byteChannel) >= 5 {
aByte := <-byteChannel
for i := 1; aByte == 0x00 && i != 4; i++ {
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aByte = <-byteChannel
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if (aByte == 0x01 && i == 2) || (aByte == 0x01 && i == 3) {
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aByte = <-byteChannel
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nalType := aByte & 0x1F
switch nalType {
case interFrameCode:
return false
case keyFrameCode:
return true
case 6:
return true
}
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}
}
}
return false
}
// isSequenceHeader returns true if the passed frame data represents that of a
// a sequence header.
// TODO: clean this up and use consts for the nalTypes
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func isSequenceHeader(frame []byte) bool {
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byteChannel := make(chan byte, len(frame))
for i := range frame {
byteChannel <- frame[i]
}
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for len(byteChannel) >= 5 {
aByte := <-byteChannel
for i := 1; aByte == 0x00 && i != 4; i++ {
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aByte = <-byteChannel
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if (aByte == 0x01 && i == 2) || (aByte == 0x01 && i == 3) {
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aByte = <-byteChannel
nalType := aByte & 0x1F
switch nalType {
case 1:
return false
case 5:
return false
case 6:
return true
case 7:
return true
case 8:
return true
}
}
}
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}
return false
}
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// generate takes in raw video data from the input chan and packetises it into
// flv tags, which are then passed to the output channel.
func (g *flvGenerator) generate() {
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g.GenHeader()
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var frameType byte
var packetType byte
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for g.isGenerating {
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select {
case videoFrame := <-g.inputChan:
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if isKeyFrame(videoFrame) {
frameType = flv.KeyFrameType
} else {
frameType = flv.InterFrameType
}
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if isSequenceHeader(videoFrame) {
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packetType = flv.SequenceHeader
} else {
packetType = flv.AVCNALU
}
timeStamp := g.getNextTimestamp()
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// Do we have video to send off ?
if g.videoFlag {
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tag := flv.VideoTag{
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TagType: uint8(flv.VideoTagType),
DataSize: uint32(len(videoFrame)) + flv.DataHeaderLength,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
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FrameType: frameType,
Codec: flv.H264,
PacketType: packetType,
CompositionTime: 0,
Data: videoFrame,
PrevTagSize: uint32(videoHeaderSize + len(videoFrame)),
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}
g.outputChan <- tag.ToByteSlice()
}
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// Do we even have some audio to send off ?
if g.audioFlag {
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// Not sure why but we need two audio tags for dummy silent audio
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// TODO: create constants or SoundSize and SoundType parameters
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tag := flv.AudioTag{
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TagType: uint8(flv.AudioTagType),
DataSize: 7,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
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SoundFormat: flv.AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag1Data,
PrevTagSize: uint32(audioSize),
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}
g.outputChan <- tag.ToByteSlice()
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tag = flv.AudioTag{
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TagType: uint8(flv.AudioTagType),
DataSize: 21,
Timestamp: timeStamp,
TimestampExtended: flv.NoTimestampExtension,
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SoundFormat: flv.AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag2Data,
PrevTagSize: uint32(22),
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}
g.outputChan <- tag.ToByteSlice()
}
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default:
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time.Sleep(time.Duration(5) * time.Millisecond)
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}
}
}