av/container/flv/encoder.go

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/*
NAME
flv_generator.go
DESCRIPTION
See Readme.md
AUTHOR
Dan Kortschak <dan@ausocean.org>
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Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
flv_generator.go is Copyright (C) 2017 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with revid in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package flv
import (
"io"
"time"
)
const (
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inputChanLength = 500
outputChanLength = 500
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audioSize = 18
videoHeaderSize = 16
)
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// Data representing silent audio (required for youtube)
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var (
dummyAudioTag1Data = []byte{
0x00, 0x12, 0x08, 0x56, 0xe5, 0x00,
}
dummyAudioTag2Data = []byte{
0x01, 0xdc, 0x00, 0x4c, 0x61, 0x76, 0x63, 0x35, 0x38,
0x2e, 0x36, 0x2e, 0x31, 0x30, 0x32, 0x00, 0x02, 0x30,
0x40, 0x0e,
}
)
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// Encoder provides properties required for the generation of flv video
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// from raw video data
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type Encoder struct {
dst io.WriteCloser
fps int
audio bool
video bool
start time.Time
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}
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// NewEncoder retuns a new FLV encoder.
func NewEncoder(dst io.WriteCloser, audio, video bool, fps int) (*Encoder, error) {
e := Encoder{
dst: dst,
fps: fps,
audio: audio,
video: video,
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}
return &e, nil
}
// getNextTimestamp generates and returns the next timestamp based on current time
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func (e *Encoder) getNextTimestamp() (timestamp uint32) {
if e.start.IsZero() {
e.start = time.Now()
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return 0
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}
return uint32(time.Now().Sub(e.start).Seconds() * float64(1000))
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}
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// http://www.itu.int/rec/dologin_pub.asp?lang=e&id=T-REC-H.264-200305-S!!PDF-E&type=items
// Table 7-1 NAL unit type codes
const (
nonIdrPic = 1
idrPic = 5
suppEnhInf = 6
seqParamSet = 7
paramSet = 8
)
// isKeyFrame returns true if the passed frame data represents that of a keyframe
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// FIXME(kortschak): Clarify and document the logic of this functions.
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func isKeyFrame(frame []byte) bool {
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sc := frameScanner{buf: frame}
for {
b, ok := sc.readByte()
if !ok {
return false
}
for i := 1; b == 0x00 && i < 4; i++ {
b, ok = sc.readByte()
if !ok {
return false
}
if b != 0x01 || (i != 3 && i != 2) {
continue
}
b, ok = sc.readByte()
if !ok {
return false
}
switch nalTyp := b & 0x1f; nalTyp {
case idrPic:
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return true
case nonIdrPic:
return false
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}
}
}
return false
}
// isSequenceHeader returns true if the passed frame data represents that of a
// a sequence header.
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// FIXME(kortschak): Clarify and document the logic of this functions.
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func isSequenceHeader(frame []byte) bool {
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sc := frameScanner{buf: frame}
for {
b, ok := sc.readByte()
if !ok {
return false
}
for i := 1; b == 0x00 && i != 4; i++ {
b, ok = sc.readByte()
if !ok {
return false
}
if b != 0x01 || (i != 2 && i != 3) {
continue
}
b, ok = sc.readByte()
if !ok {
return false
}
switch nalTyp := b & 0x1f; nalTyp {
case suppEnhInf, seqParamSet, paramSet:
return true
case nonIdrPic, idrPic:
return false
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}
}
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}
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}
type frameScanner struct {
off int
buf []byte
}
func (s *frameScanner) readByte() (b byte, ok bool) {
if s.off >= len(s.buf) {
return 0, false
}
b = s.buf[s.off]
s.off++
return b, true
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}
// write implements io.Writer. It takes raw h264 and encodes into flv, then
// writes to the encoders io.Writer destination.
func (e *Encoder) Write(frame []byte) (int, error) {
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var frameType byte
var packetType byte
if e.start.IsZero() {
// This is the first frame, so write the PreviousTagSize0.
//
// See https://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf
// section E.3.
var zero [4]byte
_, err := e.dst.Write(zero[:])
if err != nil {
return 0, err
}
}
timeStamp := e.getNextTimestamp()
// Do we have video to send off?
if e.video {
if isKeyFrame(frame) {
frameType = KeyFrameType
} else {
frameType = InterFrameType
}
if isSequenceHeader(frame) {
packetType = SequenceHeader
} else {
packetType = AVCNALU
}
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tag := VideoTag{
TagType: uint8(VideoTagType),
DataSize: uint32(len(frame)) + DataHeaderLength,
Timestamp: timeStamp,
TimestampExtended: NoTimestampExtension,
FrameType: frameType,
Codec: H264,
PacketType: packetType,
CompositionTime: 0,
Data: frame,
PrevTagSize: uint32(videoHeaderSize + len(frame)),
}
_, err := e.dst.Write(tag.Bytes())
if err != nil {
return len(frame), err
}
}
// Do we even have some audio to send off ?
if e.audio {
// Not sure why but we need two audio tags for dummy silent audio
// TODO: create constants or SoundSize and SoundType parameters
tag := AudioTag{
TagType: uint8(AudioTagType),
DataSize: 7,
Timestamp: timeStamp,
TimestampExtended: NoTimestampExtension,
SoundFormat: AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag1Data,
PrevTagSize: uint32(audioSize),
}
_, err := e.dst.Write(tag.Bytes())
if err != nil {
return len(frame), err
}
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tag = AudioTag{
TagType: uint8(AudioTagType),
DataSize: 21,
Timestamp: timeStamp,
TimestampExtended: NoTimestampExtension,
SoundFormat: AACAudioFormat,
SoundRate: 3,
SoundSize: true,
SoundType: true,
Data: dummyAudioTag2Data,
PrevTagSize: uint32(22),
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}
_, err = e.dst.Write(tag.Bytes())
if err != nil {
return len(frame), err
}
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}
return len(frame), nil
}
// Close will close the encoder destination.
func (e *Encoder) Close() error {
return e.dst.Close()
}