2020-01-22 09:02:47 +03:00
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/*
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DESCRIPTION
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A filter that detects motion and discards frames without motion. The
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2020-01-31 05:25:49 +03:00
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filter uses a difference method looking at each individual pixel to
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2020-01-31 08:39:13 +03:00
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determine what is background and what is foreground.
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2020-01-22 09:02:47 +03:00
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AUTHORS
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2020-01-24 09:31:28 +03:00
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Ella Pietraroia <ella@ausocean.org>
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2020-01-22 09:02:47 +03:00
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LICENSE
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2020-01-31 05:25:49 +03:00
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basic.go is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
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2020-01-22 09:02:47 +03:00
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It is free software: you can redistribute it and/or modify them
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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It is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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in gpl.txt. If not, see http://www.gnu.org/licenses.
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*/
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package filter
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import (
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"bytes"
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"fmt"
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"image"
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2020-02-07 04:12:27 +03:00
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"image/color"
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"image/jpeg"
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"io"
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2020-01-30 08:01:01 +03:00
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"sync"
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2020-02-06 02:12:12 +03:00
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"bitbucket.org/ausocean/av/revid/config"
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)
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const (
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defaultBasicThreshold = 45000
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defaultBasicPixels = 1000
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)
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2020-01-31 06:48:54 +03:00
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type pixel struct{ r, g, b uint32 }
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// Basic is a filter that provides basic motion detection via a difference
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// method.
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type Basic struct {
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debugging debugWindows
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dst io.WriteCloser
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img image.Image
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bg [][]pixel
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bwImg *image.Gray
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thresh float64
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pix uint
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w int
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h int
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motion uint
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}
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// NewBasic returns a pointer to a new Basic filter struct.
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func NewBasic(dst io.WriteCloser, c config.Config) *Basic {
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// Validate parameters.
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if c.MotionThreshold <= 0 {
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c.LogInvalidField("MotionThreshold", defaultBasicThreshold)
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c.MotionThreshold = defaultBasicThreshold
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}
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if c.MotionPixels <= 0 {
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c.LogInvalidField("MotionPixels", defaultBasicPixels)
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c.MotionPixels = defaultBasicPixels
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}
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return &Basic{
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dst: dst,
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thresh: c.MotionThreshold,
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pix: c.MotionPixels,
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debugging: newWindows("BASIC"),
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}
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}
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// Implements io.Closer.
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func (bf *Basic) Close() error {
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return bf.debugging.close()
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}
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// Implements io.Writer.
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// Write applies the motion filter to the video stream. Only frames with motion
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// are written to the destination encoder, frames without are discarded.
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func (bf *Basic) Write(f []byte) (int, error) {
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// Decode MJPEG.
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var err error
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bf.img, err = jpeg.Decode(bytes.NewReader(f))
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if err != nil {
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return 0, fmt.Errorf("image can't be decoded: %w", err)
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}
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2020-02-03 03:41:38 +03:00
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// First frame must be set as the first background image.
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if bf.bg == nil {
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bounds := bf.img.Bounds()
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bf.w = bounds.Max.X
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bf.h = bounds.Max.Y
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bf.bwImg = image.NewGray(image.Rect(0, 0, bf.w, bf.h))
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bf.bg = make([][]pixel, bf.h)
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for j, _ := range bf.bg {
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bf.bg[j] = make([]pixel, bf.w)
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for i, _ := range bf.bg[j] {
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p := bf.img.At(i, j)
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r, g, b, _ := p.RGBA()
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bf.bg[j][i].r = r
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bf.bg[j][i].b = b
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bf.bg[j][i].g = g
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}
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}
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return len(f), nil
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}
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// Use 4x goroutines to each process one row of pixels.
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var j int
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j = 0
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var wg sync.WaitGroup
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for j < bf.h {
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wg.Add(4)
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go bf.process(j, &wg)
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go bf.process(j+1, &wg)
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go bf.process(j+2, &wg)
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go bf.process(j+3, &wg)
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j = j + 4
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wg.Wait()
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}
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// Draw debug information.
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bf.debugging.show(bf.img, bf.bwImg, bf.motion > bf.pix, nil, fmt.Sprintf("Motion: %d", bf.motion), fmt.Sprintf("Pix: %d", bf.pix))
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2020-01-31 03:23:25 +03:00
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// If there are not enough motion pixels then discard the frame.
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if bf.motion < bf.pix {
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return len(f), nil
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}
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// Write all motion frames.
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return bf.dst.Write(f)
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}
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2020-02-03 03:41:38 +03:00
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// Go routine for one row of the image to be processed.
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func (bf *Basic) process(j int, wg *sync.WaitGroup) {
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for i, _ := range bf.bg[j] {
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n := bf.img.At(i, j)
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r, b, g, _ := n.RGBA()
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// Compare the difference of the RGB values of each pixel to the background image.
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diffR := absDiff(r, bf.bg[j][i].r)
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diffG := absDiff(g, bf.bg[j][i].g)
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diffB := absDiff(g, bf.bg[j][i].b)
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diff := diffR + diffG + diffB
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if diff > int(bf.thresh) {
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bf.motion++
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bf.bwImg.SetGray(i, j, color.Gray{0xff})
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} else {
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bf.bwImg.SetGray(i, j, color.Gray{0x00})
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}
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// Update backgound image.
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bf.bg[j][i].r = r
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bf.bg[j][i].b = b
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bf.bg[j][i].g = g
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}
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wg.Done()
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}
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2020-02-03 03:41:38 +03:00
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// Returns the absolute value of the difference of two uint32 numbers.
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func absDiff(a, b uint32) int {
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c := int(a) - int(b)
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if c < 0 {
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return -c
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} else {
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return c
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}
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}
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