2020-01-21 06:02:29 +03:00
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/*
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* Level Controller
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*/
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2020-01-24 07:54:29 +03:00
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import Event from '../events.js';
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import EventHandler from '../event-handler.js';
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import { addGroupId, computeReloadInterval } from './level-helper.js';
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2020-01-21 06:02:29 +03:00
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const { performance } = window;
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let chromeOrFirefox;
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export default class LevelController extends EventHandler {
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2020-01-24 07:54:29 +03:00
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constructor(hls) {
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2020-01-21 06:02:29 +03:00
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super(hls,
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Event.MANIFEST_LOADED,
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2020-01-24 07:54:29 +03:00
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Event.LEVEL_LOADED);
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2020-01-21 06:02:29 +03:00
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this.canload = false;
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2020-01-29 06:34:21 +03:00
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this.curLvlIdx = 0;
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2020-01-29 05:52:06 +03:00
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this.manualLvlIdx = -1;
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2020-01-21 06:02:29 +03:00
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this.timer = null;
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chromeOrFirefox = /chrome|firefox/.test(navigator.userAgent.toLowerCase());
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}
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2020-01-24 07:54:29 +03:00
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onHandlerDestroying() {
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this.clearTimer();
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2020-01-29 05:52:06 +03:00
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this.manualLvlIdx = -1;
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2020-01-21 06:02:29 +03:00
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}
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2020-01-24 07:54:29 +03:00
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clearTimer() {
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2020-01-21 06:02:29 +03:00
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if (this.timer !== null) {
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clearTimeout(this.timer);
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this.timer = null;
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}
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}
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2020-01-24 07:54:29 +03:00
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startLoad() {
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let levels = this._levels;
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this.canload = true;
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this.levelRetryCount = 0;
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// clean up live level details to force reload them, and reset load errors
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if (levels) {
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levels.forEach(level => {
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level.loadError = 0;
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const levelDetails = level.details;
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if (levelDetails && levelDetails.live) {
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level.details = undefined;
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}
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});
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}
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// speed up live playlist refresh if timer exists
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if (this.timer !== null) {
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this.loadLevel();
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}
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}
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2020-01-24 07:54:29 +03:00
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stopLoad() {
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this.canload = false;
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}
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onManifestLoaded(data) {
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let levels = [];
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let audioTracks = [];
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let bitrateStart;
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let levelSet = {};
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let levelFromSet = null;
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let videoCodecFound = false;
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let audioCodecFound = false;
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// regroup redundant levels together
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data.levels.forEach(level => {
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const attributes = level.attrs;
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level.loadError = 0;
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level.fragmentError = false;
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videoCodecFound = videoCodecFound || !!level.videoCodec;
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audioCodecFound = audioCodecFound || !!level.audioCodec;
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levelFromSet = levelSet[level.bitrate]; // FIXME: we would also have to match the resolution here
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if (!levelFromSet) {
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level.url = [level.url];
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level.urlId = 0;
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levelSet[level.bitrate] = level;
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levels.push(level);
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} else {
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levelFromSet.url.push(level.url);
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}
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if (attributes) {
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if (attributes.AUDIO) {
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audioCodecFound = true;
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addGroupId(levelFromSet || level, 'audio', attributes.AUDIO);
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}
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if (attributes.SUBTITLES) {
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addGroupId(levelFromSet || level, 'text', attributes.SUBTITLES);
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}
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}
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});
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if (levels.length > 0) {
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// start bitrate is the first bitrate of the manifest
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bitrateStart = levels[0].bitrate;
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// sort level on bitrate
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levels.sort((a, b) => a.bitrate - b.bitrate);
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this._levels = levels;
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// find index of first level in sorted levels
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for (let i = 0; i < levels.length; i++) {
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if (levels[i].bitrate === bitrateStart) {
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this._firstLevel = i;
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break;
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}
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}
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// Audio is only alternate if manifest include a URI along with the audio group tag
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this.hls.trigger(Event.MANIFEST_PARSED, {
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levels,
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audioTracks,
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firstLevel: this._firstLevel,
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stats: data.stats,
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audio: audioCodecFound,
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video: videoCodecFound,
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altAudio: audioTracks.some(t => !!t.url)
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});
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} else {
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this.hls.trigger(Event.ERROR, {
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type: ErrorTypes.MEDIA_ERROR,
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details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR,
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fatal: true,
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url: this.hls.url,
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reason: 'no level with compatible codecs found in manifest'
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});
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}
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}
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get levels() {
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return this._levels;
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}
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get level() {
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return this.curLvlIdx;
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}
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set level(newLevel) {
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let levels = this._levels;
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if (levels) {
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newLevel = Math.min(newLevel, levels.length - 1);
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if (this.curLvlIdx !== newLevel || !levels[newLevel].details) {
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this.setLevelInternal(newLevel);
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}
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}
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}
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setLevelInternal(newLevel) {
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const levels = this._levels;
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const hls = this.hls;
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// check if level idx is valid
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if (newLevel >= 0 && newLevel < levels.length) {
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// stopping live reloading timer if any
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this.clearTimer();
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if (this.curLvlIdx !== newLevel) {
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console.log(`switching to level ${newLevel}`);
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this.curLvlIdx = newLevel;
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const levelProperties = levels[newLevel];
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levelProperties.level = newLevel;
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hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
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}
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const level = levels[newLevel];
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const levelDetails = level.details;
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// check if we need to load playlist for this level
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if (!levelDetails || levelDetails.live) {
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// level not retrieved yet, or live playlist we need to (re)load it
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let urlId = level.urlId;
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hls.trigger(Event.LEVEL_LOADING, { url: level.url[urlId], level: newLevel, id: urlId });
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}
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} else {
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// invalid level id given, trigger error
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hls.trigger(Event.ERROR, {
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type: ErrorTypes.OTHER_ERROR,
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details: ErrorDetails.LEVEL_SWITCH_ERROR,
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level: newLevel,
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fatal: false,
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reason: 'invalid level idx'
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});
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}
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}
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get manualLevel() {
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return this.manualLvlIdx;
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}
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set manualLevel(newLevel) {
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this.manualLvlIdx = newLevel;
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if (this._startLevel === undefined) {
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this._startLevel = newLevel;
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}
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if (newLevel !== -1) {
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this.level = newLevel;
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}
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}
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get firstLevel() {
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return this._firstLevel;
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}
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set firstLevel(newLevel) {
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this._firstLevel = newLevel;
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}
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get startLevel() {
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// hls.startLevel takes precedence over config.startLevel
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// if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
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if (this._startLevel === undefined) {
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let configStartLevel = this.hls.config.startLevel;
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if (configStartLevel !== undefined) {
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return configStartLevel;
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} else {
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return this._firstLevel;
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}
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} else {
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return this._startLevel;
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}
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}
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set startLevel(newLevel) {
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this._startLevel = newLevel;
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}
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onLevelLoaded(data) {
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const { level, details } = data;
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const curLevel = this._levels[level];
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// if current playlist is a live playlist, arm a timer to reload it
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if (details.live) {
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const reloadInterval = computeReloadInterval(curLevel.details, details, data.stats.trequest);
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console.log(`live playlist, reload in ${Math.round(reloadInterval)} ms`);
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this.timer = setTimeout(() => this.loadLevel(), reloadInterval);
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} else {
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this.clearTimer();
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}
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}
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loadLevel() {
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console.log('call to loadLevel, index: ' + this.curLvlIdx + "canload: " + this.canload);
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if (this.curLvlIdx !== null && this.canload) {
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const levelObject = this._levels[this.curLvlIdx];
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if (typeof levelObject === 'object' &&
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levelObject.url.length > 0) {
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const level = this.curLvlIdx;
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const id = levelObject.urlId;
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const url = levelObject.url[id];
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console.log(`Attempt loading level index ${level} with URL-id ${id}`);
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this.hls.trigger(Event.LEVEL_LOADING, { url, level, id });
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}
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}
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}
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get nextLoadLevel() {
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if (this.manualLvlIdx !== -1) {
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return this.manualLvlIdx;
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} else {
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return this.hls.nextAutoLevel;
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}
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}
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set nextLoadLevel(nextLevel) {
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this.level = nextLevel;
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if (this.manualLvlIdx === -1) {
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this.hls.nextAutoLevel = nextLevel;
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}
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}
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}
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