av/filter/basic.go

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2022-05-31 08:17:06 +03:00
/*
DESCRIPTION
A filter that detects motion and discards frames without motion. The
filter uses a difference method looking at each individual pixel to
determine what is background and what is foreground.
AUTHORS
Ella Pietraroia <ella@ausocean.org>
LICENSE
basic.go is Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package filter
import (
"bytes"
"fmt"
"image"
"image/color"
"image/jpeg"
"io"
"sync"
"bitbucket.org/ausocean/av/revid/config"
)
const (
defaultBasicThreshold = 45000
defaultBasicPixels = 1000
)
type pixel struct{ r, g, b uint32 }
// Basic is a filter that provides basic motion detection via a difference
// method.
type Basic struct {
debugging debugWindows
dst io.WriteCloser
img image.Image
bg [][]pixel
bwImg *image.Gray
thresh float64
pix uint
w int
h int
motion uint
}
// NewBasic returns a pointer to a new Basic filter struct.
func NewBasic(dst io.WriteCloser, c config.Config) *Basic {
// Validate parameters.
if c.MotionThreshold <= 0 {
c.LogInvalidField("MotionThreshold", defaultBasicThreshold)
c.MotionThreshold = defaultBasicThreshold
}
if c.MotionPixels <= 0 {
c.LogInvalidField("MotionPixels", defaultBasicPixels)
c.MotionPixels = defaultBasicPixels
}
return &Basic{
dst: dst,
thresh: c.MotionThreshold,
pix: c.MotionPixels,
debugging: newWindows("BASIC"),
}
}
// Implements io.Closer.
func (bf *Basic) Close() error {
return bf.debugging.close()
}
// Implements io.Writer.
// Write applies the motion filter to the video stream. Only frames with motion
// are written to the destination encoder, frames without are discarded.
func (bf *Basic) Write(f []byte) (int, error) {
// Decode MJPEG.
var err error
bf.img, err = jpeg.Decode(bytes.NewReader(f))
if err != nil {
return 0, fmt.Errorf("image can't be decoded: %w", err)
}
// First frame must be set as the first background image.
if bf.bg == nil {
bounds := bf.img.Bounds()
bf.w = bounds.Max.X
bf.h = bounds.Max.Y
bf.bwImg = image.NewGray(image.Rect(0, 0, bf.w, bf.h))
bf.bg = make([][]pixel, bf.h)
for j, _ := range bf.bg {
bf.bg[j] = make([]pixel, bf.w)
for i, _ := range bf.bg[j] {
p := bf.img.At(i, j)
r, g, b, _ := p.RGBA()
bf.bg[j][i].r = r
bf.bg[j][i].b = b
bf.bg[j][i].g = g
}
}
return len(f), nil
}
// Use 4x goroutines to each process one row of pixels.
var j int
j = 0
var wg sync.WaitGroup
for j < bf.h {
wg.Add(4)
go bf.process(j, &wg)
go bf.process(j+1, &wg)
go bf.process(j+2, &wg)
go bf.process(j+3, &wg)
j = j + 4
wg.Wait()
}
// Draw debug information.
bf.debugging.show(bf.img, bf.bwImg, bf.motion > bf.pix, nil, fmt.Sprintf("Motion: %d", bf.motion), fmt.Sprintf("Pix: %d", bf.pix))
// If there are not enough motion pixels then discard the frame.
if bf.motion < bf.pix {
return len(f), nil
}
// Write all motion frames.
return bf.dst.Write(f)
}
// Go routine for one row of the image to be processed.
func (bf *Basic) process(j int, wg *sync.WaitGroup) {
for i, _ := range bf.bg[j] {
n := bf.img.At(i, j)
r, b, g, _ := n.RGBA()
// Compare the difference of the RGB values of each pixel to the background image.
diffR := absDiff(r, bf.bg[j][i].r)
diffG := absDiff(g, bf.bg[j][i].g)
diffB := absDiff(g, bf.bg[j][i].b)
diff := diffR + diffG + diffB
if diff > int(bf.thresh) {
bf.motion++
bf.bwImg.SetGray(i, j, color.Gray{0xff})
} else {
bf.bwImg.SetGray(i, j, color.Gray{0x00})
}
// Update backgound image.
bf.bg[j][i].r = r
bf.bg[j][i].b = b
bf.bg[j][i].g = g
}
wg.Done()
}
// Returns the absolute value of the difference of two uint32 numbers.
func absDiff(a, b uint32) int {
c := int(a) - int(b)
if c < 0 {
return -c
} else {
return c
}
}