av/cmd/audio-player/pcm-to-wav.js

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2019-09-14 16:05:37 +03:00
/*
NAME
pcm-to-wav.js
AUTHOR
Trek Hopton <trek@ausocean.org>
LICENSE
This file is Copyright (C) 2018 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License in gpl.txt.
If not, see [GNU licenses](http://www.gnu.org/licenses).
*/
// pcmToWav takes raw pcm data along with the sample rate, number of channels and bit-depth,
// and adds a WAV header to it so that it can be read and played by common players.
// input and output data bytes are represented as arrays of 8 bit integers.
// WAV spec.: http://soundfile.sapp.org/doc/WaveFormat/
function pcmToWav(data, rate, channels, bitdepth) {
subChunk2ID = [100, 97, 116, 97]; // "data"
subChunk2Size = int32ToBytes(data.length);
subChunk1ID = [102, 109, 116, 32]; // "fmt "
subChunk1Size = int32ToBytes(16);
audioFmt = int16ToBytes(1); // 1 = PCM
numChannels = int16ToBytes(channels);
sampleRate = int32ToBytes(rate);
byteRate = int32ToBytes(rate * channels * bitdepth / 8);
blockAlign = int16ToBytes(channels * bitdepth / 8);
bitsPerSample = int16ToBytes(bitdepth)
chunkID = [82, 73, 70, 70]; // "RIFF"
chunkSize = int32ToBytes(36 + data.length);
format = [87, 65, 86, 69]; // "WAVE"
result = chunkID;
result.push(...chunkSize, ...format, ...subChunk1ID, ...subChunk1Size, ...audioFmt, ...numChannels, ...sampleRate, ...byteRate, ...blockAlign, ...bitsPerSample, ...subChunk2ID, ...subChunk2Size);
return result.concat(data);
}
// int32ToBytes takes a number assumed to be an int 32 and converts it to an array containing bytes (Little Endian).
function int32ToBytes(num) {
return [
(num & 0x000000ff),
(num & 0x0000ff00) >> 8,
(num & 0x00ff0000) >> 16,
(num & 0xff000000) >> 24
];
}
// int16ToBytes takes a number assumed to be an int 16 and converts it to an array containing bytes (Little Endian).
function int16ToBytes(num) {
return [(num & 0x00ff), (num & 0xff00) >> 8];
}