av/cmd/audio-player/looper/pi0.go

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// +build pi0
/*
DESCRIPTION
pi0.go defines an initialisation function for use when running on the
Raspberry Pi 0.
AUTHORS
Ella Pietraroia <ella@ausocean.org>
Scott Barnard <scott@ausocean.org>
Saxon Nelson-Milton <saxon@ausocean.org>
LICENSE
Copyright (C) 2020 the Australian Ocean Lab (AusOcean)
It is free software: you can redistribute it and/or modify them
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
It is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
in gpl.txt. If not, see http://www.gnu.org/licenses.
*/
package main
import (
"os/exec"
"time"
"bitbucket.org/ausocean/utils/logger"
)
const audioCmd = "play"
func initCommand(l *logger.Logger) {
const (
cardPath = "/usr/share/doc/audioInjector/asound.state.RCA.thru.test"
retryDur = 5 * time.Second
alsactl = "alsactl"
)
// Make sure utility to set up sound card, alsactl, exists.
checkPath(alsactl, l)
// Set up sound card using alsactl.
cmdInit := exec.Command(alsactl, "-f", cardPath, "restore")
err := cmdInit.Run()
for err != nil {
l.Log(logger.Warning, "alsactl run failed, retrying...", "error", err)
time.Sleep(retryDur)
err = cmdInit.Run()
}
// Make sure utility to play audio exists.
checkPath(audioCmd, l)
}