mirror of https://github.com/panjf2000/ants.git
209 lines
3.7 KiB
Go
209 lines
3.7 KiB
Go
package ants
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import (
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"runtime"
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"sync/atomic"
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"sync"
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"math"
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)
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type sig struct{}
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type f func()
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type Pool struct {
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capacity int32
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running int32
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freeSignal chan sig
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workers []*Worker
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workerPool sync.Pool
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destroy chan sig
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lock sync.Mutex
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}
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func NewPool(size int) *Pool {
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p := &Pool{
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capacity: int32(size),
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freeSignal: make(chan sig, math.MaxInt32),
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destroy: make(chan sig, runtime.GOMAXPROCS(-1)),
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}
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return p
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}
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//-------------------------------------------------------------------------
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//func (p *Pool) loop() {
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// for i := 0; i < runtime.GOMAXPROCS(-1); i++ {
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// go func() {
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// for {
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// select {
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// case <-p.launchSignal:
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// p.getWorker().sendTask(p.tasks.pop().(f))
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// case <-p.destroy:
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// return
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// }
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// }
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// }()
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// }
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//}
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func (p *Pool) Push(task f) error {
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if len(p.destroy) > 0 {
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return nil
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}
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w := p.getWorker()
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w.sendTask(task)
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return nil
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}
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func (p *Pool) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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func (p *Pool) Free() int {
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return int(atomic.LoadInt32(&p.capacity) - atomic.LoadInt32(&p.running))
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}
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func (p *Pool) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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func (p *Pool) Destroy() error {
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p.lock.Lock()
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defer p.lock.Unlock()
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for i := 0; i < runtime.GOMAXPROCS(-1)+1; i++ {
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p.destroy <- sig{}
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}
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return nil
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}
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//-------------------------------------------------------------------------
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func (p *Pool) reachLimit() bool {
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return p.Running() >= p.Cap()
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}
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//func (p *Pool) newWorker() *Worker {
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// var w *Worker
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// if p.reachLimit() {
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// <-p.freeSignal
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// return p.getWorker()
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// }
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// wp := p.workerPool.Get()
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// if wp == nil {
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// w = &Worker{
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// pool: p,
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// task: make(chan f),
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// }
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// } else {
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// w = wp.(*Worker)
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// }
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// w.run()
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// atomic.AddInt32(&p.running, 1)
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// return w
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//}
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//
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//func (p *Pool) getWorker() *Worker {
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// var w *Worker
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// p.lock.Lock()
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// workers := p.workers
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// n := len(workers) - 1
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// if n < 0 {
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// p.lock.Unlock()
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// return p.newWorker()
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// } else {
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// w = workers[n]
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// workers[n] = nil
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// p.workers = workers[:n]
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// //atomic.AddInt32(&p.running, 1)
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// }
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// p.lock.Unlock()
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// return w
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//}
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//func (p *Pool) newWorker() *Worker {
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// var w *Worker
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// if p.reachLimit() {
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// <-p.freeSignal
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// return p.getWorker()
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// }
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// wp := p.workerPool.Get()
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// if wp == nil {
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// w = &Worker{
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// pool: p,
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// task: make(chan f),
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// }
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// } else {
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// w = wp.(*Worker)
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// }
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// w.run()
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// atomic.AddInt32(&p.running, 1)
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// return w
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//}
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func (p *Pool) getWorker() *Worker {
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//fmt.Printf("init running workers number:%d\n", p.running)
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var w *Worker
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waiting := false
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p.lock.Lock()
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workers := p.workers
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n := len(workers) - 1
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if n < 0 {
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//fmt.Printf("running workers number:%d\n", p.running)
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if p.running >= p.capacity {
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waiting = true
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}
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} else {
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w = workers[n]
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workers[n] = nil
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p.workers = workers[:n]
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//atomic.AddInt32(&p.running, 1)
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}
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p.lock.Unlock()
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if waiting {
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<-p.freeSignal
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//p.lock.Lock()
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//fmt.Println("wait for a worker")
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//fmt.Println("get for a worker")
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for {
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p.lock.Lock()
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workers = p.workers
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l := len(workers) - 1
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if l < 0 {
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p.lock.Unlock()
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continue
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}
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w = workers[l]
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workers[l] = nil
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p.workers = workers[:l]
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p.lock.Unlock()
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break
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}
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//p.lock.Unlock()
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} else {
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wp := p.workerPool.Get()
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if wp == nil {
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w = &Worker{
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pool: p,
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task: make(chan f),
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}
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w.run()
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atomic.AddInt32(&p.running, 1)
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} else {
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w = wp.(*Worker)
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}
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}
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return w
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}
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func (p *Pool) putWorker(worker *Worker) {
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p.workerPool.Put(worker)
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p.lock.Lock()
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p.workers = append(p.workers, worker)
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p.lock.Unlock()
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p.freeSignal <- sig{}
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//fmt.Printf("put a worker, running worker number:%d\n", p.Running())
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}
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