mirror of https://github.com/panjf2000/ants.git
240 lines
6.4 KiB
Go
240 lines
6.4 KiB
Go
// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"sync"
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"sync/atomic"
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"time"
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)
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// PoolWithFunc accept the tasks from client,it limits the total
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// of goroutines to a given number by recycling goroutines.
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type PoolWithFunc struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// expiryDuration set the expired time (second) of every worker.
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expiryDuration time.Duration
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// workers is a slice that store the available workers.
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workers []*WorkerWithFunc
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// release is used to notice the pool to closed itself.
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release int32
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// lock for synchronous operation.
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lock sync.Mutex
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// cond for waiting to get a idle worker.
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cond *sync.Cond
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// poolFunc is the function for processing tasks.
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poolFunc func(interface{})
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// once makes sure releasing this pool will just be done for one time.
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once sync.Once
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// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// PanicHandler is used to handle panics from each worker goroutine.
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// if nil, panics will be thrown out again from worker goroutines.
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PanicHandler func(interface{})
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}
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// clear expired workers periodically.
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func (p *PoolWithFunc) periodicallyPurge() {
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heartbeat := time.NewTicker(p.expiryDuration)
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defer heartbeat.Stop()
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for range heartbeat.C {
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currentTime := time.Now()
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p.lock.Lock()
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idleWorkers := p.workers
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if len(idleWorkers) == 0 && p.Running() == 0 && atomic.LoadInt32(&p.release) == 1 {
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p.lock.Unlock()
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return
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}
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n := -1
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for i, w := range idleWorkers {
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if currentTime.Sub(w.recycleTime) <= p.expiryDuration {
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break
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}
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n = i
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w.args <- nil
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idleWorkers[i] = nil
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}
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if n > -1 {
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if n >= len(idleWorkers)-1 {
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p.workers = idleWorkers[:0]
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} else {
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p.workers = idleWorkers[n+1:]
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}
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}
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p.lock.Unlock()
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}
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}
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// NewPoolWithFunc generates an instance of ants pool with a specific function.
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func NewPoolWithFunc(size int, pf func(interface{})) (*PoolWithFunc, error) {
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return NewTimingPoolWithFunc(size, DefaultCleanIntervalTime, pf)
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}
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// NewTimingPoolWithFunc generates an instance of ants pool with a specific function and a custom timed task.
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func NewTimingPoolWithFunc(size, expiry int, pf func(interface{})) (*PoolWithFunc, error) {
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if size <= 0 {
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return nil, ErrInvalidPoolSize
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}
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if expiry <= 0 {
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return nil, ErrInvalidPoolExpiry
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}
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p := &PoolWithFunc{
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capacity: int32(size),
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expiryDuration: time.Duration(expiry) * time.Second,
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poolFunc: pf,
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}
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p.cond = sync.NewCond(&p.lock)
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go p.periodicallyPurge()
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return p, nil
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}
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//---------------------------------------------------------------------------
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// Invoke submits a task to pool.
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func (p *PoolWithFunc) Invoke(args interface{}) error {
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if 1 == atomic.LoadInt32(&p.release) {
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return ErrPoolClosed
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}
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p.retrieveWorker().args <- args
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return nil
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}
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// Running returns the number of the currently running goroutines.
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func (p *PoolWithFunc) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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// Free returns a available goroutines to work.
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func (p *PoolWithFunc) Free() int {
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return int(atomic.LoadInt32(&p.capacity) - atomic.LoadInt32(&p.running))
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}
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// Cap returns the capacity of this pool.
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func (p *PoolWithFunc) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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// Tune change the capacity of this pool.
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func (p *PoolWithFunc) Tune(size int) {
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if size == p.Cap() {
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return
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}
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atomic.StoreInt32(&p.capacity, int32(size))
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diff := p.Running() - size
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for i := 0; i < diff; i++ {
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p.retrieveWorker().args <- nil
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}
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}
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// Release Closed this pool.
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func (p *PoolWithFunc) Release() error {
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p.once.Do(func() {
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atomic.StoreInt32(&p.release, 1)
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p.lock.Lock()
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idleWorkers := p.workers
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for i, w := range idleWorkers {
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w.args <- nil
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idleWorkers[i] = nil
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}
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p.workers = nil
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p.lock.Unlock()
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})
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return nil
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}
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//---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *PoolWithFunc) incRunning() {
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atomic.AddInt32(&p.running, 1)
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}
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// decRunning decreases the number of the currently running goroutines.
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func (p *PoolWithFunc) decRunning() {
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atomic.AddInt32(&p.running, -1)
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}
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// retrieveWorker returns a available worker to run the tasks.
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func (p *PoolWithFunc) retrieveWorker() *WorkerWithFunc {
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var w *WorkerWithFunc
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p.lock.Lock()
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idleWorkers := p.workers
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n := len(idleWorkers) - 1
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if n >= 0 {
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w = idleWorkers[n]
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idleWorkers[n] = nil
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p.workers = idleWorkers[:n]
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p.lock.Unlock()
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} else if p.Running() < p.Cap() {
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p.lock.Unlock()
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if cacheWorker := p.workerCache.Get(); cacheWorker != nil {
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w = cacheWorker.(*WorkerWithFunc)
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} else {
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w = &WorkerWithFunc{
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pool: p,
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args: make(chan interface{}, workerChanCap),
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}
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}
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w.run()
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} else {
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for {
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p.cond.Wait()
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l := len(p.workers) - 1
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if l < 0 {
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continue
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}
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w = p.workers[l]
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p.workers[l] = nil
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p.workers = p.workers[:l]
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break
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}
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p.lock.Unlock()
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}
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return w
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}
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// revertWorker puts a worker back into free pool, recycling the goroutines.
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func (p *PoolWithFunc) revertWorker(worker *WorkerWithFunc) {
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worker.recycleTime = time.Now()
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p.lock.Lock()
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p.workers = append(p.workers, worker)
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
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p.lock.Unlock()
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}
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