mirror of https://github.com/panjf2000/ants.git
320 lines
8.6 KiB
Go
320 lines
8.6 KiB
Go
// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"sync"
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"sync/atomic"
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"time"
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"github.com/panjf2000/ants/v2/internal"
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)
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// PoolWithFunc accepts the tasks from client,
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// it limits the total of goroutines to a given number by recycling goroutines.
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type PoolWithFunc struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// lock for protecting the worker queue.
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lock sync.Locker
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// workers is a slice that store the available workers.
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workers []*goWorkerWithFunc
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// state is used to notice the pool to closed itself.
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state int32
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// cond for waiting to get an idle worker.
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cond *sync.Cond
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// poolFunc is the function for processing tasks.
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poolFunc func(interface{})
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// workerCache speeds up the obtainment of a usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// blockingNum is the number of the goroutines already been blocked on pool.Submit, protected by pool.lock
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blockingNum int
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options *Options
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}
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// purgePeriodically clears expired workers periodically which runs in an individual goroutine, as a scavenger.
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func (p *PoolWithFunc) purgePeriodically() {
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heartbeat := time.NewTicker(p.options.ExpiryDuration)
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defer heartbeat.Stop()
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var expiredWorkers []*goWorkerWithFunc
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for range heartbeat.C {
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if p.IsClosed() {
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break
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}
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currentTime := time.Now()
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p.lock.Lock()
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idleWorkers := p.workers
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n := len(idleWorkers)
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var i int
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for i = 0; i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.options.ExpiryDuration; i++ {
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}
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expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...)
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if i > 0 {
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m := copy(idleWorkers, idleWorkers[i:])
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for i = m; i < n; i++ {
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idleWorkers[i] = nil
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}
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p.workers = idleWorkers[:m]
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}
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p.lock.Unlock()
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// Notify obsolete workers to stop.
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// This notification must be outside the p.lock, since w.task
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// may be blocking and may consume a lot of time if many workers
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// are located on non-local CPUs.
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for i, w := range expiredWorkers {
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w.args <- nil
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expiredWorkers[i] = nil
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}
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// There might be a situation that all workers have been cleaned up(no worker is running)
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// while some invokers still get stuck in "p.cond.Wait()",
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// then it ought to wake all those invokers.
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if p.Running() == 0 {
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p.cond.Broadcast()
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}
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}
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}
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// NewPoolWithFunc generates an instance of ants pool with a specific function.
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func NewPoolWithFunc(size int, pf func(interface{}), options ...Option) (*PoolWithFunc, error) {
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if size <= 0 {
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size = -1
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}
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if pf == nil {
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return nil, ErrLackPoolFunc
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}
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opts := loadOptions(options...)
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if expiry := opts.ExpiryDuration; expiry < 0 {
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return nil, ErrInvalidPoolExpiry
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} else if expiry == 0 {
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opts.ExpiryDuration = DefaultCleanIntervalTime
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}
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if opts.Logger == nil {
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opts.Logger = defaultLogger
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}
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p := &PoolWithFunc{
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capacity: int32(size),
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poolFunc: pf,
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lock: internal.NewSpinLock(),
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options: opts,
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}
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p.workerCache.New = func() interface{} {
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return &goWorkerWithFunc{
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pool: p,
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args: make(chan interface{}, workerChanCap),
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}
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}
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if p.options.PreAlloc {
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if size == -1 {
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return nil, ErrInvalidPreAllocSize
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}
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p.workers = make([]*goWorkerWithFunc, 0, size)
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}
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p.cond = sync.NewCond(p.lock)
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// Start a goroutine to clean up expired workers periodically.
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go p.purgePeriodically()
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return p, nil
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}
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//---------------------------------------------------------------------------
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// Invoke submits a task to pool.
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func (p *PoolWithFunc) Invoke(args interface{}) error {
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if p.IsClosed() {
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return ErrPoolClosed
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}
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var w *goWorkerWithFunc
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if w = p.retrieveWorker(); w == nil {
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return ErrPoolOverload
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}
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w.args <- args
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return nil
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}
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// Running returns the number of the currently running goroutines.
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func (p *PoolWithFunc) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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// Free returns a available goroutines to work, -1 indicates this pool is unlimited.
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func (p *PoolWithFunc) Free() int {
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c := p.Cap()
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if c < 0 {
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return -1
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}
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return c - p.Running()
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}
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// Cap returns the capacity of this pool.
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func (p *PoolWithFunc) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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// Tune changes the capacity of this pool, note that it is noneffective to the infinite or pre-allocation pool.
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func (p *PoolWithFunc) Tune(size int) {
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if capacity := p.Cap(); capacity == -1 || size <= 0 || size == capacity || p.options.PreAlloc {
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return
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}
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atomic.StoreInt32(&p.capacity, int32(size))
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}
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// IsClosed indicates whether the pool is closed.
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func (p *PoolWithFunc) IsClosed() bool {
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return atomic.LoadInt32(&p.state) == CLOSED
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}
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// Release closes this pool and releases the worker queue.
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func (p *PoolWithFunc) Release() {
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atomic.StoreInt32(&p.state, CLOSED)
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p.lock.Lock()
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idleWorkers := p.workers
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for _, w := range idleWorkers {
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w.args <- nil
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}
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p.workers = nil
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p.lock.Unlock()
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// There might be some callers waiting in retrieveWorker(), so we need to wake them up to prevent
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// those callers blocking infinitely.
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p.cond.Broadcast()
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}
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// Reboot reboots a closed pool.
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func (p *PoolWithFunc) Reboot() {
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if atomic.CompareAndSwapInt32(&p.state, CLOSED, OPENED) {
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go p.purgePeriodically()
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}
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}
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//---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *PoolWithFunc) incRunning() {
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atomic.AddInt32(&p.running, 1)
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}
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// decRunning decreases the number of the currently running goroutines.
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func (p *PoolWithFunc) decRunning() {
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atomic.AddInt32(&p.running, -1)
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}
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// retrieveWorker returns a available worker to run the tasks.
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func (p *PoolWithFunc) retrieveWorker() (w *goWorkerWithFunc) {
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spawnWorker := func() {
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w = p.workerCache.Get().(*goWorkerWithFunc)
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w.run()
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}
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p.lock.Lock()
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idleWorkers := p.workers
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n := len(idleWorkers) - 1
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if n >= 0 { // first try to fetch the worker from the queue
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w = idleWorkers[n]
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idleWorkers[n] = nil
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p.workers = idleWorkers[:n]
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p.lock.Unlock()
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} else if capacity := p.Cap(); capacity == -1 || capacity > p.Running() {
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// if the worker queue is empty and we don't run out of the pool capacity,
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// then just spawn a new worker goroutine.
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p.lock.Unlock()
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spawnWorker()
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} else { // otherwise, we'll have to keep them blocked and wait for at least one worker to be put back into pool.
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if p.options.Nonblocking {
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p.lock.Unlock()
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return
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}
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retry:
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if p.options.MaxBlockingTasks != 0 && p.blockingNum >= p.options.MaxBlockingTasks {
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p.lock.Unlock()
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return
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}
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p.blockingNum++
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p.cond.Wait() // block and wait for an available worker
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p.blockingNum--
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var nw int
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if nw = p.Running(); nw == 0 { // awakened by the scavenger
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p.lock.Unlock()
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if !p.IsClosed() {
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spawnWorker()
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}
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return
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}
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l := len(p.workers) - 1
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if l < 0 {
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if nw < capacity {
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p.lock.Unlock()
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spawnWorker()
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return
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}
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goto retry
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}
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w = p.workers[l]
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p.workers[l] = nil
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p.workers = p.workers[:l]
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p.lock.Unlock()
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}
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return
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}
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// revertWorker puts a worker back into free pool, recycling the goroutines.
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func (p *PoolWithFunc) revertWorker(worker *goWorkerWithFunc) bool {
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if capacity := p.Cap(); (capacity > 0 && p.Running() > capacity) || p.IsClosed() {
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return false
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}
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worker.recycleTime = time.Now()
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p.lock.Lock()
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// To avoid memory leaks, add a double check in the lock scope.
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// Issue: https://github.com/panjf2000/ants/issues/113
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if p.IsClosed() {
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p.lock.Unlock()
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return false
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}
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p.workers = append(p.workers, worker)
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
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p.lock.Unlock()
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return true
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}
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