// MIT License // Copyright (c) 2018 Andy Pan // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package ants import ( "context" "sync" "sync/atomic" "time" "github.com/panjf2000/ants/v2/internal" ) // PoolWithFunc accepts the tasks from client, // it limits the total of goroutines to a given number by recycling goroutines. type PoolWithFunc struct { // capacity of the pool. capacity int32 // running is the number of the currently running goroutines. running int32 // lock for protecting the worker queue. lock sync.Locker // workers is a slice that store the available workers. workers []*goWorkerWithFunc // state is used to notice the pool to closed itself. state int32 // cond for waiting to get an idle worker. cond *sync.Cond // poolFunc is the function for processing tasks. poolFunc func(interface{}) // workerCache speeds up the obtainment of a usable worker in function:retrieveWorker. workerCache sync.Pool // waiting is the number of the goroutines already been blocked on pool.Invoke(), protected by pool.lock waiting int32 heartbeatDone int32 stopHeartbeat context.CancelFunc options *Options } // purgePeriodically clears expired workers periodically which runs in an individual goroutine, as a scavenger. func (p *PoolWithFunc) purgePeriodically(ctx context.Context) { heartbeat := time.NewTicker(p.options.ExpiryDuration) defer func() { heartbeat.Stop() atomic.StoreInt32(&p.heartbeatDone, 1) }() var expiredWorkers []*goWorkerWithFunc for { select { case <-heartbeat.C: case <-ctx.Done(): return } if p.IsClosed() { break } currentTime := time.Now() p.lock.Lock() idleWorkers := p.workers n := len(idleWorkers) var i int for i = 0; i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.options.ExpiryDuration; i++ { } expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...) if i > 0 { m := copy(idleWorkers, idleWorkers[i:]) for i = m; i < n; i++ { idleWorkers[i] = nil } p.workers = idleWorkers[:m] } p.lock.Unlock() // Notify obsolete workers to stop. // This notification must be outside the p.lock, since w.task // may be blocking and may consume a lot of time if many workers // are located on non-local CPUs. for i, w := range expiredWorkers { w.args <- nil expiredWorkers[i] = nil } // There might be a situation where all workers have been cleaned up(no worker is running), // or another case where the pool capacity has been Tuned up, // while some invokers still get stuck in "p.cond.Wait()", // then it ought to wake all those invokers. if p.Running() == 0 || (p.Waiting() > 0 && p.Free() > 0) { p.cond.Broadcast() } } } // NewPoolWithFunc generates an instance of ants pool with a specific function. func NewPoolWithFunc(size int, pf func(interface{}), options ...Option) (*PoolWithFunc, error) { if size <= 0 { size = -1 } if pf == nil { return nil, ErrLackPoolFunc } opts := loadOptions(options...) if !opts.DisablePurge { if expiry := opts.ExpiryDuration; expiry < 0 { return nil, ErrInvalidPoolExpiry } else if expiry == 0 { opts.ExpiryDuration = DefaultCleanIntervalTime } } if opts.Logger == nil { opts.Logger = defaultLogger } p := &PoolWithFunc{ capacity: int32(size), poolFunc: pf, lock: internal.NewSpinLock(), options: opts, } p.workerCache.New = func() interface{} { return &goWorkerWithFunc{ pool: p, args: make(chan interface{}, workerChanCap), } } if p.options.PreAlloc { if size == -1 { return nil, ErrInvalidPreAllocSize } p.workers = make([]*goWorkerWithFunc, 0, size) } p.cond = sync.NewCond(p.lock) // Start a goroutine to clean up expired workers periodically. var ctx context.Context ctx, p.stopHeartbeat = context.WithCancel(context.Background()) if !p.options.DisablePurge { go p.purgePeriodically(ctx) } return p, nil } //--------------------------------------------------------------------------- // Invoke submits a task to pool. // // Note that you are allowed to call Pool.Invoke() from the current Pool.Invoke(), // but what calls for special attention is that you will get blocked with the latest // Pool.Invoke() call once the current Pool runs out of its capacity, and to avoid this, // you should instantiate a PoolWithFunc with ants.WithNonblocking(true). func (p *PoolWithFunc) Invoke(args interface{}) error { if p.IsClosed() { return ErrPoolClosed } var w *goWorkerWithFunc if w = p.retrieveWorker(); w == nil { return ErrPoolOverload } w.args <- args return nil } // Running returns the number of workers currently running. func (p *PoolWithFunc) Running() int { return int(atomic.LoadInt32(&p.running)) } // Free returns the number of available goroutines to work, -1 indicates this pool is unlimited. func (p *PoolWithFunc) Free() int { c := p.Cap() if c < 0 { return -1 } return c - p.Running() } // Waiting returns the number of tasks which are waiting be executed. func (p *PoolWithFunc) Waiting() int { return int(atomic.LoadInt32(&p.waiting)) } // Cap returns the capacity of this pool. func (p *PoolWithFunc) Cap() int { return int(atomic.LoadInt32(&p.capacity)) } // Tune changes the capacity of this pool, note that it is noneffective to the infinite or pre-allocation pool. func (p *PoolWithFunc) Tune(size int) { capacity := p.Cap() if capacity == -1 || size <= 0 || size == capacity || p.options.PreAlloc { return } atomic.StoreInt32(&p.capacity, int32(size)) if size > capacity { if size-capacity == 1 { p.cond.Signal() return } p.cond.Broadcast() } } // IsClosed indicates whether the pool is closed. func (p *PoolWithFunc) IsClosed() bool { return atomic.LoadInt32(&p.state) == CLOSED } // Release closes this pool and releases the worker queue. func (p *PoolWithFunc) Release() { if !atomic.CompareAndSwapInt32(&p.state, OPENED, CLOSED) { return } p.lock.Lock() idleWorkers := p.workers for _, w := range idleWorkers { w.args <- nil } p.workers = nil p.lock.Unlock() // There might be some callers waiting in retrieveWorker(), so we need to wake them up to prevent // those callers blocking infinitely. p.cond.Broadcast() } // ReleaseTimeout is like Release but with a timeout, it waits all workers to exit before timing out. func (p *PoolWithFunc) ReleaseTimeout(timeout time.Duration) error { if p.IsClosed() || p.stopHeartbeat == nil { return ErrPoolClosed } p.stopHeartbeat() p.stopHeartbeat = nil p.Release() endTime := time.Now().Add(timeout) for time.Now().Before(endTime) { if p.Running() == 0 && atomic.LoadInt32(&p.heartbeatDone) == 1 { return nil } time.Sleep(10 * time.Millisecond) } return ErrTimeout } // Reboot reboots a closed pool. func (p *PoolWithFunc) Reboot() { if atomic.CompareAndSwapInt32(&p.state, CLOSED, OPENED) { atomic.StoreInt32(&p.heartbeatDone, 0) var ctx context.Context ctx, p.stopHeartbeat = context.WithCancel(context.Background()) if !p.options.DisablePurge { go p.purgePeriodically(ctx) } } } //--------------------------------------------------------------------------- func (p *PoolWithFunc) addRunning(delta int) { atomic.AddInt32(&p.running, int32(delta)) } func (p *PoolWithFunc) addWaiting(delta int) { atomic.AddInt32(&p.waiting, int32(delta)) } // retrieveWorker returns an available worker to run the tasks. func (p *PoolWithFunc) retrieveWorker() (w *goWorkerWithFunc) { spawnWorker := func() { w = p.workerCache.Get().(*goWorkerWithFunc) w.run() } p.lock.Lock() idleWorkers := p.workers n := len(idleWorkers) - 1 if n >= 0 { // first try to fetch the worker from the queue w = idleWorkers[n] idleWorkers[n] = nil p.workers = idleWorkers[:n] p.lock.Unlock() } else if capacity := p.Cap(); capacity == -1 || capacity > p.Running() { // if the worker queue is empty and we don't run out of the pool capacity, // then just spawn a new worker goroutine. p.lock.Unlock() spawnWorker() } else { // otherwise, we'll have to keep them blocked and wait for at least one worker to be put back into pool. if p.options.Nonblocking { p.lock.Unlock() return } retry: if p.options.MaxBlockingTasks != 0 && p.Waiting() >= p.options.MaxBlockingTasks { p.lock.Unlock() return } p.addWaiting(1) p.cond.Wait() // block and wait for an available worker p.addWaiting(-1) if p.IsClosed() { p.lock.Unlock() return } var nw int if nw = p.Running(); nw == 0 { // awakened by the scavenger p.lock.Unlock() spawnWorker() return } l := len(p.workers) - 1 if l < 0 { if nw < p.Cap() { p.lock.Unlock() spawnWorker() return } goto retry } w = p.workers[l] p.workers[l] = nil p.workers = p.workers[:l] p.lock.Unlock() } return } // revertWorker puts a worker back into free pool, recycling the goroutines. func (p *PoolWithFunc) revertWorker(worker *goWorkerWithFunc) bool { if capacity := p.Cap(); (capacity > 0 && p.Running() > capacity) || p.IsClosed() { p.cond.Broadcast() return false } worker.recycleTime = time.Now() p.lock.Lock() // To avoid memory leaks, add a double check in the lock scope. // Issue: https://github.com/panjf2000/ants/issues/113 if p.IsClosed() { p.lock.Unlock() return false } p.workers = append(p.workers, worker) // Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue. p.cond.Signal() p.lock.Unlock() return true }