use sync.Pool to recycle goroutines

This commit is contained in:
Andy Pan 2018-05-20 02:52:39 +08:00
parent a59f51fefd
commit 91349c14bb
4 changed files with 47 additions and 82 deletions

View File

@ -1,6 +1,6 @@
package ants
const DEFAULT_POOL_SIZE = 10000
const DEFAULT_POOL_SIZE = 50000
var defaultPool = NewPool(DEFAULT_POOL_SIZE)

View File

@ -29,9 +29,9 @@ func TestDefaultPool(t *testing.T) {
ants.Push(demoFunc)
}
t.Logf("pool capacity:%d", ants.Cap())
t.Logf("running workers number:%d", ants.Running())
t.Logf("free workers number:%d", ants.Free())
//t.Logf("pool capacity:%d", ants.Cap())
//t.Logf("running workers number:%d", ants.Running())
//t.Logf("free workers number:%d", ants.Free())
ants.Wait()
@ -69,5 +69,4 @@ func TestNoPool(t *testing.T) {
mem := runtime.MemStats{}
runtime.ReadMemStats(&mem)
t.Logf("memory usage:%d", mem.TotalAlloc/1024)
}

59
pool.go
View File

@ -4,7 +4,6 @@ import (
"runtime"
"sync/atomic"
"sync"
"math"
)
type sig struct{}
@ -12,57 +11,39 @@ type sig struct{}
type f func()
type Pool struct {
capacity int32
running int32
tasks *ConcurrentQueue
workers *ConcurrentQueue
freeSignal chan sig
launchSignal chan sig
destroy chan sig
m *sync.Mutex
wg *sync.WaitGroup
capacity int32
running int32
freeSignal chan sig
workers []*Worker
workerPool sync.Pool
destroy chan sig
m sync.Mutex
wg *sync.WaitGroup
}
func NewPool(size int) *Pool {
p := &Pool{
capacity: int32(size),
tasks: NewConcurrentQueue(),
workers: NewConcurrentQueue(),
freeSignal: make(chan sig, math.MaxInt32),
launchSignal: make(chan sig, math.MaxInt32),
destroy: make(chan sig, runtime.GOMAXPROCS(-1)),
wg: &sync.WaitGroup{},
capacity: int32(size),
freeSignal: make(chan sig, size),
destroy: make(chan sig, runtime.GOMAXPROCS(-1)),
wg: &sync.WaitGroup{},
}
p.loop()
return p
}
//-------------------------------------------------------------------------
func (p *Pool) loop() {
for i := 0; i < runtime.GOMAXPROCS(-1); i++ {
go func() {
for {
select {
case <-p.launchSignal:
p.getWorker().sendTask(p.tasks.pop().(f))
case <-p.destroy:
return
}
}
}()
}
}
func (p *Pool) Push(task f) error {
if len(p.destroy) > 0 {
return nil
}
p.tasks.push(task)
p.wg.Add(1)
p.launchSignal <- sig{}
w := p.getWorker()
w.sendTask(task)
//p.launchSignal <- sig{}
return nil
}
func (p *Pool) Running() int {
return int(atomic.LoadInt32(&p.running))
}
@ -102,7 +83,6 @@ func (p *Pool) newWorker() *Worker {
worker := &Worker{
pool: p,
task: make(chan f),
exit: make(chan sig),
}
worker.run()
atomic.AddInt32(&p.running, 1)
@ -110,15 +90,18 @@ func (p *Pool) newWorker() *Worker {
}
func (p *Pool) getWorker() *Worker {
if w := p.workers.pop(); w != nil {
if w := p.workerPool.Get(); w != nil {
return w.(*Worker)
}
return p.newWorker()
}
func (p *Pool) putWorker(worker *Worker) {
p.workers.push(worker)
p.workerPool.Put(worker)
p.m.Lock()
p.workers = append(p.workers, worker)
if p.reachLimit() {
p.freeSignal <- sig{}
}
p.m.Unlock()
}

View File

@ -2,64 +2,47 @@ package ants
import (
"sync/atomic"
"container/list"
"sync"
)
type Worker struct {
pool *Pool
task chan f
exit chan sig
}
//func (w *Worker) run() {
// go func() {
// for {
// select {
// case f := <-w.task:
// f()
// w.pool.putWorker(w)
// w.pool.wg.Done()
// case <-w.exit:
// atomic.AddInt32(&w.pool.running, -1)
// return
// }
// }
// }()
//}
func (w *Worker) run() {
go func() {
for {
select {
case f := <-w.task:
f()
w.pool.putWorker(w)
w.pool.wg.Done()
case <-w.exit:
for f := range w.task {
if f == nil {
atomic.AddInt32(&w.pool.running, -1)
return
}
f()
w.pool.putWorker(w)
w.pool.wg.Done()
}
}()
}
func (w *Worker) stop() {
w.exit <- sig{}
w.task <- nil
}
func (w *Worker) sendTask(task f) {
w.task <- task
}
//--------------------------------------------------------------------------------
type ConcurrentQueue struct {
queue *list.List
m sync.Mutex
}
func NewConcurrentQueue() *ConcurrentQueue {
q := new(ConcurrentQueue)
q.queue = list.New()
return q
}
func (q *ConcurrentQueue) push(v interface{}) {
defer q.m.Unlock()
q.m.Lock()
q.queue.PushFront(v)
}
func (q *ConcurrentQueue) pop() interface{} {
defer q.m.Unlock()
q.m.Lock()
if elem := q.queue.Back(); elem != nil {
return q.queue.Remove(elem)
}
return nil
}