mirror of https://github.com/panjf2000/ants.git
opt: make ReleaseTimeout() more efficient in waiting workers to exit (#329)
This commit is contained in:
parent
3ffd3daa37
commit
15e896153d
92
pool.go
92
pool.go
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@ -31,9 +31,7 @@ import (
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syncx "github.com/panjf2000/ants/v2/internal/sync"
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)
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// Pool accepts the tasks and process them concurrently,
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// it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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type poolCommon struct {
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// capacity of the pool, a negative value means that the capacity of pool is limitless, an infinite pool is used to
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// avoid potential issue of endless blocking caused by nested usage of a pool: submitting a task to pool
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// which submits a new task to the same pool.
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@ -54,6 +52,11 @@ type Pool struct {
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// cond for waiting to get an idle worker.
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cond *sync.Cond
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// done is used to indicate that all workers are done.
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allDone chan struct{}
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// once is used to make sure the pool is closed just once.
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once *sync.Once
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// workerCache speeds up the obtainment of a usable worker in function:retrieveWorker.
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workerCache sync.Pool
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@ -61,9 +64,11 @@ type Pool struct {
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waiting int32
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purgeDone int32
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purgeCtx context.Context
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stopPurge context.CancelFunc
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ticktockDone int32
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ticktockCtx context.Context
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stopTicktock context.CancelFunc
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now atomic.Value
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@ -71,8 +76,14 @@ type Pool struct {
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options *Options
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}
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// Pool accepts the tasks and process them concurrently,
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// it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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poolCommon
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}
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// purgeStaleWorkers clears stale workers periodically, it runs in an individual goroutine, as a scavenger.
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func (p *Pool) purgeStaleWorkers(ctx context.Context) {
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func (p *Pool) purgeStaleWorkers() {
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ticker := time.NewTicker(p.options.ExpiryDuration)
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defer func() {
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@ -82,7 +93,7 @@ func (p *Pool) purgeStaleWorkers(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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case <-p.purgeCtx.Done():
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return
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case <-ticker.C:
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}
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@ -116,7 +127,7 @@ func (p *Pool) purgeStaleWorkers(ctx context.Context) {
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}
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// ticktock is a goroutine that updates the current time in the pool regularly.
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func (p *Pool) ticktock(ctx context.Context) {
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func (p *Pool) ticktock() {
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ticker := time.NewTicker(nowTimeUpdateInterval)
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defer func() {
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ticker.Stop()
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@ -125,7 +136,7 @@ func (p *Pool) ticktock(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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case <-p.ticktockCtx.Done():
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return
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case <-ticker.C:
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}
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@ -144,16 +155,14 @@ func (p *Pool) goPurge() {
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}
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// Start a goroutine to clean up expired workers periodically.
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var ctx context.Context
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ctx, p.stopPurge = context.WithCancel(context.Background())
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go p.purgeStaleWorkers(ctx)
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p.purgeCtx, p.stopPurge = context.WithCancel(context.Background())
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go p.purgeStaleWorkers()
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}
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func (p *Pool) goTicktock() {
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p.now.Store(time.Now())
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var ctx context.Context
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ctx, p.stopTicktock = context.WithCancel(context.Background())
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go p.ticktock(ctx)
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p.ticktockCtx, p.stopTicktock = context.WithCancel(context.Background())
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go p.ticktock()
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}
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func (p *Pool) nowTime() time.Time {
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@ -180,11 +189,13 @@ func NewPool(size int, options ...Option) (*Pool, error) {
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opts.Logger = defaultLogger
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}
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p := &Pool{
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p := &Pool{poolCommon: poolCommon{
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capacity: int32(size),
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allDone: make(chan struct{}),
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lock: syncx.NewSpinLock(),
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once: &sync.Once{},
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options: opts,
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}
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}}
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p.workerCache.New = func() interface{} {
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return &goWorker{
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pool: p,
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@ -281,8 +292,10 @@ func (p *Pool) Release() {
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p.stopPurge()
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p.stopPurge = nil
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}
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p.stopTicktock()
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p.stopTicktock = nil
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if p.stopTicktock != nil {
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p.stopTicktock()
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p.stopTicktock = nil
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}
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p.lock.Lock()
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p.workers.reset()
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@ -297,19 +310,38 @@ func (p *Pool) ReleaseTimeout(timeout time.Duration) error {
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if p.IsClosed() || (!p.options.DisablePurge && p.stopPurge == nil) || p.stopTicktock == nil {
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return ErrPoolClosed
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}
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p.Release()
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interval := timeout / releaseTimeoutCount
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endTime := time.Now().Add(timeout)
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for time.Now().Before(endTime) {
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if p.Running() == 0 &&
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(p.options.DisablePurge || atomic.LoadInt32(&p.purgeDone) == 1) &&
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atomic.LoadInt32(&p.ticktockDone) == 1 {
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return nil
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}
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time.Sleep(interval)
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var purgeCh <-chan struct{}
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if !p.options.DisablePurge {
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purgeCh = p.purgeCtx.Done()
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} else {
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purgeCh = p.allDone
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}
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if p.Running() == 0 {
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p.once.Do(func() {
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close(p.allDone)
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})
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}
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timer := time.NewTimer(timeout)
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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return ErrTimeout
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case <-p.allDone:
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<-purgeCh
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<-p.ticktockCtx.Done()
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if p.Running() == 0 &&
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(p.options.DisablePurge || atomic.LoadInt32(&p.purgeDone) == 1) &&
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atomic.LoadInt32(&p.ticktockDone) == 1 {
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return nil
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}
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}
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}
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return ErrTimeout
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}
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// Reboot reboots a closed pool.
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@ -319,11 +351,13 @@ func (p *Pool) Reboot() {
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p.goPurge()
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atomic.StoreInt32(&p.ticktockDone, 0)
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p.goTicktock()
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p.allDone = make(chan struct{})
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p.once = &sync.Once{}
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}
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}
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func (p *Pool) addRunning(delta int) {
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atomic.AddInt32(&p.running, int32(delta))
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func (p *Pool) addRunning(delta int) int {
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return int(atomic.AddInt32(&p.running, int32(delta)))
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}
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func (p *Pool) addWaiting(delta int) {
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113
pool_func.go
113
pool_func.go
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@ -34,46 +34,14 @@ import (
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// PoolWithFunc accepts the tasks and process them concurrently,
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// it limits the total of goroutines to a given number by recycling goroutines.
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type PoolWithFunc struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// lock for protecting the worker queue.
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lock sync.Locker
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// workers is a slice that store the available workers.
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workers workerQueue
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// state is used to notice the pool to closed itself.
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state int32
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// cond for waiting to get an idle worker.
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cond *sync.Cond
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poolCommon
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// poolFunc is the function for processing tasks.
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poolFunc func(interface{})
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// workerCache speeds up the obtainment of a usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// waiting is the number of the goroutines already been blocked on pool.Invoke(), protected by pool.lock
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waiting int32
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purgeDone int32
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stopPurge context.CancelFunc
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ticktockDone int32
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stopTicktock context.CancelFunc
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now atomic.Value
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options *Options
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}
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// purgeStaleWorkers clears stale workers periodically, it runs in an individual goroutine, as a scavenger.
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func (p *PoolWithFunc) purgeStaleWorkers(ctx context.Context) {
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func (p *PoolWithFunc) purgeStaleWorkers() {
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ticker := time.NewTicker(p.options.ExpiryDuration)
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defer func() {
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ticker.Stop()
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@ -82,7 +50,7 @@ func (p *PoolWithFunc) purgeStaleWorkers(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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case <-p.purgeCtx.Done():
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return
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case <-ticker.C:
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}
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@ -116,7 +84,7 @@ func (p *PoolWithFunc) purgeStaleWorkers(ctx context.Context) {
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}
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// ticktock is a goroutine that updates the current time in the pool regularly.
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func (p *PoolWithFunc) ticktock(ctx context.Context) {
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func (p *PoolWithFunc) ticktock() {
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ticker := time.NewTicker(nowTimeUpdateInterval)
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defer func() {
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ticker.Stop()
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@ -125,7 +93,7 @@ func (p *PoolWithFunc) ticktock(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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case <-p.ticktockCtx.Done():
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return
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case <-ticker.C:
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}
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@ -144,16 +112,14 @@ func (p *PoolWithFunc) goPurge() {
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}
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// Start a goroutine to clean up expired workers periodically.
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var ctx context.Context
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ctx, p.stopPurge = context.WithCancel(context.Background())
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go p.purgeStaleWorkers(ctx)
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p.purgeCtx, p.stopPurge = context.WithCancel(context.Background())
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go p.purgeStaleWorkers()
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}
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func (p *PoolWithFunc) goTicktock() {
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p.now.Store(time.Now())
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var ctx context.Context
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ctx, p.stopTicktock = context.WithCancel(context.Background())
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go p.ticktock(ctx)
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p.ticktockCtx, p.stopTicktock = context.WithCancel(context.Background())
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go p.ticktock()
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}
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func (p *PoolWithFunc) nowTime() time.Time {
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@ -185,10 +151,14 @@ func NewPoolWithFunc(size int, pf func(interface{}), options ...Option) (*PoolWi
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}
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p := &PoolWithFunc{
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capacity: int32(size),
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poolCommon: poolCommon{
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capacity: int32(size),
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allDone: make(chan struct{}),
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lock: syncx.NewSpinLock(),
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once: &sync.Once{},
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options: opts,
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},
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poolFunc: pf,
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lock: syncx.NewSpinLock(),
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options: opts,
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}
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p.workerCache.New = func() interface{} {
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return &goWorkerWithFunc{
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@ -286,8 +256,10 @@ func (p *PoolWithFunc) Release() {
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p.stopPurge()
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p.stopPurge = nil
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}
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p.stopTicktock()
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p.stopTicktock = nil
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if p.stopTicktock != nil {
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p.stopTicktock()
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p.stopTicktock = nil
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}
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p.lock.Lock()
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p.workers.reset()
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@ -302,19 +274,38 @@ func (p *PoolWithFunc) ReleaseTimeout(timeout time.Duration) error {
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if p.IsClosed() || (!p.options.DisablePurge && p.stopPurge == nil) || p.stopTicktock == nil {
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return ErrPoolClosed
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}
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p.Release()
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interval := timeout / releaseTimeoutCount
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endTime := time.Now().Add(timeout)
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for time.Now().Before(endTime) {
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if p.Running() == 0 &&
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(p.options.DisablePurge || atomic.LoadInt32(&p.purgeDone) == 1) &&
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atomic.LoadInt32(&p.ticktockDone) == 1 {
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return nil
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}
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time.Sleep(interval)
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var purgeCh <-chan struct{}
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if !p.options.DisablePurge {
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purgeCh = p.purgeCtx.Done()
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} else {
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purgeCh = p.allDone
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}
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if p.Running() == 0 {
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p.once.Do(func() {
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close(p.allDone)
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})
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}
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timer := time.NewTimer(timeout)
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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return ErrTimeout
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case <-p.allDone:
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<-purgeCh
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<-p.ticktockCtx.Done()
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if p.Running() == 0 &&
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(p.options.DisablePurge || atomic.LoadInt32(&p.purgeDone) == 1) &&
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atomic.LoadInt32(&p.ticktockDone) == 1 {
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return nil
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}
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}
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}
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return ErrTimeout
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}
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// Reboot reboots a closed pool.
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@ -324,11 +315,13 @@ func (p *PoolWithFunc) Reboot() {
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p.goPurge()
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atomic.StoreInt32(&p.ticktockDone, 0)
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p.goTicktock()
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p.allDone = make(chan struct{})
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p.once = &sync.Once{}
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}
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}
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func (p *PoolWithFunc) addRunning(delta int) {
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atomic.AddInt32(&p.running, int32(delta))
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func (p *PoolWithFunc) addRunning(delta int) int {
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return int(atomic.AddInt32(&p.running, int32(delta)))
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}
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func (p *PoolWithFunc) addWaiting(delta int) {
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@ -47,7 +47,11 @@ func (w *goWorker) run() {
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w.pool.addRunning(1)
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go func() {
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defer func() {
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w.pool.addRunning(-1)
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if w.pool.addRunning(-1) == 0 && w.pool.IsClosed() {
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w.pool.once.Do(func() {
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close(w.pool.allDone)
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})
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}
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w.pool.workerCache.Put(w)
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if p := recover(); p != nil {
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if ph := w.pool.options.PanicHandler; ph != nil {
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@ -47,7 +47,11 @@ func (w *goWorkerWithFunc) run() {
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w.pool.addRunning(1)
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go func() {
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defer func() {
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w.pool.addRunning(-1)
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if w.pool.addRunning(-1) == 0 && w.pool.IsClosed() {
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w.pool.once.Do(func() {
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close(w.pool.allDone)
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})
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}
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w.pool.workerCache.Put(w)
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if p := recover(); p != nil {
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if ph := w.pool.options.PanicHandler; ph != nil {
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