mirror of https://github.com/panjf2000/ants.git
use the "container/list" to keep workers
This commit is contained in:
parent
2929cede54
commit
0fd8ba8dae
6
ants.go
6
ants.go
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@ -22,6 +22,6 @@ func Free() int {
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return defaultPool.Free()
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}
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func Wait() {
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defaultPool.Wait()
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}
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//func Wait() {
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// defaultPool.Wait()
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//}
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16
ants_test.go
16
ants_test.go
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@ -7,15 +7,19 @@ import (
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"runtime"
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)
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var n = 10
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var n = 100000
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func demoFunc() {
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var n int
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for i := 0; i < 10000; i++ {
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n += i
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for i := 0; i < 1000000; i++ {
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}
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fmt.Printf("finish task with result:%d\n", n)
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}
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//func demoFunc() {
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// var n int
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// for i := 0; i < 10000; i++ {
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// n += i
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// }
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// fmt.Printf("finish task with result:%d\n", n)
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//}
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func TestDefaultPool(t *testing.T) {
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for i := 0; i < n; i++ {
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@ -26,7 +30,7 @@ func TestDefaultPool(t *testing.T) {
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t.Logf("running workers number:%d", ants.Running())
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t.Logf("free workers number:%d", ants.Free())
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ants.Wait()
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//ants.Wait()
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mem := runtime.MemStats{}
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runtime.ReadMemStats(&mem)
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61
pool.go
61
pool.go
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@ -11,33 +11,27 @@ type sig struct{}
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type f func()
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//type er interface{}
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type Pool struct {
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capacity int32
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running int32
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//tasks chan er
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//workers chan er
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tasks *sync.Pool
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workers *sync.Pool
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tasks *ConcurrentQueue
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workers *ConcurrentQueue
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freeSignal chan sig
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launchSignal chan sig
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destroy chan sig
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m *sync.Mutex
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wg *sync.WaitGroup
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//wg *sync.WaitGroup
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}
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func NewPool(size int) *Pool {
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p := &Pool{
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capacity: int32(size),
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//tasks: make(chan er, size),
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//workers: make(chan er, size),
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tasks: &sync.Pool{},
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workers: &sync.Pool{},
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tasks: NewConcurrentQueue(),
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workers: NewConcurrentQueue(),
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freeSignal: make(chan sig, math.MaxInt32),
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launchSignal: make(chan sig, math.MaxInt32),
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destroy: make(chan sig, runtime.GOMAXPROCS(-1)),
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wg: &sync.WaitGroup{},
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//wg: &sync.WaitGroup{},
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}
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p.loop()
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return p
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@ -51,7 +45,7 @@ func (p *Pool) loop() {
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for {
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select {
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case <-p.launchSignal:
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p.getWorker().sendTask(p.tasks.Get().(f))
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p.getWorker().sendTask(p.tasks.pop().(f))
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case <-p.destroy:
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return
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}
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@ -64,10 +58,9 @@ func (p *Pool) Push(task f) error {
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if len(p.destroy) > 0 {
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return nil
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}
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//p.tasks <- task
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p.tasks.Put(task)
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p.tasks.push(task)
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p.launchSignal <- sig{}
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p.wg.Add(1)
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//p.wg.Add(1)
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return nil
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}
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func (p *Pool) Running() int {
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@ -82,9 +75,9 @@ func (p *Pool) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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func (p *Pool) Wait() {
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p.wg.Wait()
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}
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//func (p *Pool) Wait() {
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// p.wg.Wait()
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//}
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func (p *Pool) Destroy() error {
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p.m.Lock()
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@ -115,42 +108,16 @@ func (p *Pool) newWorker() *Worker {
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return worker
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}
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//func (p *Pool) newWorker() *Worker {
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// worker := &Worker{
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// pool: p,
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// task: make(chan f),
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// exit: make(chan sig),
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// }
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// worker.run()
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// return worker
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//}
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//func (p *Pool) getWorker() *Worker {
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// defer atomic.AddInt32(&p.running, 1)
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// var worker *Worker
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// if p.reachLimit() {
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// worker = (<-p.workers).(*Worker)
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// } else {
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// select {
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// case w := <-p.workers:
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// return w.(*Worker)
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// default:
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// worker = p.newWorker()
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// }
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// }
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// return worker
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//}
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func (p *Pool) getWorker() *Worker {
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defer atomic.AddInt32(&p.running, 1)
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if w := p.workers.Get(); w != nil {
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if w := p.workers.pop(); w != nil {
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return w.(*Worker)
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}
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return p.newWorker()
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}
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func (p *Pool) PutWorker(worker *Worker) {
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p.workers.Put(worker)
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p.workers.push(worker)
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if p.reachLimit() {
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p.freeSignal <- sig{}
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}
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39
worker.go
39
worker.go
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@ -1,6 +1,10 @@
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package ants
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import "sync/atomic"
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import (
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"sync/atomic"
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"container/list"
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"sync"
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)
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type Worker struct {
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pool *Pool
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@ -14,9 +18,8 @@ func (w *Worker) run() {
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select {
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case f := <-w.task:
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f()
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//w.pool.workers <- w
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w.pool.workers.Put(w)
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w.pool.wg.Done()
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w.pool.workers.push(w)
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//w.pool.wg.Done()
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case <-w.exit:
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atomic.AddInt32(&w.pool.running, -1)
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return
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@ -32,3 +35,31 @@ func (w *Worker) stop() {
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func (w *Worker) sendTask(task f) {
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w.task <- task
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}
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//--------------------------------------------------------------------------------
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type ConcurrentQueue struct {
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queue *list.List
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m sync.Mutex
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}
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func NewConcurrentQueue() *ConcurrentQueue {
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q := new(ConcurrentQueue)
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q.queue = list.New()
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return q
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}
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func (q *ConcurrentQueue) push(v interface{}) {
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defer q.m.Unlock()
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q.m.Lock()
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q.queue.PushFront(v)
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}
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func (q *ConcurrentQueue) pop() interface{} {
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defer q.m.Unlock()
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q.m.Lock()
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if elem := q.queue.Back(); elem != nil{
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return q.queue.Remove(elem)
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}
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return nil
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}
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