2023-11-21 06:53:46 +03:00
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// MIT License
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// Copyright (c) 2023 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"errors"
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"fmt"
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"strings"
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"sync/atomic"
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"time"
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)
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// LoadBalancingStrategy represents the type of load-balancing algorithm.
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type LoadBalancingStrategy int
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const (
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// RoundRobin distributes task to a list of pools in rotation.
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RoundRobin LoadBalancingStrategy = 1 << (iota + 1)
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// LeastTasks always selects the pool with the least number of pending tasks.
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LeastTasks
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)
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// MultiPool consists of multiple pools, from which you will benefit the
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// performance improvement on basis of the fine-grained locking that reduces
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// the lock contention.
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2023-11-21 08:22:02 +03:00
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// MultiPool is a good fit for the scenario where you have a large number of
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// tasks to submit, and you don't want the single pool to be the bottleneck.
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type MultiPool struct {
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pools []*Pool
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index uint32
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state int32
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lbs LoadBalancingStrategy
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}
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// NewMultiPool instantiates a MultiPool with a size of the pool list and a size
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// per pool, and the load-balancing strategy.
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func NewMultiPool(size, sizePerPool int, lbs LoadBalancingStrategy, options ...Option) (*MultiPool, error) {
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pools := make([]*Pool, size)
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for i := 0; i < size; i++ {
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pool, err := NewPool(sizePerPool, options...)
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if err != nil {
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return nil, err
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}
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pools[i] = pool
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}
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if lbs != RoundRobin && lbs != LeastTasks {
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return nil, ErrInvalidLoadBalancingStrategy
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}
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return &MultiPool{pools: pools, lbs: lbs}, nil
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}
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func (mp *MultiPool) next(lbs LoadBalancingStrategy) (idx int) {
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switch lbs {
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case RoundRobin:
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if idx = int((atomic.AddUint32(&mp.index, 1) - 1) % uint32(len(mp.pools))); idx == -1 {
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idx = 0
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}
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return
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case LeastTasks:
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leastTasks := 1<<31 - 1
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for i, pool := range mp.pools {
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if n := pool.Running(); n < leastTasks {
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leastTasks = n
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idx = i
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}
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}
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return
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}
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return -1
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}
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// Submit submits a task to a pool selected by the load-balancing strategy.
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func (mp *MultiPool) Submit(task func()) (err error) {
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if mp.IsClosed() {
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return ErrPoolClosed
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}
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if err = mp.pools[mp.next(mp.lbs)].Submit(task); err == nil {
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return
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}
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if err == ErrPoolOverload && mp.lbs == RoundRobin {
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return mp.pools[mp.next(LeastTasks)].Submit(task)
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}
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return
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}
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// Running returns the number of the currently running workers across all pools.
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func (mp *MultiPool) Running() (n int) {
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for _, pool := range mp.pools {
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n += pool.Running()
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}
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return
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}
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// RunningByIndex returns the number of the currently running workers in the specific pool.
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func (mp *MultiPool) RunningByIndex(idx int) (int, error) {
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if idx < 0 || idx >= len(mp.pools) {
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return -1, ErrInvalidPoolIndex
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}
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return mp.pools[idx].Running(), nil
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}
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// Free returns the number of available workers across all pools.
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func (mp *MultiPool) Free() (n int) {
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for _, pool := range mp.pools {
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n += pool.Free()
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}
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return
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}
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// FreeByIndex returns the number of available workers in the specific pool.
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func (mp *MultiPool) FreeByIndex(idx int) (int, error) {
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if idx < 0 || idx >= len(mp.pools) {
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return -1, ErrInvalidPoolIndex
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}
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return mp.pools[idx].Free(), nil
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}
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// Waiting returns the number of the currently waiting tasks across all pools.
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func (mp *MultiPool) Waiting() (n int) {
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for _, pool := range mp.pools {
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n += pool.Waiting()
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}
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return
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}
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// WaitingByIndex returns the number of the currently waiting tasks in the specific pool.
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func (mp *MultiPool) WaitingByIndex(idx int) (int, error) {
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if idx < 0 || idx >= len(mp.pools) {
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return -1, ErrInvalidPoolIndex
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}
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return mp.pools[idx].Waiting(), nil
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}
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// Cap returns the capacity of this multi-pool.
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func (mp *MultiPool) Cap() (n int) {
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for _, pool := range mp.pools {
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n += pool.Cap()
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}
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return
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}
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// Tune resizes each pool in multi-pool.
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//
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// Note that this method doesn't resize the overall
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// capacity of multi-pool.
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func (mp *MultiPool) Tune(size int) {
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for _, pool := range mp.pools {
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pool.Tune(size)
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}
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}
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// IsClosed indicates whether the multi-pool is closed.
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func (mp *MultiPool) IsClosed() bool {
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return atomic.LoadInt32(&mp.state) == CLOSED
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}
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// ReleaseTimeout closes the multi-pool with a timeout,
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// it waits all pools to be closed before timing out.
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func (mp *MultiPool) ReleaseTimeout(timeout time.Duration) error {
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if !atomic.CompareAndSwapInt32(&mp.state, OPENED, CLOSED) {
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return ErrPoolClosed
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}
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var errStr strings.Builder
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for i, pool := range mp.pools {
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if err := pool.ReleaseTimeout(timeout); err != nil {
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errStr.WriteString(fmt.Sprintf("pool %d: %v\n", i, err))
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if i < len(mp.pools)-1 {
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errStr.WriteString(" | ")
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}
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return err
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}
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}
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if errStr.Len() == 0 {
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return nil
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}
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return errors.New(errStr.String())
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}
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// Reboot reboots a released multi-pool.
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func (mp *MultiPool) Reboot() {
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if atomic.CompareAndSwapInt32(&mp.state, CLOSED, OPENED) {
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atomic.StoreUint32(&mp.index, 0)
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for _, pool := range mp.pools {
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pool.Reboot()
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}
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}
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}
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